In patch 2.38 I was capable of easily doing fast runs of Hullbreaker, Tam Tara, or Stone Vigil.
Then do a few hunts (10 A ranks) and obtain 200 seals and 800 mythology.
Among these three easy to accomplish tasks i could obtain 3 alexandrite per day.
Now in patch 2.4, 2.41 I have to do, the yet again higher item level dungeons of Sastasha, Snowcloak or Qarn.
On top of the next higher tier of dungeon i'm not only not finding parties to do hunts, but the site isnt being kept updated, but the A ranks only drop 20 soldiery which requires now 20 A ranks to obtain a Mysterious Map.
On top of this spiritbonding for materia now requires to enter a dungeon, and if youre a dps you can forget about spiritbonding grade IV materia with i70 gear or higher because of the dps queue waits.
To sum it all up:
Patch 2.28
Novus= 5 items level below maximum weapon item level
Patch 2.3
Hunts added
10 A ranks + Expert Roulette = 3 Alexandrite
Patch 2.4
Novus= 20 item levels below maximum weapon item level
10 A ranks + Expert Roulette = 2 Alexandrite
Spiritbonding i70+ can only be done in dungeons.
Why is old/dated gear exceedingly more time consuming to obtain??????????
+++Note+++
FATEs also drop Alexandrite but at an -insanely- extreme low drop rate. Thus unless youre solely farming Light on a Novus youre wasting a lot of time trying to obtain alexandrite though FATEs. (unless i guess you are in dire need of Grand company seals.)

Originally Posted by
XiXiQ
The bar on Alex keeps rising - the quest should now be high roulette so the dungeons/time spent remains the same, the cost of buying in seals should have been lowered to match the lower seal rewards from hunts. You don't create a 2-3 month quest, then keep on raising (and lowering) the bar for it. It should be consistent.

Originally Posted by
Kaiser-Ace
Personally I've stoped doing verry much at all in the game as of 2.4. Sol is still obseanly low,
Now with Hunts nerfed to the point of futility I now no longer desire to compleat my atma relic either because It wont ammount to any thing now that Alexandrite has been made more dificult still to obtain.

Originally Posted by
KaedrianLiang
Before 2.4:
Every 20 A Rank NM's killed yielded 4 Alexandrite.
Every 375 A Rank NM' kills yielded 75 Alexandrite.
After 2.4:
Every 20 A rank NM's killed yields 3 Alexandrite.
Every 500 A Rank NM's You will have 75 Alexandrite.
25% nerf, 25% more time needed to obtain a Novus Weapon. 200 hours becomes 250 hours. You get the idea. It's simple math. you can hire a 5th grader to solve problems through numbers before the problem even occurs.

Originally Posted by
Krisds
do wish however, that the amount of elite marks needed for an Alexandrite was lower. I mainly use my marks for those, but 200 always seemed a bit high. I thought maybe 75 or 80 was a decent number for Alexandrite, but even 100 would seem appropriate since it would take a few days of doing the daily hunt marks to get 1 if you don't go for A ranks or S ranks.

Originally Posted by
RiceisNice
Yes, getting alexendrites via hunt is slower in 2.4 than it was in 2.3

Originally Posted by
Alistaire
...that's not a sample size. That's a set rate, no "results", no RNG involved.
Also gimped the same way for buying alexandrite maps:
pre 2.4: 10 A ranks = 800 myth = 1 map
now: 20 A ranks needed for 400 soldiery = 1 map
And yeah, dungeons/roulettes aren't 50% easier either, as previously corrected as well. All content is overall either exactly even or harder to get maps.

Originally Posted by
Lemuria
Yeah... I got my animus and then just quit. I'm working towards the soldiery weapons instead, and I swapped my shield for the Ironworks Magitek i120 version as they're far more accessible. I'll use my old Animus as glamors, but that's about all its good for now.

Originally Posted by
NationOfZealots
Patch 2.4 they obviously want everyone to catch up, but not catch up too quick. I see this as a great divide IMO particularly on my server that is Legacy, because Legacy typically means end-game focused, so while those of us had really bad luck getting any Atma weapon pre-2.4 we are going to be even further behind if we manage to even get an Animus/Novus before expan$ion (I still don't know which comes first) because everyone else is on the higher tiers.
How am I supposed to focus on Alexandrites when the rest of my FC are focused on i130/i135

Originally Posted by
TheodoreMcIntyre
previous content shouldn't be rendered more difficult as progression continues and it is rendered invalid and should be nerfed.... such as the acquisition of i90 gear, gathering Alexandrite,...The effort should be commensurate to the reward. The reward, in this case the Novus, has been rendered less valuable now that weapons of similar stats have been put in and are attainable with much less effort, and the effort to get this slightly-less-worth-it reward has increased.

Originally Posted by
Daniolaut
At the very least they can re-add B ranks so there isnt a 2-3 hour span where there are no hunts, or at least so you dont need a party to do hunts, and can farm at your own pace.
Camate said:

Originally Posted by
Camate
Greetings, everyone.
We received a comment from the development team that I’d like to share in regards to the amount of Allagan tomestones that can be earned from content in Patch 2.4.
The amount of tomestones is not only connected with content difficulty and rarity, but they’ve also been adjusted based on the calculations of the total amount yielded from all of the new content released in patch 2.4.
With the addition of the new Allagan tomestones of poetics in Patch 2.4, we’ve made overall balance adjustments to the amounts of tomestones earned, and the following was envisioned for the beginning of Patch 2.4.
- The Hunt would be content where players collect allied notes and enhance their equipment.
- Allagan tomestones of poetics and soldiery would mainly be collected via instanced dungeons and Crystal Tower.
Due to this, in order to fit the content difficulty in Patch 2.4, The Hunt only yields a very small amount of poetics from only S rank marks while soldiery has been set as a bonus, and the main currency to collect for this content is allied notes.
When it comes to the balancing of content rewards, however, after a patch has been released we are continuously checking data for how much each type of content is being played and how many rewards are being earned. Based off of this data we will continue to make adjustments as we move forward.
The current values are not a permanent thing, and we will also continue to make adjustments based off of everyone’s feedback.
So then why not increase the seals rewards from hunts if the main focus for hunts is to obtain allied seals?