Quote Originally Posted by Camalott View Post
What you described is pretty much exactly how they worked in FFXI. Which I would honestly be all for.
From what I have been told, the the design team actively decided against because, partially, it was too passive. They wanted the focus to be on the warrior of light, not his pets. Also, there's a problem whereby once the pet is gone, you're useless. The FFXI version would not work here because there are not subjobs that provide skills that can be used when pets are either not summoned or on cooldown.