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  1. #1001
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kyroc View Post
    I main smn in SCoB and now FCoB. I enjoy the way it plays and would not like it to be reworked from the ground up. Sure it could use some tweaks and QoL improvements, but so could every job.
    Thank you for your input, however i reject your input in favor of my own.o_o

    /standardffxivforumposter
    (0)

  2. #1002
    Player
    Kyroc's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Shen Anigans
    World
    Tonberry
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Deliciou5 View Post
    Thank you for your input, however i reject your input in favor of my own.o_o

    /standardffxivforumposter
    I don't know if you're being sarcastic, a smart ass or trying to be funny but I at least play the class at its highest level. My opinion has just as much weight, if not more, than yours :P
    (2)

  3. #1003
    Player
    Deliciou5's Avatar
    Join Date
    Mar 2012
    Posts
    196
    Character
    Mortis Deus
    World
    Malboro
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Kyroc View Post
    I don't know if you're being sarcastic, a smart ass or trying to be funny but I at least play the class at its highest level. My opinion has just as much weight, if not more, than yours :P
    ....Y_Y....
    /bowsbeforeyourflawlessresponse

    Edit: However i still think your opinion is wrong and my opinion is more correct than yours....somehow.
    /standardffxivforumposter

    Editing Edit:While i am at it I will attack your credibility for any mistakes you have made in the past to somehow make your opinion less desirable in face of my own.

    Editorial editing of edits: You have received more upvotes than me...your opinion must be more correct than mine! Congratulations! *confetti*
    (1)
    Last edited by Deliciou5; 11-20-2014 at 09:34 PM.

  4. #1004
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Delily View Post
    From what I have been told, the the design team actively decided against because, partially, it was too passive. They wanted the focus to be on the warrior of light, not his pets. Also, there's a problem whereby once the pet is gone, you're useless. The FFXI version would not work here because there are not subjobs that provide skills that can be used when pets are either not summoned or on cooldown.
    But as a summoner ... the focus is supposed to be on your summons.

    FFX's Aeons are huge awe-inspiring powerful creatures while their summoners are just people with weird dress sense.

    The "no pet = useless" is easy to fix. As I suggested in #983, have the summons be "temporary", i.e. they are instantly summoned with no CD and are active as long as the SMN has mana to maintain the summon. The SMN player's job would be to manage their mana, balancing the use of mana-draining abilities of their summons and their mana restoration abilities.
    (0)
    Last edited by Bishop81; 11-20-2014 at 05:51 PM.

  5. #1005
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Exstal View Post
    It's more like, "let's force all the current Summoners to relearn their class from the ground up".
    They had SMN players do that when FFXIV's SMN is nothing like FFXI's SMN.

    >.>

    Just saying.
    (0)

  6. #1006
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    On a side note, I'm not particularly happy with SMN nor ACN being Warlock-type classes.

    Warlock's design is flawed IMHO, it even got overhauled last expansion and is still being tweaked.

    The multitudes of pets is an illusion. Players normally end up favouring one and ignoring the rest. The high cost of switching pets, another relic from WoW, only further enforces this.

    IMHO,
    SMN
    SMN should be summon focused, with easily "switchable" and "temporary"[1] summons - like described in #1008 - being your weapon with which you fight.
    ACN
    ACN should have the Carbuncle as a "support" pet whose off-the-ACN's-GCD abilities are part of their damage rotation, where the Carbuncles set up the the "combo" and the ACN puts in the finishing touches. A tag team of sorts.[2]

    [1]Summons are weapons, having them out all the time is like walking everywhere with your sword drawn.

    [2]Only need one Carbuncle for that. Maybe leave the Topaz as a cosmetic option acquired via quests.
    (0)
    Last edited by Bishop81; 11-20-2014 at 06:12 PM.

  7. #1007
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Bishop81 View Post
    They had SMN players do that when FFXIV's SMN is nothing like FFXI's SMN.

    >.>

    Just saying.
    Except FFXI is irrelevant here.

    Your argument *might* have weight if it was FFXIV 1.0 to FFXIV 2.0 that there was a massive overhaul in the class. Changing people who are playing SMN right now, into something vastly different would be asinine. However, I can't completely count it out because wildcards do exist.
    (1)

  8. #1008
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Bishop81 View Post
    They had SMN players do that when FFXIV's SMN is nothing like FFXI's SMN.

    >.>

    Just saying.
    But what is that really saying anyway? This is a completely different game. In noway is playing 11 a requirement to play 14, and beyond that, Summoners have been wildly different from one FF to the next. The key difference here is that not even considering SCH, but a SMN reboot would be talking about Players having to learn to replay their Job within the same game. Saying while 11 and 14 played different just evokes "Well yes, they are different games."

    Quote Originally Posted by Bishop81 View Post
    FFX's Aeons are huge awe-inspiring powerful creatures while their summoners are just people with weird dress sense.
    That is a single-player, turn based game. How would cutscene summons with huge character models fit into FFXIV's battle system. There is no pause in action to allow for the cutscenes, and other players need to be able to see, which would make massively large Summons only a hindrance.

    "Awe-inspiring" and "Powerful" are also highly subjective. I could believe for example, in the context of FFX, that Quick Attack + Haste with an honorable mention to Steal for acquiring lock stones are awe-inspiring and powerful. Cause taking 40+ attacks before the enemy, be they random encounter or boss, got even one, is exquisite.
    (1)

  9. #1009
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Summoner's summoning huge Demi Gods to aide them in battle for us is the one constant in the Final Fantasy series. I don't think the Summoner and Arcanist should be based on the Warlock model because it's flawed and unpopular at higher levels look at what happened after WoW Cataclysm Expansion the Warlock got destroyed and their population declined because other classes became vastly more powerful and easier to use doing the level cap raise.

    The issue is DoT based classes at higher levels require an insane amount of skill to even get close to or the same amount of damage as other dps classes which happens in every MMO.
    (1)
    Last edited by Akiza; 11-20-2014 at 10:04 PM.

  10. #1010
    Player
    dday3six's Avatar
    Join Date
    Dec 2013
    Posts
    199
    Character
    River's Edge
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Akiza View Post
    Summoner's summoning huge Demi Gods to aide them in battle for us is the one constant in the Final Fantasy series. I don't think the Summoner and Arcanist should be based on the Warlock model because it's flawed and unpopular at higher levels look at what happened after WoW Cataclysm Expansion the Warlock got destroyed and their population declined because other classes became vastly more powerful and easier to use doing the level cap raise.

    The issue is DoT based classes at higher levels require an insane amount of skill to even get close to or the same amount of damage as other dps classes which happens in every MMO.
    You said this another thread:

    Quote Originally Posted by Akiza View Post
    In WoW every class specialization is viable because they function in a role and play radically different from each other with different mechanics. Players don't build their own class they just choose a tree to specialize in so it makes it easier to put in hybrid and support classes. In order to keep the class system SE has to either add polarity between the Classes or Jobs by further specializing the Job system and Classes or scrap the Class system and simply have Jobs.
    So which is it? Is every class spec viable in WoW or not?
    (1)

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