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Thread: Dragoon Changes

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  1. #1
    Player
    Hittokiri's Avatar
    Join Date
    Nov 2014
    Posts
    2
    Character
    Maximus Vindicem
    World
    Leviathan
    Main Class
    Gladiator Lv 50

    Dragoon Changes

    There have recently been rumors that the dragoon will be receiving some changes to the job. If at all possible I would like SE to consider the following changes. Considering the job, have spineshatter drive become the jump that returns you to your original location and make jump the gap closing attack. I believe that this fits the role and improves the gameplay of the role. For initial pulls, when you use jump and are retuned to your original location, often times you have to run further to begin attacking again depending on where the tank stops to grab agro for the rest of the mob. The time spent running back to the mob reduces DPS time and the fact that this is done without any additional effect just doesn't make any sense. If jump allowed you to land on the target you could continue to attack without interruption, it would also allow players to use jump to move over area's that cause damage, such as the poison pools in the first rooms of the crystal tower.Using spineshatter works but if spineshatter jump is used on one of the maidens the player risks the maidens building a resistance to stun attacks which prevent their AOE from being stunned, this hurts the raid. (This is just one example) Having the ability to jump to a target makes sense, this is what dragoon's do, they jump. If spineshatter returned you to your location the stun effect becomes far more useful also. This allows you to attempt to stun an attack or possible AOE without having to worry about being inside the AOE if the stun fails. It also becomes useful when DPS'ing a target and another member of the party is inside a stunable AOE. If the player is paying attention they could stun the target while still being able to DPS their current because the jump returns them to their starting location which helps the party. Also, elusive jump needs to be reworked, as it stands now it is useless. (This is just my opinion but in many discussions I've had most agree). In my time playing FFXIV I have never seen a dragoon use elusive jump as a tool, I have only ever seen I used for show in trash mob pulls, never during a real fight. (Who would even consider using that tech in a titan EX fight, NOBODY!) I would suggest drastically reducing the cool down time (60sec) and allowing the play to pick an area to land, much like the ninja tech shukuchi. This would make the ability useful and, again, this is what dragoons do, they jump. Even in the dragoon job quest story line, when the player first meets Estinien, Estinien jumps down the mountain, he does not walk or climb down, he jumps, and when he leaves he jumps again. Dragoon's should have a reliable means to "jump" to safety. Please take the time to consider my suggestions and thank you for all your hard work on a game I love to play and will continue to invest in.

    Allow me to re-phrase my statement about EJ, and before the rage continues, these are my opinions to help the class, not to complain. I do agree "USELESS" is to strong of a term, broken fits better, and all of your post further my argument. Every post states that they use EJ as a gap closer....... As far a EJ is concerned, this is the farthest thing from what it was designed for. A movement designed to get away from danger, reduce agro and remove you from the fight is consistently, and primarily being used to jump into the fight and gain agro quicker.... I am not saying that you should not be using all techniques to their fullest potential but this is the exact opposite of what it is designed for. It would be like constantlyusing spineshatter to jump out of an AOE. It makes no sense... yes you can if you need to, but you would never use that as it's primary purpose. I am looking for it to be reworked to function for both purposes, at least allow me to jump forward, turning around to backflip into a fight is not how it was meant to be used. The cool down timer too... 180 is far to long.
    (0)
    Last edited by Hittokiri; 11-28-2014 at 02:10 AM.

  2. #2
    Player
    Verus's Avatar
    Join Date
    May 2014
    Posts
    27
    Character
    Verus Oneshot
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hittokiri View Post
    Also, elusive jump needs to be reworked, as it stands now it is useless. (This is just my opinion but in many discussions I've had most agree). In my time playing FFXIV I have never seen a dragoon use elusive jump as a tool, I have only ever seen I used for show in trash mob pulls, never during a real fight. (Who would even consider using that tech in a titan EX fight, NOBODY!)
    Titan ex is a prime example of how elusive jump is useful and honestly one of the first fights I found it to have great use. During add phase once they die pools appear on the ground sometimes forcing you to eat a bomb if you cant get out. Elusive jump negates this issue. Proper placement will allow you to avoid all bombs and being able to master this allows you to go all in on the adds without worry. Another prime example of usefulness is a reverse gap closer. Most recently useful in T10 when the adds are separated but one needs a bit to kill it. Same deal with Levi Ex with the bubble phase. Same deal with Ramuh with adds. The only issue I have with elusive jump and spineshatter for that matter is the fact that even though your character is in the air covering ground, whatever ground you happen to pass over that has a weird effect or an aoe going off, you may eat it depending on timing. And although cumbersome, in raid situations when main tank dies and offtank has to voke, its nice to free up that enmity especially if you are 2nd on the list.
    (1)

  3. #3
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Elusive jump is an amazing gap closer and the funnest part of DRG..it's perfect as is. If you can't find uses for it resort to the post above mine. Or look for uses. Don't complain just because you're not too sure how it works. I use it in Titan ex all the time
    (1)

  4. #4
    Player
    LunaHoshino's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    785
    Character
    Luna Hoshino
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I use Elusive Jump on a fairly regular basis for various reasons. It's great for getting out of large AoEs that don't leave you enough time to run out or as a gap closer, plus it allows you to dump hate if a tank dies or loses aggro on something for a moment. In fact, I just used it for that very purpose earlier in my expert roulette run where the tank pulled more than they could handle and lost hate on one of the enemies. I just Elusive Jumped out of the way and let the tank grab aggro back.
    (1)

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Hittokiri View Post
    In my time playing FFXIV I have never seen a dragoon use elusive jump as a tool, I have only ever seen I used for show in trash mob pulls, never during a real fight.
    If your DRG is not using elusive jump as a gap closer, they need to reevaluate their play style.
    (1)

  6. #6
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Unfortunately, EJ still suffers from X axis aoe damage like ramuh's circular aoe
    (1)

  7. #7
    Player
    Cyfer's Avatar
    Join Date
    Nov 2013
    Posts
    22
    Character
    Cyfer Wong
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hittokiri View Post
    Also, elusive jump needs to be reworked, as it stands now it is useless. (This is just my opinion but in many discussions I've had most agree). In my time playing FFXIV I have never seen a dragoon use elusive jump as a tool, I have only ever seen I used for show in trash mob pulls, never during a real fight.
    Elusive jump is not useless . . I use them all the time for gap closer or evading stuffs. And I've always use them for most raid content, T4 - T5, T6 - T9 and T10 - T13
    (0)

  8. #8
    Player
    HulveinBlitz's Avatar
    Join Date
    Aug 2013
    Posts
    890
    Character
    Hulvein Wyrmblood
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    You lost credibility when you called Elusive Jump useless.

    Yes, it could be improved on, but its not useless.
    (3)

  9. #9
    Player
    siverstorm's Avatar
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    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Elusive is definitely not useless, it's just a matter of quickly positioning yourself to not get shrekt by something you were trying to avoid (something you get used to with practise).
    (0)

  10. #10
    Player
    CGMidlander's Avatar
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    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    I wish EJ's cooldown was shorter. There aren't very many chances to use it with the current cooldown timer.
    (1)

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