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Thread: Tanking habits

  1. #101
    Player
    Prototype909's Avatar
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    Aug 2013
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    Character
    Haken Browning
    World
    Midgardsormr
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    Gladiator Lv 60
    Quote Originally Posted by Janhyua View Post
    The best advice I would give is that if your tank is a warrior you got high hope for mass pull but for paladin nah it's too troublesome to do mass pull as paldain have to wait for mana and such
    Riot blade-ing near the end of the mass pulls or during bosses is usually enough if you start to run low. You don't need to empty MP to hold hate, just enough to have everything initially on you after which you can just split your combo across multiple enemies.
    (0)

  2. #102
    Player
    Ashkendor's Avatar
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    Ashkendor Zahirr
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    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Marisela View Post
    There 2 side to this story and Tank is not always to blame. I see the opposite now, I keep getting DPS, sometime Healer too who go in and pull when the Tank haven't pull yet and gather up the Mob. Tank just left after that, and I don't blame them. Happens twice in one day of que.
    I personally really hate when people do this. I look at the equipment and classes of the other people in the party and decide whether I'm willing to do large pulls for them. It's truly annoying when someone else throws a wrench in that. When other players bring me extra mobs, they usually end up tanking them.

    Quote Originally Posted by Janhyua View Post
    The best advice I would give is that if your tank is a warrior you got high hope for mass pull but for paladin nah it's too troublesome to do mass pull as paldain have to wait for mana and such
    Yeah no. Warriors spend about as much time waiting for TP as paladins do for MP.

    Not to mention, paladins have Riot Blade for MP recovery during huge pulls.
    (1)

  3. #103
    Player
    Janhyua's Avatar
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    Janhyua Yotsuyu
    World
    Tonberry
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Prototype909 View Post
    Riot blade-ing near the end of the mass pulls or during bosses is usually enough if you start to run low. You don't need to empty MP to hold hate, just enough to have everything initially on you after which you can just split your combo across multiple enemies.
    Not when Blm go wild with their freaking tripper flair bullcrap and i115 all that good stuff yea try that with 5 flash you see a dead blm lol
    (0)

  4. #104
    Player
    Ophie-Mio's Avatar
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    May 2014
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    Gridania
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    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    SE has made expert dungeons so boring now because there's artificial blocks that prevent the mass pulling. Half the people just use it for tome farming...don't force me to stay there beyond the actual time that my gear has allowed me to stay.
    It was a good day when our tank decided that we were gonna pull everything on that last great pull before final boss with Sastasha. Madness on healer and hilarious amounts of fun on blm. It's disappointing when in a normal expert roulette and every pull is separate and just...augh.

    My group loves the Hard mode roulette because we can pull like we're animals and just aoe everything down. It's fun for me as a blm and fun for me when I'm on healer. It's exciting on blm cause my deeps epeen can actually be stroked (I never do this otherwise) and it's challenging on healer because it's artificial difficulty.

    It sucks when a tank pulls and doesn't have the proper jobs to do it with but if a tank comes in and sees two well geared blm or blm/brd or even a well geared blm/anything else, go for it.

    Ps. Tanks/Blms then suck if their triple flare causes any problems. Tanks because a well geared knowledgeable tank shouldn't have any issues if he keeps track of which target we use and Blms because they can use Quelling (though I've seen times where this isn't enough) and they can also switch targets to reduce enmity gain. Perhaps I've been spoiled? The raid group in my FC has integrated with us casuals so well and even though my blm gear be pimpin', he's never had any issues holding hate or getting the mob back before it's killed me.
    (1)
    Last edited by Ophie-Mio; 11-25-2014 at 03:25 AM.

  5. #105
    Player
    Saseal's Avatar
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    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by LineageRazor View Post
    I've been guilty of that - but in my defense, it came from MNKs themselves telling me that they have crap aoe. Now that I've actually leveled MNK to 50, though, I'm not so sure that's true. Rockbreaker is pretty powerful, and even when Perfect Balance runs dry, Arm of the Destroyer does okay damage against large groups (I'll take 50 potency per mob from AoD over 150 potency on a single mob from Bootshine).
    I was of that mindset for my monk (thought the AoE/rock breaker was meh... doubley so for AoD) for a long time till about twoish days ago, also. I had pretty much the same revelation.


    Queued Bray HM with a FC mate for book dungeoning - So, FC mate on summoner and myself on monk (with just a Spharai/relic weapon, mind you... being that monk is not my main).
    The tank proceeded to drag the -ENTIRE- first half of the dungeon (and specifically going out of his way to grab loose ends) up to the first boss. The only thing I could manage was a big, fat, panicked "O_____o" in chat while giving chase. Initially, I figured 'a few trash groups at once, sure, big puller /shrug'. But then he just kept going..... and going... and going...
    I sincerely wondered if he mistook the summoner for a BLM.
    Ironically, I had been perusing this thread when this queue had popped (I kid you not).

    Either way, we lived (thank heavens for our WHM) - Rock breaker, a random DoT (just to down at least one faster) in between on what I had focused, and howling fist in between GCDs when it came off CD. I've never seen so many numbers flying in my -life-. it was roughly about 270-420ish +/- (including crits) per rock breaker and howling fist. It's no BLM AoE, but it was pretty decent AoE damage. I kind of shied away from AoD because of the lower damage rate, but I'll have to weave that in, next time. ToD/Fracture -> Rock breaker -> AoD -> Howling -> badass looking -> swim and rejoice in flying numbers xD

    I won't lie. It was *fun*.
    I'm just glad I wasn't WHMing for once or I'd have been stressing and flipping tables hardcore xD;;
    (1)

  6. #106
    Player
    Sapphic's Avatar
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    Sapphic Meow
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    Odin
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    Monk Lv 90
    Quote Originally Posted by Janhyua View Post
    Not when Blm go wild with their freaking tripper flair bullcrap and i115 all that good stuff yea try that with 5 flash you see a dead blm lol
    Thats on the BLM too, quelling strikes before triple flare.
    (1)

  7. #107
    Player
    Zarzak's Avatar
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    Zarzak Tigerspirit
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    Leviathan
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    Warrior Lv 60
    Quote Originally Posted by Mercuito View Post
    (with 2 ninja dps no blm I have to add) and expect us to deal with it

    Kassatsu + Doton > death blossom for 20 seconds > Doton > death blossom for 20 seconds > doton

    You just dealt with it
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  8. #108
    Player
    Janhyua's Avatar
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    Janhyua Yotsuyu
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    Tonberry
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    Samurai Lv 80
    Quote Originally Posted by Ashkendor View Post
    Yeah no. Warriors spend about as much time waiting for TP as paladins do for MP.

    Not to mention, paladins have Riot Blade for MP recovery during huge pulls.
    Warrior can just overpower 3 time and afk lmao no need to wait TP when the mob dead TP is max and ninja is here goad is our best friend overpower for the win and also overpower has damage so higher emity then flash
    (0)

  9. #109
    Player
    Janhyua's Avatar
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    Janhyua Yotsuyu
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    Tonberry
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    Samurai Lv 80
    Quote Originally Posted by Sapphic View Post
    Thats on the BLM too, quelling strikes before triple flare.
    Quelling strike? Throw that out of the window!
    Inferio>> unchain >> berserk >> OVERPOWER!!! bLOw that out of the water and spam that shit oooooooooo yeaaaa.

    Oops forgot to add bloodbath
    (0)
    Last edited by Janhyua; 11-25-2014 at 03:48 AM. Reason: Blood bath

  10. #110
    Player
    Seoki's Avatar
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    Swift Slaughter
    World
    Adamantoise
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    Gladiator Lv 70


    In all seriousness, I understand the frustrations completely for those who have to deal with this in roulette.

    As a PLD main, I tend to gauge the party first (What jobs do we have, how much dps are they putting out, can our healer really keep me up?)
    If I think that the party can do it then I do a mass pull, if I was wrong I apologize and start pulling in smaller groups.
    Seems that many tanks besides myself don't do this anymore sadly.
    (2)

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