Quote Originally Posted by mysterytaru View Post
"As a primary means of progress" means they're not for party play. They're for solo/casual play. The game up until now centered solely on leves and behests as a means of ranking up *for everyone*. All Yoshi is doing is targeting them at solo/casuals now, thus "moving away from them" as main focus of the game. It's not hard to understand unless you don't want to understand.
Unfortunately, you're the one not understanding the point of my posts or the entire thread.

Why does "casual" content have to be solo content? Guildleves were "casual" party content and now they're moving to "casual" solo content. Why can't a system be built to include players with smaller amounts of time into group content? How would this "dumb down the game?"

Now you may understand why guildleves are being pushed aside. You now may also understand why a fix for this would be a more streamlined system to put a party together. If a player can play for 1 hour and 30 minutes and a dungeon takes 1 hour to complete, why can't putting a party together be done in 15 minutes and travel take 15 minutes? What does this do to harm the game?

As it stands, only players with a lot of time can participate in this content despite the fact that everyone purchased the same game. If the majority of people can't participate due to kids, work, or school as it currently stands, wouldn't the game only stand to gain subs by making it more accessible? Without a streamlined system, a player with 1.5 hours may spend half of that, easily, just looking for a party to go the dungeon with.

I'm afraid the only thing i don't understand is the resistance to making streamlined systems so we can all get to the actual challenging content in less time. Why is it that you feel only players who can spend their whole life on the game deserve to participate in a dungeon?