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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by ErikMynhier View Post
    if only for fun.
    So throw game balance completely out of the window? I agree they should add Nin to some jobs for cross class, but let's do it for reasonable reasons. This isn't a sandbox and such changes demand balance.
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  2. #2
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    So throw game balance completely out of the window? I agree they should add Nin to some jobs for cross class, but let's do it for reasonable reasons. This isn't a sandbox and such changes demand balance.
    No one said anything about throwing the balance out the window. But you must admit some cross-class skills are more "fun" or what I should have written, "situational". One that comes to mind is Raise on a Paladin. If you happen to be out and about in the overworld and see a downed noob, sure its fun to help them out. But there is no combat/endgame value to that skill for the Tank of the party. That is what I meant by "fun".
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  3. #3
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Tiggy View Post
    So throw game balance completely out of the window? I agree they should add Nin to some jobs for cross class, but let's do it for reasonable reasons. This isn't a sandbox and such changes demand balance.
    I somehow doubt the game would suddenly be thrown into chaos over the inclusion of a few new cross-class skills, and if it did then it would only prove to show how fragile existing jobs are. Let's be honest, most of the ones we get suck anyway, and we can only set a maximum of 5 on a job.

    But it's important to realise one crucial thing here... balance does NOT mean every job being the same. The FFXI devs knew this, and that's why the equipment system, and the jobs themselves, are as rich and vibrant as they can be. ARR does not, and that's why the jobs play in an identical fashion to every other one.
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