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  1. #21
    Player
    Levis's Avatar
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    Apr 2012
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    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Daniolaut View Post
    I certainly did not. But if youre melding Grade IV, the likeliness of getting IV from i46-i50 to spiritbond outside of a dungeon is quite low, then the likeliness of getting a tier IV that you specifically want to meld is also low. The best way to obtain your desired grade IV is to spiritbond i70+ in a dungeon so youre not fighting actually getting a grade IV to begin with.
    Unless it has changed it a recent patch (just got back from a break), ilvl70 should give no better chance than ilvl50 item for grade IV (or any grade for that matter). I have been SBing with my choco using HQ lvl 48 accessories only done 2 sets and got 2 IV's.

    EDIT: Just Googled it. 2.35 made the changed, you sir are correct.

    From patch notes 2.35
    Following the above changes to spiritbond gain, the probability of converting gear item level 70 or above into grade IV materia will now vary depending on the item level of the gear converted.
    (0)
    Last edited by Levis; 11-19-2014 at 07:26 AM.

  2. #22
    Player

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    Quote Originally Posted by Levis View Post
    Unless it has changed it a recent patch (just got back from a break), ilvl70 should give no better chance than ilvl50 item for grade IV (or any grade for that matter). I have been SBing with my choco using HQ lvl 48 accessories only done 2 sets and got 2 IV's.
    There was an adjustment sometime in patch 2.3-2.38.

    i70 grants a higher % at grade IV, and i90 an even higher chance at grade IV. Any gear above i believe i55 will have 0 or a negligible spiritbond rate outside of a dungeon, and not every dungeon spiritbonds the same gear item level on top of this..

    BTW this conversation is almost completely off topic. The topic is the time needed to spend to obtain alexandrite. I just added that they made it more time consuming as a dps to obtain materia since its part of the novus quest.
    (0)

  3. #23
    Player
    Levis's Avatar
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    Apr 2012
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    79
    Character
    Cryptik Mortem
    World
    Sargatanas
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Daniolaut View Post
    There was an adjustment sometime in patch 2.3-2.38.

    i70 grants a higher % at grade IV, and i90 an even higher chance at grade IV. Any gear above i believe i55 will have 0 or a negligible spiritbond rate outside of a dungeon, and not every dungeon spiritbonds the same gear item level on top of this..

    BTW this conversation is almost completely off topic. The topic is the time needed to spend to obtain alexandrite. I just added that they made it more time consuming as a dps to obtain materia since its part of the novus quest.
    Lol I wouldn't say completely :P you informed a fellow player of useful information!

    Kudos!
    (1)

  4. #24
    Player
    NationOfZealots's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    262
    Character
    Zealotius Arkimedes
    World
    Gungnir
    Main Class
    Conjurer Lv 50
    It would be nice if Alexandrite could be worked on by those who do not need it yet, slower acquisition than those that do but w/e by the time I am at the stage of needing to collect Alexandrite, there will be a whole lot of other content making it an obsolete venture.
    (0)

  5. #25
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Danbo05 View Post
    Its 2.41. Settle down. Maybe by 2.45 you have a valid argument, but its only 2.41.
    It wouldn't matter if it was 2.4.0.0.0.1, previous content shouldn't be rendered more difficult as progression continues and it is rendered invalid and should be nerfed. This has been something of a disturbing trend on SE's part where previous content, such as the acquisition of i90 gear, gathering Alexandrite, crafting, hunts and the like being made much more difficult because it wasn't properly adjusted to compensate for new content. It's basic game design. The effort should be commensurate to the reward. The reward, in this case the Novus, has been rendered less valuable now that weapons of similar stats have been put in and are attainable with much less effort, and the effort to get this slightly-less-worth-it reward has increased.
    (4)
    Last edited by TheodoreMcIntyre; 11-20-2014 at 05:30 PM. Reason: wording, clarification

  6. #26
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    Dec 2012
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    Limsa Lominsa
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    Quote Originally Posted by TheodoreMcIntyre View Post
    It wouldn't matter if it was 2.4.0.0.0.1, previous content shouldn't be rendered more difficult as progression continues and it is rendered invalid and should be nerfed. This has been something of a disturbing trend on SE's part where previous content, such as the acquisition of i90 gear, gathering Alexandrite, crafting, hunts and the like being made much more difficult because it wasn't properly adjusted to compensate for new content. It's basic game design. The effort should be commensurate to the reward. The reward, in this case the Novus, has been rendered less valuable now that weapons of similar stats have been put in and are attainable with much less effort, and the effort to get this slightly-less-worth-it reward has increased.
    Very accurate. Hopefully this thread will get noticed before 2.45. Or if not this thread then at least this topic.
    (1)

  7. #27
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    Dec 2012
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    Still need a developer response on this subject.
    (0)

  8. #28
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    The thing, you're looking at only hunts for obtaining alexendrites, which you shouldn't.

    Yes, hunts is slower for obtaining alexendrites. But everyone can agree that on 2.3, hunts were overpowered for their rewards in regards to how much myths it rewarded.
    Yes, the amount of soldiery you get per dungeon run is relatively the same in regards to the reduced tomestone cost for alexendrite maps.

    But this is what you're missing, the roulette tomestone bonuses are better in this regard. In 2.3, a full day of roulette would only get you around 400 or so myth tomes, out of the 800 needed for a map. 2.4, a day of roulette gets you around 330 soldiery out of 400 needed for a map. This isn't even factoring first time bonuses (which are unchanged, they give +60 for heroic tier, and +100 for trials)

    People need to stop looking at only hunts, because this is far from the only way to receive tomestones/alexendrites. It was pretty overpowered and ridiculous so it had to beknocked down a notch, but getting your tomestones from daily roulette and first-time bonus is a faster process than it was with myths.

    You also brought up IV materia as another gate to novus; While it's good to have, is not mandatory or required to finish a novus. 1~5 secondary stats are hardly gamebreaking unless you're hard core min/maxing for world firsts. Not to mention you can still get IV materia from level 46+ gear, albeit at a lower rate. The spirit bonding thing was also in 2.3 (or at least during that period), not 2.4. I'm not sure why you'd bring this up as a problem now.

    As for other options being more easily obtained, this is only true for the unweathered weapons...and has been the case since 2.3, moreso in 2.35. Unless you're telling me as of right now, you can waltz into final coil and get a tomestone there (which then renders this point moot, but thats the final content as of this patch).

    Tl;DR : Saying that "it is harder/more time consuming" to get alexendrites as a whole is utterly untrue, because it's significantly easier to get it through completing roulette and getting first time bonuses (~330 soldiery from roulettes versus ~400 myths from roulettes). Obtaining alexendrites purely through dungeon rewards is unchanged for the most part, and hunts were nerfed.
    (0)
    Last edited by RiceisNice; 11-25-2014 at 02:25 AM.

  9. #29
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    Quote Originally Posted by RiceisNice View Post
    incorrect information

    While you are correct in your statement that the daily roulette grants a slightly greater reward to the tomes it by no means it balances out the hit alexandrite acquisition took as a whole.


    I did in fact state multiple ways to obtain alexandrite, you simply disregarded them.

    Daily roulette is locked behind... well a daily task. Hunts were not, while they were locked behind an hourly rate, the amount of hunts you could do in a 3 hour span, would always result in at least 2 alexandrite. Most people can easily do 3 hours of hunts per day, as a daily task.

    So with your avenue of doing the full set of duty roulette youre not even granted 2 alexandrite, while the 2.3 avenue was 3 alexandrite per day.

    So youre statement is completely incorrect. (Your statement was that its not more time consuming while you yourself stated 330/400 for a map per day, and my statement was actually getting only 2 alexandrite per day and your avenue is even less than my new lower acquisition rate..... hahaha)

    Also it is important to bring up tier IV because a lot of people do want 2 stats capped. I personally do not, but there are people who are doing it thus its relevant to bring up. Is it required? No. Is it an option and should be brought up when discussing Alexandrite, and novus? Yes.

    The overlaying statement here is that Novus and Nexus are more time consuming as opposed to 2.3

    The solution?

    Possible solutions:

    -Hunts drop a much larger number of seals.
    -Daily "expert" quest is dropped to High level Roulette.
    -Alexandrite drop rates from FATEs brought to the current drop rate as Atma.
    -Alexandrite allies seal cost is dropped to 50, and Map cost dropped to 50 if the "expert" quest is left as expert ensuring at least 2 alexandrite per expert roulette.


    The Reason??

    Because you need SEVENTY FIVE Alexandrite and SEVENTY FIVE Materia to get a only -slightly- better weapon than Shiva, which is an extremely easy fight.


    This topic doesnt even include the time it takes to get Animus which is also still time consuming but thankfully that process hasnt been touched in relation to time needed to complete directly, when Alexandrite acquisition has.



    The overview: "TL: DR"

    Patch, 2.3
    3 Alexandrite per day = 25 days to complete Novus

    Patch 2.4 my proposed method
    2.5 Alexandrite per day = 30 days to complete Novus

    Patch 2.4 RiceisNice's proposed method
    1.9 Alexandrite per day 39 days to complete Novus


    Farm Shiva for 3 hours obtain desired i110 weapon.....
    (0)
    Last edited by Daniolaut; 11-25-2014 at 03:01 AM.

  10. #30
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Daniolaut View Post
    ...
    > Not once did you mention roulette aside from expert (which awards soldierly tomes)
    > Yes roulette are locked behind a daily restriction, but it is, again, far from the only way to get alexendrites in tedium with hunts and dungeons, and this process is sped up tremendously with first time bonus even in something like chimera. The 330 tomes/day from roulette is also a rough estimate if you get the lowest possible.

    As for your solutions

    -Why do we need to increase the amount of seals? It used to be that it gave way too many seals in comparison to the myth costs (30 for a ilvl90 top piece). Now we have weathered (ilvl100) gear available for seals. They would have to adjust the cost of items on specific gear, and I'll explain why I feel this way later.
    - Now the issue that arrises is that the high level roulette includes dungeons that were in before the introduction of novus (and the daily alexendrite quest). What is the reasoning behind this exactly, are the expert dungeons too high of an ilvl relative to the novus proccess?
    - If FATEs were the only way to obtain alexendrites, I'd agree. But it shouldn't be boosted to the same rate as Atma.
    - Why drop both the alexendrite costs and the map cost to 50? You do realize that you can easily get 100 soldiery from trial and expert roulette alone? Or are we aiming to completely trivialize the novus step to be finished within a week?*


    And this is just me. Hunts should not be the end-all way to obtain equipment into raiding. This is in response to you wanting to increase the amount of seal rewards from the hunts. This was entirely the issue with the majority of 2.3, and there was literally no reason to do dungeons even to gear up. If you feel that this should be how it is, then I can't say anymore and I'll agree to disagree.

    *
    If the topic was about the relic questline in general and how it just pales in comparison to current raid equipment, that's a different topic all together, so stick with the novus just for the sake of discussion.
    If it is because that other options are available...again this isn't even a new issue. We've had unweathered weapons dropping like hotcakes since 2.3, and more so in 2.35 when they upped the rates to 100% per ST run. Mind you unweathered is the same as shiva weapon, so I don't get why this is a problem now.
    (0)

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