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  1. #1
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    Quote Originally Posted by RiceisNice View Post
    > Not once did you mention roulette aside from expert (which awards soldierly tomes)
    > Yes roulette are locked behind a daily restriction, but it is, again, far from the only way to get alexendrites in tedium with hunts and dungeons, and this process is sped up tremendously with first time bonus even in something like chimera. The 330 tomes/day from roulette is also a rough estimate if you get the lowest possible.

    As for your solutions

    -Why do we need to increase the amount of seals? It used to be that it gave way too many seals in comparison to the myth costs (30 for a ilvl90 top piece). Now we have weathered (ilvl100) gear available for seals. They would have to adjust the cost of items on specific gear, and I'll explain why I feel this way later.
    - Now the issue that arrises is that the high level roulette includes dungeons that were in before the introduction of novus (and the daily alexendrite quest). What is the reasoning behind this exactly, are the expert dungeons too high of an ilvl relative to the novus proccess?
    - If FATEs were the only way to obtain alexendrites, I'd agree. But it shouldn't be boosted to the same rate as Atma.
    - Why drop both the alexendrite costs and the map cost to 50? You do realize that you can easily get 100 soldiery from trial and expert roulette alone? Or are we aiming to completely trivialize the novus step to be finished within a week?*


    And this is just me. Hunts should not be the end-all way to obtain equipment into raiding. This is in response to you wanting to increase the amount of seal rewards from the hunts. This was entirely the issue with the majority of 2.3, and there was literally no reason to do dungeons even to gear up. If you feel that this should be how it is, then I can't say anymore and I'll agree to disagree.

    *
    If the topic was about the relic questline in general and how it just pales in comparison to current raid equipment, that's a different topic all together, so stick with the novus just for the sake of discussion.
    If it is because that other options are available...again this isn't even a new issue. We've had unweathered weapons dropping like hotcakes since 2.3, and more so in 2.35 when they upped the rates to 100% per ST run. Mind you unweathered is the same as shiva weapon, so I don't get why this is a problem now.
    To simplify my statement in direct response to you in this:

    You yourself stated that you are granted 330 (base) of soldiery. (Yes with an off chance of getting a first time clear bonus but for sake of RNG and such lets just stick with 330.)

    With 330, including the expert in that 330, you arent even capable of obtaining 2 alexandrite per day.

    Doing hunts for 3 hours youre granted 2 Alexandrite coupled with expert roulette.

    Most people only have about 3 hours a day to play.

    (not me personally but this is a base i'm trying to work with.)

    In 2.3 this was not the case. You were able to obtain 3 alexandrite per day.







    So with that being said, and me trying to stay very calm towards square-enix, the simple statement in response to you would be:

    If they nerfed turns 6-9 why would they make it more time consuming, and for sake of your side of the argument -NOT- make it much easier to obtain since you think they havent made it easier (since thats what me and you are discussing) to obtain Novus?


    TL: DR


    Coil got a nerf why cant Novus?


    (my initial statement: TL: DR not only did novus not get "nerfed" but is now, in my opinion as well as others opinions, more time consuming.)
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  2. #2
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    And then in response to myself, Atma got a nerf.

    But who cares about atma, getting the 12 stones literally does nothing to the weapon battle wise.

    No stat increase, no base damage increase nothing. Its literally just a cosmetic change.

    Its a no brainer as to why people were so very angry for so very long over atma.


    You get no stat increase until you obtain 500 soldiery (originally 1,500 myth) just to get 2 points in just one spot -after- doing 3 Dungeons, 3 FATEs, 100 Enemies, and 3 Leves.
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  3. #3
    Player TheodoreMcIntyre's Avatar
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    Quote Originally Posted by Daniolaut View Post


    TL: DR


    Coil got a nerf why cant Novus?
    I feel like this is an overarching problem with alot of previous content. This very similar to crafting and gathering progression. Needing X items to advance, but X items never getting an increase in drop or a nerf to the number needed while they continue to tack on more and more steps. Just switch X out with Alexandrite or Mastercraft Demimateria. SE seriously needs to review the way their new content interacts with the old content. The only real endgame stuff that's properly nerfed to interact with new content is Coil and EX primals. Crafters, gatherers, and relics don't really get the same kind of nerf proportional to the aforementioned endgame content. Sure, relics got an atma drop increase, which is nice, but that's virtually nothing considering Atma weapons are just reskinned i90 weapons. On the other hand, Levi EX and Ramuh EX have easily obtainable i100 weapons that require a substantial amount less grinding, and Shiva EX drops i110 weapons of all things without needing to grind for Alexandrite, and will eventually get nerfed and allow people to get easy i110 weapons.

    The point is, none of this stuff is proportional to the new content. Crafters/Gatherers and their Mastercraft Demimateria, Relics and their Alexandrite, neither of these have gotten proper nerfs to compensate for the fact that they're not as valuable now that progression has continued, while Coil and EX primals continue to get nerfed as new stuff is added in. It's not really very fair or very good game design and needs to be critically reviewed.
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    Last edited by TheodoreMcIntyre; 11-25-2014 at 01:01 PM. Reason: Length

  4. #4
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    Quote Originally Posted by TheodoreMcIntyre View Post
    I feel like this is an overarching problem with alot of previous content. This very similar to crafting and gathering progression. Needing X items to advance, but X items never getting an increase in drop or a nerf to the number needed while they continue to tack on more and more steps. Just switch X out with Alexandrite or Mastercraft Demimateria. SE seriously needs to review the way their new content interacts with the old content. The only real endgame stuff that's properly nerfed to interact with new content is Coil and EX primals. Crafters, gatherers, and relics don't really get the same kind of nerf proportional to the aforementioned endgame content. Sure, relics got an atma drop increase, which is nice, but that's virtually nothing considering Atma weapons are just reskinned i90 weapons. On the other hand, Levi EX and Ramuh EX have easily obtainable i100 weapons that require a substantial amount less grinding, and Shiva EX drops i110 weapons of all things without needing to grind for Alexandrite, and will eventually get nerfed and allow people to get easy i110 weapons.

    The point is, none of this stuff is proportional to the new content. Crafters/Gatherers and their Mastercraft Demimateria, Relics and their Alexandrite, neither of these have gotten proper nerfs to compensate for the fact that they're not as valuable now that progression has continued, while Coil and EX primals continue to get nerfed as new stuff is added in. It's not really very fair or very good game design and needs to be critically reviewed.
    it wouldnt be bad if the content somehow related.

    Problem is nothing is related, thus like you said, all the old content is old and dated and like you said things like Novus etc are just old but still equally time consuming thus anyone wanting to obtain the next step in the line of steps has to put forth and absurd amount of effort in relation to just obtaining something else. Why try for Nexus when you can get i110 from shiva or i115 if youre kinda good from turn 9? There is no point for a newer player.

    BUT

    If they made it even remotely viable you bet your gil new players would put forth the effort towards nexus and materia etc if they knew it was customizable but didnt take 50 times as long to do. Thus more game play per new player, and old players would go back and obtain all 10 Nexus such as myself thus even old players would put more game play in.
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  5. #5
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    At the very least they can re-add B ranks so there isnt a 2-3 hour span where there are no hunts, or at least so you dont need a party to do hunts, and can farm at your own pace.
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  6. #6
    Player TheodoreMcIntyre's Avatar
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    Quote Originally Posted by Daniolaut View Post
    At the very least they can re-add B ranks so there isnt a 2-3 hour span where there are no hunts, or at least so you dont need a party to do hunts, and can farm at your own pace.
    I am assuming you mean revert B ranks to actual hunts instead of having them as they are now with elite marks, since they never technically took B ranks out.
    I would rather they leave the B ranks as they are and instead revamp hunting with several new A and S ranks and an adjusted tome, seal and log drop rate that is viable for 2.4.
    At least considering that all the stuff you buy with hunt seals is somewhat outdated anyhow, I don't see why it shouldn't be made easier to get stuff by adding more hunts and higher drop rates.
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