Quote Originally Posted by Fyrebrand View Post
I'm sorry you have failed to understand other points of view on this topic, OP, but your post is quite childish.
Quote Originally Posted by LeCard View Post
1) yes the op's post is childish.


Quote Originally Posted by LeCard View Post
The number of people that want to play a tank/healer wont go up just because there are more tank/healer classes than DPS it would just mean more variety in tank/healer class. What would help the DPS wait time is releasing any new DPS with a set of tank and healer jobs as well. Thus giving those who want to play a new "fresh" class the chance to do so without throwing the lower level ratio completely out of whack.
While others didn't see this point, you did! This is my point, you can't force others to play tanks, they even gave incentives. They even tried a different grouping for ST with 1 tank,2 healers, and 5 DPS per party.

That did work quite well, but you can't apply this same logic to a dungeon without making the parties bigger. It's something they could plan for future dungeons but then at what point will a dungeon become a raid? And then having more mechanics meaning putting it back to 2 tanks and thus, solving no issue.