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  1. #10
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Xatsh View Post
    I agree SE needs to get off the gear and content treadmill it is just really horrible. That and lowman lockout content which is a cancer for any guild trying to run as more then a social.

    As for gear swapping, alot of people want it back for what is allowed content to do. It was the key to keeping all content relevant for almost ever. Until SE killed off the game with Abysea. And I would bet over 50% would love content that is never negated. (NOTE THIS DOES NOT MEAN NOT GETTING ANYTHING NEW!) That is the misconception ppl have with horizontal content. We can get as much content as we get now. but none of the old stuff becomes "Vanity Only/Desynth gear".
    Quote Originally Posted by Jynx View Post
    The progression blocking with nothing else to do once you hit endgame makes things like Free companies glorified chatrooms in the end.

    All I suggest is for SE to start branching out your content instead of having one linear path of progression.
    Well said, Xatsh, Jynx.

    Ultimately what many of us are asking for is More Variety of End Game Content, with Less Restrictions on a Fixed Number of Players (8 Only (no more, no less)) with Reduced Lockouts.

    Look at the effort and work that Yoshi P's team did for, say, The Lost City of Amdapor. It was a completely Brand-New Dungeon (with gorgeous Textures (looking like something out of Miyazaki's Nausicaa of the Valley of the Wind)), with Diabolos as a Boss (classic Final Fantasy), and wonderful Music. Too bad, they WASTED all of that effort, and turned it into a trash mob, easy dungeon, with Irrelevant Rewards.

    Same for Hullbreaker Isle and Snowcloak. Brand-new Dungeons, extra work spent, The Kraken and FENRIR as usable Bosses, and? Generally worthless filled with trash mobs and generally useless rewards.

    There's no reason the Combat Team couldn't have spent a little more time and made those Dungeons with famous Final Fantasy Bosses (Diabolos, Fenrir, etc.) into "End Game Level" Dungeons.

    Or at least use them as a STEP in acquiring New Gear (Side Grades / Horizontal Progression, but still it's NEW Gear), with meaningful, interesting Stats.


    Do we REALLY need yet another Trash-Mob Dungeon each Patch filled with worthless gear?

    It's very clear it's because of the Vertical Progression Treadmill, and Yoshi P thinking we need to make a dungeon drop i50, i60, i70, i80 gear sets (so boring and useless), when instead,

    The Combat Team could've used all that effort & time and spent it on a Separate, 2nd, 3rd, etc. End Game Raid / System that was more engaging to everyone.

    And the ridiculous, limiting "8 Players ONLY" (not more, not less), and with a Weekly Lockout means Yoshi P is undermining the "MMO" and Community aspect to this game:

    Do you have more than 7 friends or your Free Company / Linkshell has more than 8 members? Too bad. "Sorry, we already have 8 people for our Coil Static. See ya." You CAN'T HELP anyone in your Free Company or LS or Friends with the End Game Weekly Lockout (beyond the 7 other people in your static). It's an awful system. It segregates the population and isolates people.

    Ultimately, we all hope for Final Fantasy XIV to improve and make it something engaging and worthy of the Final Fantasy name. It's just too limited and boring right now (with ridiculous Team Jump Rope gimmicks and lockouts that debilitate Free Companies and the Community as a whole).
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    Last edited by Kiara; 11-25-2014 at 05:59 AM.