/nod these tanks/dps should be the only healer in the group and see how interesting it is for speed runs.
/nod these tanks/dps should be the only healer in the group and see how interesting it is for speed runs.
I main WHM so theres a 99.999999% chance I'm playing healer in pugged parties. I don't usually say or ask anything - I just take whats thrown at me and adapt to the situation - crazy pulls or not. If the tank can't get the jist that it's too much, then tough lesson when we wipe. I'd probably mention "too much x.x", but... I'm a little more of a 'take it as it comes' in regards to pugged parties. If it's a big pull, man up and do your damndest. Not saying it can't be annoying, at times. Responsible big pulls I'm down with. Messy, irresponsible, mindless (such as the example below) big pulls I do mind as annoying.
The thing I DO have a huge gripe with, though, is speed running content that NEEDS explanation - for the SEVERAL newbies in the party... and won't even allow me to explain without running off.
This happened in BCoB Turn 3 with all the bouncing around. I've done the turn before with a properly acting party so I knew what to do, but in this instance there were about 3 or so other people that were new and probably didn't understand the directional bouncing. I wasn't able to explain anything at all because ALL mobs (minus golems) were left untouched. People were left behind or stuck in a bouncing loop with large mobs chasing them to the ends of the earth. I've also seen plenty of mob fall off and amass on the platforms below on top of the already current monsters on that platform. On top of their getting lost via re-directed bounces you have people split because a directional was unwittingly changed while people are going through or killed from the unculled, dragged mob, etc.
Then everyone ran to exit- tanks leaving first thing - and left the mob AT the exit. I ended up biting the dust from being interrupted in my attempts to leave the instance.... and then running all the way back down through the untouched mobs.
The new guys learned nothing (like not changing the directionals, how to determine where to change the direction to (the hoops), and so on).
So dumb.
Irresponsibly run.
Last edited by Saseal; 11-22-2014 at 07:01 AM. Reason: derrhurrhurrr I has a grammarrsss
wrong BLM will always be higher at aoe and ninja and DRG will always be lowers. I use the right skills thank you very much. plus think about it even if we do high aoe dps in short segment we can't keep it up long enough to kill the massive amounts of mobs you tanks are pullingAnd honestly you're wrong for thinking this as well, as Ninja and DRG can actually be pretty high AoE DPS in short segments. It's easy to pull 500+ DPS on Ninja when using the correct skills. The problem is most people have the same line of thinking as you, and only kill one at a time because they think they're not good enough for AoE.
If the other DPS in the party are any good, the mobs will die quickly enough.wrong BLM will always be higher at aoe and ninja and DRG will always be lowers. I use the right skills thank you very much. plus think about it even if we do high aoe dps in short segment we can't keep it up long enough to kill the massive amounts of mobs you tanks are pulling
Lie's you didn't ask for a tp regen and you didn't check gear or anything you just ran through the mobs like a raging bull. I said cool mate cos I have spoken to tanks about this and they just ignore me. couple of points for you people.
1. all this nonsense about checking gear and composition doesn't happen in most games tanks just run in
2. If you do tell the tank they should chill out they usually just get annoyed and reply "I know how to tank" or just ignore you.
3. you were the one that pulls trash into the mini boss room. I was so annoyed but I said nothing cos you don't care what stress you put on the dps
Last edited by Mercuito; 11-22-2014 at 04:29 AM.
I'm sorry mate tanks don't do this. All you tanks are coming up here explaining the same thing. That you check with the group. Lies. no one checks with the group. I bet they don't even know the group composition until they wipe. in reality they just run into the mobs and hope for the bestPersonally, I wish they'd remove some of the mechanics that force you to keep your pull size small. When I enter a dungeon, I check everyone to see what I'm working with and also ask the group if they want big or small pulls. I even adjust my accessories between DPS and Fending accordingly to deal with the size decided. If you have 2 melees, sure keep it small and consistent stream but if you have 2 BLMs and a competent healer, why not go as fast as possible? After running a dungeon for the 200th time, I just want to get in, get everyone their poetics as fast as reasonably possible and get out again to do other things.
Last edited by Mercuito; 11-22-2014 at 04:08 AM.
It is true that BLM has superior AoE, but it doesn't mean the other classes are not capable of speed running, perhaps you are the one not capable of handling big pulls, nothing to do with the class.
Which is exactly your thinking problem. yes the DRG is doing 900DPS but to each of those 6 mobs he is doing 150 dps. Now the rate with which the mobs die will still be that of a DRG doing 150 dps to each of them. which means each of them will die 4 times slower than if the drg single targeted them individually. This is 4 times more up time of the tank getting hit. and assuming they all die at the same time. it would have been faster to take each of them down individually at 400-500 dps than it would to take them down at 150 dps.Yea this isn't exactly right. If a DRG can do 400 single target DPS on one mob that is fine. If that same DRG can only do 150 DPS on 1 mob using AOE attacks, then thats bad, BUT it becomes on-par (not accounting for TP) at just 3 mobs. Now when the Tank has like 6+ Mobs, all of a sudden that DRG doing 150 DPS a mob x6 is now dealing 900 DPS,
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