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Thread: Dragoon Changes

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  1. #1
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    I also don't think you should be using jump/spine shatter or dragonfire for opening pulls seeing as how it loses out on the damage bonus from heavy thrust and the lower res from disembowel. Aside from getting your name on the eminty meter it's a really ineffective way to start your rotation especially if you jump then have to run for 5 seconds to the target.
    (0)

  2. #2
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I too agree that Elusive Jump has it's uses, it's great when you are neck deep in some big AoE and wouldn't have the time to run out of it, but it's also nice as a gap closer.

    For instance, in Turn 9, when Nael jumps off before the beam and lands somewhere behind you, Elusive Jump is super useful to quickly get to her and sneak in a Impulse Drive > dodge AoE > getting back in and using Disembowel > Leg Sweep > Chaos Thrust.

    Doesn't have that pesky animation lock either. I would vote for shorter CD though.
    (1)

  3. #3
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jollyy5 View Post
    I too agree that Elusive Jump has it's uses, it's great when you are neck deep in some big AoE and wouldn't have the time to run out of it, but it's also nice as a gap closer.

    For instance, in Turn 9, when Nael jumps off before the beam and lands somewhere behind you, Elusive Jump is super useful to quickly get to her and sneak in a Impulse Drive > dodge AoE > getting back in and using Disembowel > Leg Sweep > Chaos Thrust.

    Doesn't have that pesky animation lock either. I would vote for shorter CD though.
    *high fives* slightly better is holding Spineshatter then instantly following her with your jump as she jumps. Fun as hell and u can get that same attack in, dodge the aoe, get 2 more attacks off on her, then Elusive Jump back to her as she lands on the tanks head =)

    Afterwards, laught it up to your groups MNK about how he dipped below 400 xD
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    http://na.finalfantasyxiv.com/lodestone/character/2183636/

  4. #4
    Player
    FyrmurlFloerasksyn's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    316
    Character
    Roegadyn Masterrace
    World
    Tonberry
    Main Class
    Ninja Lv 70
    I wish they would remove the jumps animation lock entirely.
    (1)

  5. #5
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    EJ from arbiter right to the fackin chaotic strike stack position. BOOM. A HOLE IN ONE!

    Feels satisfying ^^
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  6. #6
    Player
    SoundMatch's Avatar
    Join Date
    Dec 2014
    Posts
    7
    Character
    Sound Match
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Also about the SpineShatterDive mechanic. Why would you want to LIMIT the amount of damage you do. You need that Heavy Thrust to deal out more damage. The range for Piercing Talon is the same for a Spineshatter so you can just deal damage that way. It costs alot because you're not really meant to deal damage from afar. Whereas EJ doesn't punish you for using it in any way (other than faling off the Arena in Titan Ex).

    .

    DoTs should be improved drastically. I mean cmon, the damage per second is pathetic it should be at least 100 per 2 seconds even if it means the DoT duration is nerfed. For Dragoons there should be some I frames for the normal jump if they plan to keep the animation lock, that way if we are skilled enough we can be rewarded with avoiding powerful AoEs and dealing damage at the same time. If they really wanna buff up Dragoons they can do it without increasing any base stats for Strength, Determination aka Damage dealt they should revamp the gameplay.
    (0)

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