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  1. #11
    Player
    LeCard's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Minuit Lecard
    World
    Leviathan
    Main Class
    Bard Lv 71
    Quote Originally Posted by Fyrebrand View Post
    DPS queues are extraordinarily long, to the point that it is difficult to progress or enjoy the game. Pointing fingers at the players, expecting us to go out of our way to level a new class/job we don't enjoy, does nothing to further the discussion of this issue. I'm sorry you have failed to understand other points of view on this topic, OP, but your post is quite childish.

    I frequently get queue times of 60-75 minutes, any time I try to get a DPS class I'm leveling into a dungeon. That's not something I consider acceptable, and it makes it very discouraging to even want to play other classes besides my main (healer). Just think about what this must be like for new players, leveling their first character, who need these dungeons for their main story quests. And consider that DPS queues have been a major problem in the MMORPG genre for many years, and SE's method of addressing this issue was to design "Light Parties" which require fewer DPS. Don't act like people aren't justified in expressing frustration about this.
    1) yes the op's post is childish.

    2) The breakdown of role is aprox. 23% tanks/ 25% healers/ 52% DPS

    What this means is that 1 tank +1 healer +2 DPS should = everyone gets a run. However, most of these numbers are from what people main and that means that this breakdown applies to end game and any roulettes they run. The problem with this is that a single new DPS was released that all of those players with multiple 50s want to level this now instead of playing their main and that of course = enhanced DPS wait time.

    The number of people that want to play a tank/healer wont go up just because there are more tank/healer classes than DPS it would just mean more variety in tank/healer class. What would help the DPS wait time is releasing any new DPS with a set of tank and healer jobs as well. Thus giving those who want to play a new "fresh" class the chance to do so without throwing the lower level ratio completely out of whack.
    (1)
    Last edited by LeCard; 11-24-2014 at 03:16 AM.

  2. #12
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    SE made a good change when they setup ST to be 1 tank in a full party of 8. They could improve this further by allowing parties of 5 (3 DPS) into lower level dungeons (they'd need to tweak difficulty to balance) Root problem is that the party structure doesn't reflect the demographic. FFXI's 6 person parties had some advantages. Could also just change party structure across the board from 4/8 to 5/10.
    (2)
    Last edited by Waeksyn; 11-24-2014 at 04:00 AM.

  3. #13
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Fyrebrand View Post
    I'm sorry you have failed to understand other points of view on this topic, OP, but your post is quite childish.
    Quote Originally Posted by LeCard View Post
    1) yes the op's post is childish.


    Quote Originally Posted by LeCard View Post
    The number of people that want to play a tank/healer wont go up just because there are more tank/healer classes than DPS it would just mean more variety in tank/healer class. What would help the DPS wait time is releasing any new DPS with a set of tank and healer jobs as well. Thus giving those who want to play a new "fresh" class the chance to do so without throwing the lower level ratio completely out of whack.
    While others didn't see this point, you did! This is my point, you can't force others to play tanks, they even gave incentives. They even tried a different grouping for ST with 1 tank,2 healers, and 5 DPS per party.

    That did work quite well, but you can't apply this same logic to a dungeon without making the parties bigger. It's something they could plan for future dungeons but then at what point will a dungeon become a raid? And then having more mechanics meaning putting it back to 2 tanks and thus, solving no issue.
    (2)

  4. #14
    Player
    jars's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Juni Esura
    World
    Sargatanas
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Waeksyn View Post
    SE made a good change when they setup ST to be 1 tank in a full party of 8. They could improve this further by allowing parties of 5 (3 DPS) into lower level dungeons (they'd need to tweak difficulty to balance) Root problem is that the party structure doesn't reflect the demographic. FFXI's 6 person parties had some advantages. Could also just change party structure across the board from 4/8 to 5/10.
    they would have to upscale this. people already have trouble finding 8 man groups
    (0)

  5. #15
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Barboron View Post
    Actually, SE are doing something about it or have you missed the news from the last two FanFests? Dark Knight will be a tank.
    Quote Originally Posted by Barboron View Post
    It doesn't matter on the ratio of jobs. The ratio of jobs doesn't reflect the number of players wanting to play those jobs.
    Quote Originally Posted by LeCard View Post
    The number of people that want to play a tank/healer wont go up just because there are more tank/healer classes than DPS it would just mean more variety in tank/healer class. What would help the DPS wait time is releasing any new DPS with a set of tank and healer jobs as well. Thus giving those who want to play a new "fresh" class the chance to do so without throwing the lower level ratio completely out of whack.
    Quote Originally Posted by Barboron View Post
    While others didn't see this point, you did! This is my point, you can't force others to play tanks, they even gave incentives. They even tried a different grouping for ST with 1 tank,2 healers, and 5 DPS per party.
    (1)

  6. #16
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    If you don't want to work hard, you get paid less
    If you don't want to play tank or healer, you get longer queues.
    (2)

  7. #17
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,782
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by alimdia View Post
    If you don't want to work hard, you get paid less
    If you don't want to play tank or healer, you get longer queues.
    This isnt a god damned job lol.
    Its a GAME, and yes. Queue times for DPS are insanely retarded, and they've only gotten worse with Ninja since everyone wants to try the new hotness. (That or tanks and healers are getting bored of being tanks and healers)
    and before people tell DPS to shut up and play tank or healer, keep in mind a lot of us have, and are bored with it or its not the job we WANT to play :P No one should be punished just for playing a specific role. No matter how you slice it though, and as much as SE wants this game to be balanced, it isn't in regards to this issue.

    I can handle Queues of up to 20minutes but when its 30mins+ (often more) for EVERY run I try to do (Low, High and now even Expert roullettes are 30+ also) there obviously needs to be some adjustments. I feel sorry for new players coming into this mess since it must be very off-putting to have to wait to continue story-line dungeons for 30mins to an hour just because the Queue is so messed up right now.
    (3)
    Last edited by Vespar; 11-24-2014 at 02:38 PM.

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Then what do you suggest should be done? Wait times are long because no one wants to play a healer and a tank and there's so few jobs of tanks and healers compared to the more ample number of jobs that DPS can use.
    (1)

  9. #19
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    I had to wait 15 minutes one day as a tank. I'm not joking either. It was for a one-off dungeon basically. One big reason I hate playing tanks is item levels and being over-geared for a dungeon. DPS tend to steal aggro a lot that way, Ninjas especially now, even after the buff to aggro on flash and circle of scorn, ninjas basically act like BLMs and DRGs did pre-buff.

    Also, I hate speed running. I never pull more than one group at a time. I threw out all my tank gear, and I won't ever touch tanking again.
    (0)
    Last edited by coldreactive; 11-24-2014 at 04:34 PM.

  10. #20
    Player
    LeCard's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    67
    Character
    Minuit Lecard
    World
    Leviathan
    Main Class
    Bard Lv 71
    Quote Originally Posted by MilesSaintboroguh View Post
    Then what do you suggest should be done? Wait times are long because no one wants to play a healer and a tank and there's so few jobs of tanks and healers compared to the more ample number of jobs that DPS can use.
    They only way anyone could essentially force que times down is if they hired a crew of 30-40 (very conservative estimate) people per server to play as the needed roles and do nothing but dungeons the entire time they were "on the clock". Shy of doing that there is nothing that can be done. Increasing the number of tank/healer jobs will only help the lower levels for a couple weeks at best until all those hardcore zerg players that get the 50 in a couple days of release have had their fun and go back to business as usual.

    The only other thing that could be done would for players to stop being horrible to new tanks. It's great that the over geared player running the roulette is there to help slaughter things, but if the tank is new and that player is just looking for some quick tomes too often it leads to the tank quitting, finding a DPS class and never tanking again because they couldn't do anything right and got yelled at for sucking when really they just needed to have the mechanics explained and for the DPS to back off a little and let them get agro.

    Edit: the other possible way to solve que times in regards to story would be to give anyone who is considered first time in the dungeon priority over people running it for their second, third, 100th time.
    (2)
    Last edited by LeCard; 11-24-2014 at 05:09 PM.

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