Results 1 to 10 of 184

Thread: Tanking habits

Hybrid View

  1. #1
    Player
    Dement's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    472
    Character
    Dement Drachte
    World
    Coeurl
    Main Class
    Warrior Lv 78
    Personally, I wish they'd remove some of the mechanics that force you to keep your pull size small. When I enter a dungeon, I check everyone to see what I'm working with and also ask the group if they want big or small pulls. I even adjust my accessories between DPS and Fending accordingly to deal with the size decided. If you have 2 melees, sure keep it small and consistent stream but if you have 2 BLMs and a competent healer, why not go as fast as possible? After running a dungeon for the 200th time, I just want to get in, get everyone their poetics as fast as reasonably possible and get out again to do other things.

    It may be boring to you to spam the same AoE skill over and over again but it's equally boring to me to only have to keep hate on 3 mobs. It takes very little skill, even without marking targets, once you're used to it. I'd much rather have the option be there for when I do get an ideal speed run group than to be forced to keep pull sizes to 3-6 mobs all the time.

    Furthermore, even melee DPS have decent AoE skills at their disposal. Everyone talks about how limited MNK is when it comes to AoE so we'll take that as an example. If you wait until the mobs are grouped and then use Blood for blood > Internal Release > Perfect Balance > Rock Breaker x5 > Howling Fist > and then go into your normal combo ending it in Rock Breaker everytime, you can easily put out about 2.5k damage to all mobs in the span of 5 MNK GCDs, with the added benefit of keeping GL3 up while picking off the survivors. I would assume that DRG and NIN have similar options when utilized correctly. Will you match 2 Flare happy BLMs? No, probably not. Will you do enough damage to take the group down before a competent tank/healer run out of resources. Most likely.
    (1)
    Last edited by Dement; 11-22-2014 at 02:26 AM.

  2. #2
    Player
    Mercuito's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Mercuito Montague
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Dement View Post
    Personally, I wish they'd remove some of the mechanics that force you to keep your pull size small. When I enter a dungeon, I check everyone to see what I'm working with and also ask the group if they want big or small pulls. I even adjust my accessories between DPS and Fending accordingly to deal with the size decided. If you have 2 melees, sure keep it small and consistent stream but if you have 2 BLMs and a competent healer, why not go as fast as possible? After running a dungeon for the 200th time, I just want to get in, get everyone their poetics as fast as reasonably possible and get out again to do other things.
    I'm sorry mate tanks don't do this. All you tanks are coming up here explaining the same thing. That you check with the group. Lies. no one checks with the group. I bet they don't even know the group composition until they wipe. in reality they just run into the mobs and hope for the best
    (0)
    Last edited by Mercuito; 11-22-2014 at 04:08 AM.

Tags for this Thread