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  1. #1
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Just give me this and make all gear somewhat relevant, and in turn make the events they come from relevant outside farming tomestones.
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nalien View Post
    Just give me this and make all gear somewhat relevant, and in turn make the events they come from relevant outside farming tomestones.
    Except you then create inventory issues while forcing people to carry 50 sets of gear. We do not need inventory bloat.
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Duelle View Post
    Except you then create inventory issues while forcing people to carry 50 sets of gear. We do not need inventory bloat.
    You Spiritbond the gear and then you do whatever with it, you don't need to carry 50 sets... No inventory issue outside what unique gear (which plenty of people already hold onto for potential Glamours) already creates.

    It's exactly the system Final Fantasy IX had, and you didn't carry every single piece of gear that game had now, did you? Once you've unlocked the stat you do away with the gear.
    (0)
    Last edited by Nalien; 11-23-2014 at 07:45 PM.

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nalien View Post
    You Spiritbond the gear and then you do whatever with it, you don't need to carry 50 sets... No inventory issue outside what unique gear (which plenty of people already hold onto for potential Glamours) already creates.
    You can store glamour gear on retainers once you've used it. "Unique" stat gear becomes mandatory and create inventory bloat. And devalues any gear without said stats.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Duelle View Post
    You can store glamour gear on retainers once you've used it. "Unique" stat gear becomes mandatory and create inventory bloat. And devalues any gear without said stats.
    How about you actually read the thread I linked? You've clearly missed the part where you Spiritbond the gear and then do not need the gear to have the stats.

    Quote Originally Posted by Sotek View Post
    tl;dr - Gear gets unique stats like Enhances Ballads again. Upon Spiritbinding that gear, you no longer need to wear the gear for that stat, instead you can set the stat on a new menu option similar to how subclass skills function. Gear gets to be remotely interesting again, without people being stuck in a single piece of gear for the rest of the game because of how useful that stat is. Unlike subclass skills, there would probably be a lot of such stats to unlock and set, adding some much needed character customization to the game.
    It doesn't bloat your inventory, because you don't need to carry the gear around. It doesn't devaluate gear, because you can still wear Dreadwyrm Tabard Of Aiming with Enhances Ballads after you've Spiritbond Choral Shirt. No idea what link you read...
    (1)
    Last edited by Nalien; 11-23-2014 at 07:51 PM.

  6. #6
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nalien View Post
    How about you actually read the thread I linked? You've clearly missed the part where you Spiritbond the gear and then do not need the gear to have the stats.
    This is not how spiritbound work.
    It would be more likely that we would get special stats with new materia we would get from spiritbinding high level gear in the future. And those materias you put into other gear.
    (0)

  7. #7
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Felis View Post
    This is not how spiritbound work.
    So what? It would be a new system entirely, it can work however it wants to work. It wouldn't even need to work of Spiritbond, that's just a simple analogy between this game and IXs AP system.

    Materia, as it currently is (yes they could rework it just like I'd suggest they do Spiritbond) is a terrible solution. First and foremost because Materia is terrible. Secondly, can't meld it to any BiS on the left side usually.

    The game already checks for 100% Spiritbond to let you Convert gear, wouldn't be massively difficult to have it check for 100% Spiritbond to have you permanently learn its ability.
    (1)
    Last edited by Nalien; 11-23-2014 at 10:41 PM.

  8. #8
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Duelle View Post
    You can store glamour gear on retainers once you've used it. "Unique" stat gear becomes mandatory and create inventory bloat. And devalues any gear without said stats.
    You didn't read his link. They're proposing a system where you "learn" abilities from gear, thus making it valuable to obtain many different pieces of equipment, but you can then get rid of it once you learn its unique ability.
    (0)

  9. #9
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Nalien View Post
    Just give me this and make all gear somewhat relevant, and in turn make the events they come from relevant outside farming tomestones.
    Only if they slow down with the ilvls, if they keep both extreme vertical progression and add special effects to keep old gear relevant it would create a situation similar to our current SB system, having to wear low level gear until you learn the skill, which is not a problem when the gear is still current, but -using 2.4 as an example- I'd hate to wear i80 or i90 gear just to learn traits, even if it's temporary.
    (0)