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  1. #1
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    Quote Originally Posted by ServerCollaps View Post
    I didnt write increased droprate, I wrote increased conditions

    you can get alexandrite by wearing novus and probably nexus weapons too, now
    You didnt say increased drop rates but you said "easier obtainable" which is also a false statement. The drop rate is still the same but you can now, if you -already- have a novus can choose to farm light from fates and try to get alexandrite.

    This doesnt mean alexandrite is easier to obtain, because people who dont have a Novus still have a more time consuming opportunity as opposed to those who were trying to get novus in 2.38. It only means people who are trying to get nexus can also maybe get 5-10 alexandrite after their 3000 FATEs to get Nexus.
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  2. #2
    Player
    NationOfZealots's Avatar
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    Zealotius Arkimedes
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    Gungnir
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    Conjurer Lv 50
    It would be nice if Alexandrite could be worked on by those who do not need it yet, slower acquisition than those that do but w/e by the time I am at the stage of needing to collect Alexandrite, there will be a whole lot of other content making it an obsolete venture.
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  3. #3
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    Still need a developer response on this subject.
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  4. #4
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    RiceisNice's Avatar
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    Flo Fyloord
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    Famfrit
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    Machinist Lv 80
    The thing, you're looking at only hunts for obtaining alexendrites, which you shouldn't.

    Yes, hunts is slower for obtaining alexendrites. But everyone can agree that on 2.3, hunts were overpowered for their rewards in regards to how much myths it rewarded.
    Yes, the amount of soldiery you get per dungeon run is relatively the same in regards to the reduced tomestone cost for alexendrite maps.

    But this is what you're missing, the roulette tomestone bonuses are better in this regard. In 2.3, a full day of roulette would only get you around 400 or so myth tomes, out of the 800 needed for a map. 2.4, a day of roulette gets you around 330 soldiery out of 400 needed for a map. This isn't even factoring first time bonuses (which are unchanged, they give +60 for heroic tier, and +100 for trials)

    People need to stop looking at only hunts, because this is far from the only way to receive tomestones/alexendrites. It was pretty overpowered and ridiculous so it had to beknocked down a notch, but getting your tomestones from daily roulette and first-time bonus is a faster process than it was with myths.

    You also brought up IV materia as another gate to novus; While it's good to have, is not mandatory or required to finish a novus. 1~5 secondary stats are hardly gamebreaking unless you're hard core min/maxing for world firsts. Not to mention you can still get IV materia from level 46+ gear, albeit at a lower rate. The spirit bonding thing was also in 2.3 (or at least during that period), not 2.4. I'm not sure why you'd bring this up as a problem now.

    As for other options being more easily obtained, this is only true for the unweathered weapons...and has been the case since 2.3, moreso in 2.35. Unless you're telling me as of right now, you can waltz into final coil and get a tomestone there (which then renders this point moot, but thats the final content as of this patch).

    Tl;DR : Saying that "it is harder/more time consuming" to get alexendrites as a whole is utterly untrue, because it's significantly easier to get it through completing roulette and getting first time bonuses (~330 soldiery from roulettes versus ~400 myths from roulettes). Obtaining alexendrites purely through dungeon rewards is unchanged for the most part, and hunts were nerfed.
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    Last edited by RiceisNice; 11-25-2014 at 02:25 AM.

  5. #5
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    Quote Originally Posted by RiceisNice View Post
    incorrect information

    While you are correct in your statement that the daily roulette grants a slightly greater reward to the tomes it by no means it balances out the hit alexandrite acquisition took as a whole.


    I did in fact state multiple ways to obtain alexandrite, you simply disregarded them.

    Daily roulette is locked behind... well a daily task. Hunts were not, while they were locked behind an hourly rate, the amount of hunts you could do in a 3 hour span, would always result in at least 2 alexandrite. Most people can easily do 3 hours of hunts per day, as a daily task.

    So with your avenue of doing the full set of duty roulette youre not even granted 2 alexandrite, while the 2.3 avenue was 3 alexandrite per day.

    So youre statement is completely incorrect. (Your statement was that its not more time consuming while you yourself stated 330/400 for a map per day, and my statement was actually getting only 2 alexandrite per day and your avenue is even less than my new lower acquisition rate..... hahaha)

    Also it is important to bring up tier IV because a lot of people do want 2 stats capped. I personally do not, but there are people who are doing it thus its relevant to bring up. Is it required? No. Is it an option and should be brought up when discussing Alexandrite, and novus? Yes.

    The overlaying statement here is that Novus and Nexus are more time consuming as opposed to 2.3

    The solution?

    Possible solutions:

    -Hunts drop a much larger number of seals.
    -Daily "expert" quest is dropped to High level Roulette.
    -Alexandrite drop rates from FATEs brought to the current drop rate as Atma.
    -Alexandrite allies seal cost is dropped to 50, and Map cost dropped to 50 if the "expert" quest is left as expert ensuring at least 2 alexandrite per expert roulette.


    The Reason??

    Because you need SEVENTY FIVE Alexandrite and SEVENTY FIVE Materia to get a only -slightly- better weapon than Shiva, which is an extremely easy fight.


    This topic doesnt even include the time it takes to get Animus which is also still time consuming but thankfully that process hasnt been touched in relation to time needed to complete directly, when Alexandrite acquisition has.



    The overview: "TL: DR"

    Patch, 2.3
    3 Alexandrite per day = 25 days to complete Novus

    Patch 2.4 my proposed method
    2.5 Alexandrite per day = 30 days to complete Novus

    Patch 2.4 RiceisNice's proposed method
    1.9 Alexandrite per day 39 days to complete Novus


    Farm Shiva for 3 hours obtain desired i110 weapon.....
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    Last edited by Daniolaut; 11-25-2014 at 03:01 AM.

  6. #6
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    RiceisNice's Avatar
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    Flo Fyloord
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    Famfrit
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    Quote Originally Posted by Daniolaut View Post
    ...
    > Not once did you mention roulette aside from expert (which awards soldierly tomes)
    > Yes roulette are locked behind a daily restriction, but it is, again, far from the only way to get alexendrites in tedium with hunts and dungeons, and this process is sped up tremendously with first time bonus even in something like chimera. The 330 tomes/day from roulette is also a rough estimate if you get the lowest possible.

    As for your solutions

    -Why do we need to increase the amount of seals? It used to be that it gave way too many seals in comparison to the myth costs (30 for a ilvl90 top piece). Now we have weathered (ilvl100) gear available for seals. They would have to adjust the cost of items on specific gear, and I'll explain why I feel this way later.
    - Now the issue that arrises is that the high level roulette includes dungeons that were in before the introduction of novus (and the daily alexendrite quest). What is the reasoning behind this exactly, are the expert dungeons too high of an ilvl relative to the novus proccess?
    - If FATEs were the only way to obtain alexendrites, I'd agree. But it shouldn't be boosted to the same rate as Atma.
    - Why drop both the alexendrite costs and the map cost to 50? You do realize that you can easily get 100 soldiery from trial and expert roulette alone? Or are we aiming to completely trivialize the novus step to be finished within a week?*


    And this is just me. Hunts should not be the end-all way to obtain equipment into raiding. This is in response to you wanting to increase the amount of seal rewards from the hunts. This was entirely the issue with the majority of 2.3, and there was literally no reason to do dungeons even to gear up. If you feel that this should be how it is, then I can't say anymore and I'll agree to disagree.

    *
    If the topic was about the relic questline in general and how it just pales in comparison to current raid equipment, that's a different topic all together, so stick with the novus just for the sake of discussion.
    If it is because that other options are available...again this isn't even a new issue. We've had unweathered weapons dropping like hotcakes since 2.3, and more so in 2.35 when they upped the rates to 100% per ST run. Mind you unweathered is the same as shiva weapon, so I don't get why this is a problem now.
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  7. #7
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    Quote Originally Posted by RiceisNice View Post
    > Not once did you mention roulette aside from expert (which awards soldierly tomes)
    > Yes roulette are locked behind a daily restriction, but it is, again, far from the only way to get alexendrites in tedium with hunts and dungeons, and this process is sped up tremendously with first time bonus even in something like chimera. The 330 tomes/day from roulette is also a rough estimate if you get the lowest possible.

    As for your solutions

    -Why do we need to increase the amount of seals? It used to be that it gave way too many seals in comparison to the myth costs (30 for a ilvl90 top piece). Now we have weathered (ilvl100) gear available for seals. They would have to adjust the cost of items on specific gear, and I'll explain why I feel this way later.
    - Now the issue that arrises is that the high level roulette includes dungeons that were in before the introduction of novus (and the daily alexendrite quest). What is the reasoning behind this exactly, are the expert dungeons too high of an ilvl relative to the novus proccess?
    - If FATEs were the only way to obtain alexendrites, I'd agree. But it shouldn't be boosted to the same rate as Atma.
    - Why drop both the alexendrite costs and the map cost to 50? You do realize that you can easily get 100 soldiery from trial and expert roulette alone? Or are we aiming to completely trivialize the novus step to be finished within a week?*


    And this is just me. Hunts should not be the end-all way to obtain equipment into raiding. This is in response to you wanting to increase the amount of seal rewards from the hunts. This was entirely the issue with the majority of 2.3, and there was literally no reason to do dungeons even to gear up. If you feel that this should be how it is, then I can't say anymore and I'll agree to disagree.

    *
    If the topic was about the relic questline in general and how it just pales in comparison to current raid equipment, that's a different topic all together, so stick with the novus just for the sake of discussion.
    If it is because that other options are available...again this isn't even a new issue. We've had unweathered weapons dropping like hotcakes since 2.3, and more so in 2.35 when they upped the rates to 100% per ST run. Mind you unweathered is the same as shiva weapon, so I don't get why this is a problem now.
    To simplify my statement in direct response to you in this:

    You yourself stated that you are granted 330 (base) of soldiery. (Yes with an off chance of getting a first time clear bonus but for sake of RNG and such lets just stick with 330.)

    With 330, including the expert in that 330, you arent even capable of obtaining 2 alexandrite per day.

    Doing hunts for 3 hours youre granted 2 Alexandrite coupled with expert roulette.

    Most people only have about 3 hours a day to play.

    (not me personally but this is a base i'm trying to work with.)

    In 2.3 this was not the case. You were able to obtain 3 alexandrite per day.







    So with that being said, and me trying to stay very calm towards square-enix, the simple statement in response to you would be:

    If they nerfed turns 6-9 why would they make it more time consuming, and for sake of your side of the argument -NOT- make it much easier to obtain since you think they havent made it easier (since thats what me and you are discussing) to obtain Novus?


    TL: DR


    Coil got a nerf why cant Novus?


    (my initial statement: TL: DR not only did novus not get "nerfed" but is now, in my opinion as well as others opinions, more time consuming.)
    (1)

  8. #8
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    And then in response to myself, Atma got a nerf.

    But who cares about atma, getting the 12 stones literally does nothing to the weapon battle wise.

    No stat increase, no base damage increase nothing. Its literally just a cosmetic change.

    Its a no brainer as to why people were so very angry for so very long over atma.


    You get no stat increase until you obtain 500 soldiery (originally 1,500 myth) just to get 2 points in just one spot -after- doing 3 Dungeons, 3 FATEs, 100 Enemies, and 3 Leves.
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  9. #9
    Player TheodoreMcIntyre's Avatar
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    Theodulus Deodoros
    World
    Balmung
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    Gladiator Lv 50
    Quote Originally Posted by Daniolaut View Post


    TL: DR


    Coil got a nerf why cant Novus?
    I feel like this is an overarching problem with alot of previous content. This very similar to crafting and gathering progression. Needing X items to advance, but X items never getting an increase in drop or a nerf to the number needed while they continue to tack on more and more steps. Just switch X out with Alexandrite or Mastercraft Demimateria. SE seriously needs to review the way their new content interacts with the old content. The only real endgame stuff that's properly nerfed to interact with new content is Coil and EX primals. Crafters, gatherers, and relics don't really get the same kind of nerf proportional to the aforementioned endgame content. Sure, relics got an atma drop increase, which is nice, but that's virtually nothing considering Atma weapons are just reskinned i90 weapons. On the other hand, Levi EX and Ramuh EX have easily obtainable i100 weapons that require a substantial amount less grinding, and Shiva EX drops i110 weapons of all things without needing to grind for Alexandrite, and will eventually get nerfed and allow people to get easy i110 weapons.

    The point is, none of this stuff is proportional to the new content. Crafters/Gatherers and their Mastercraft Demimateria, Relics and their Alexandrite, neither of these have gotten proper nerfs to compensate for the fact that they're not as valuable now that progression has continued, while Coil and EX primals continue to get nerfed as new stuff is added in. It's not really very fair or very good game design and needs to be critically reviewed.
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    Last edited by TheodoreMcIntyre; 11-25-2014 at 01:01 PM. Reason: Length

  10. #10
    Player
    ServerCollaps's Avatar
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    Tiger Undie
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    Fisher Lv 100
    why is ilvl 100/110 gear outdated? they will add carbon and the new oil with 2.5 anyway for the cost of probably 4/6 books
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