Allow me to re-phrase my statement about EJ, and before the rage continues, these are my opinions to help the class, not to complain. I do agree "USELESS" is to strong of a term, broken fits better, and all of your post further my argument. Every post states that they use EJ as a gap closer....... As far a EJ is concerned, this is the farthest thing from what it was designed for. A movement designed to get away from danger, reduce agro and remove you from the fight is consistently, and primarily being used to jump into the fight and gain agro quicker.... I am not saying that you should not be using all techniques to their fullest potential but this is the exact opposite of what it is designed for. It would be like constantly using spineshatter to jump out of an AOE. It makes no sense... yes you can if you need to, but you would never use that as it's primary purpose. I am looking for it to be reworked to function for both purposes, at least allow me to jump forward, turning around to backflip into a fight with an agro reducing tech I what I am looking to eliminate. The cool down timer too... 180 is far to long.