There have recently been rumors that the dragoon will be receiving some changes to the job. If at all possible I would like SE to consider the following changes. Considering the job, have spineshatter drive become the jump that returns you to your original location and make jump the gap closing attack. I believe that this fits the role and improves the gameplay of the role. For initial pulls, when you use jump and are retuned to your original location, often times you have to run further to begin attacking again depending on where the tank stops to grab agro for the rest of the mob. The time spent running back to the mob reduces DPS time and the fact that this is done without any additional effect just doesn't make any sense. If jump allowed you to land on the target you could continue to attack without interruption, it would also allow players to use jump to move over area's that cause damage, such as the poison pools in the first rooms of the crystal tower.Using spineshatter works but if spineshatter jump is used on one of the maidens the player risks the maidens building a resistance to stun attacks which prevent their AOE from being stunned, this hurts the raid. (This is just one example) Having the ability to jump to a target makes sense, this is what dragoon's do, they jump. If spineshatter returned you to your location the stun effect becomes far more useful also. This allows you to attempt to stun an attack or possible AOE without having to worry about being inside the AOE if the stun fails. It also becomes useful when DPS'ing a target and another member of the party is inside a stunable AOE. If the player is paying attention they could stun the target while still being able to DPS their current because the jump returns them to their starting location which helps the party. Also, elusive jump needs to be reworked, as it stands now it is useless. (This is just my opinion but in many discussions I've had most agree). In my time playing FFXIV I have never seen a dragoon use elusive jump as a tool, I have only ever seen I used for show in trash mob pulls, never during a real fight. (Who would even consider using that tech in a titan EX fight, NOBODY!) I would suggest drastically reducing the cool down time (60sec) and allowing the play to pick an area to land, much like the ninja tech shukuchi. This would make the ability useful and, again, this is what dragoons do, they jump. Even in the dragoon job quest story line, when the player first meets Estinien, Estinien jumps down the mountain, he does not walk or climb down, he jumps, and when he leaves he jumps again. Dragoon's should have a reliable means to "jump" to safety. Please take the time to consider my suggestions and thank you for all your hard work on a game I love to play and will continue to invest in.
Allow me to re-phrase my statement about EJ, and before the rage continues, these are my opinions to help the class, not to complain. I do agree "USELESS" is to strong of a term, broken fits better, and all of your post further my argument. Every post states that they use EJ as a gap closer....... As far a EJ is concerned, this is the farthest thing from what it was designed for. A movement designed to get away from danger, reduce agro and remove you from the fight is consistently, and primarily being used to jump into the fight and gain agro quicker.... I am not saying that you should not be using all techniques to their fullest potential but this is the exact opposite of what it is designed for. It would be like constantlyusing spineshatter to jump out of an AOE. It makes no sense... yes you can if you need to, but you would never use that as it's primary purpose. I am looking for it to be reworked to function for both purposes, at least allow me to jump forward, turning around to backflip into a fight is not how it was meant to be used. The cool down timer too... 180 is far to long.