the first 3 points indeed are predictable most of the time but the last is real why would you lol at it?
the first 3 points indeed are predictable most of the time but the last is real why would you lol at it?
I would not go as far to say that Nin can be unforgiving too.
Mundras if messed up are either the player, or if you do get lag sometimes after a keypress and it does not register or appear to the player will reapply same action because of it and therefore mundra gets messed up. So it's kind of a yes and no situation for that part.
Also if as dragoon you are not in the certain position, dps loss is far more noticeable. Dancing Edge is pretty much the only attack that is positional for Nin.
Nope, you can't always predict that. There are tanks that like to run circles around bosses. And there are encounters that require tanks to move the boss in reaction to certain actions that are not on a fixed pattern (e.g. Melusine fight when the ground segment of the tank lights up and he moves out of it).
Yeah, cause aside from watching for encounter mechanics, my own rotation, my positioning, the tank's positioning and his probable "always predictable" movements and my own hate meter, I have plenty of time not only to watch for the hate meters of other players, but also for their positioning, so when the mobs turns around, I also know which direction it will turn and move, so I can hit my HT and keep my rotation without any delay. Pretty sure that's an easy task to accomplish.
I'm actually not worried, but someone boldly stated that missing a positional is always the Dragoons fault. Just listing examples where it's not the DRG's fault.
Not all bosses have strictly timed patterns and even if some actions are predictable, you can't always adjust your rotation not to lose DPS, as your rotation dictates when to refesh HT or ID for optimum DPS. E.g. Melusine turning around for fireballs. Of course you could hold hold HT or ID until she's done with it, but holding those skills back is also a DPS loss over re-applying them at the correct timing.
Last edited by Vodomir; 11-19-2014 at 07:44 AM.
No brain, no pain...
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In all honesty this thread should be called Dragoon, under the shadow of Monk. Oh crap now under the shadow of both monk and ninja but most didn't realize it until ninja came out.
Yes dragoons need a buff but this really has nothing to do with how ninja is its been this way since the warrior and monk buffs and hell most statics I've seen asked why they ran a monk/drg instead of double monks and the usual answer was gear drops. Ninja didn't really cause the problem they just made it more apparent
Last edited by Pluvia; 11-19-2014 at 12:26 PM.
So are u saying lag and the slugish keys of mudra is players control? Sometimes the mudra doesnt register. Get over yourself.
Don't know if this was touched on at all, I haven't read all the pages, but has anyone discussed TP costs? I don't want to get too in-depth but just looking over skills DRG takes a much larger hit when it comes to TP cost. Yes they get that extra TP from Invigorate but I don't know how well that actually makes up for it.
I don't have a DRG to 50 so I can't say for sure but it seems to me when the potency of most of their attacks (not counting their basic 1-2-3 combo) is lower than that of NIN's but also costs more TP to use that seems like it would be a loss. I declared NIN as an alt for FCOB and previously had MNK as mine. MNK blows through TP but on my NIN I feel like I could just DPS for days. Anyone care to weigh in on this? DRG's TP cost to DPS ratio too high?
Dragoon's really don't have a problem with TP, that extra 100 TP from their trait really helps on that matter even if their skills cost 10 TP more then a Monk or Ninja, Also ninja and monk both get a Skill Speed buff where as dragoon doesn't. I can go though T8 spamming my WS as fast as i could, but i have never had a problem with TP.Don't know if this was touched on at all, I haven't read all the pages, but has anyone discussed TP costs? I don't want to get too in-depth but just looking over skills DRG takes a much larger hit when it comes to TP cost. Yes they get that extra TP from Invigorate but I don't know how well that actually makes up for it.
I don't have a DRG to 50 so I can't say for sure but it seems to me when the potency of most of their attacks (not counting their basic 1-2-3 combo) is lower than that of NIN's but also costs more TP to use that seems like it would be a loss. I declared NIN as an alt for FCOB and previously had MNK as mine. MNK blows through TP but on my NIN I feel like I could just DPS for days. Anyone care to weigh in on this? DRG's TP cost to DPS ratio too high?
Your sarcasm is unjustified, your points hold no merit at all. Yes if a tank turns the boss you lose dps, so would a mnk, and that's the tank's fault. Tank losing agro? Very rarely is that not a sign of a bad tank. Tank dying? If the fight matters at all then there's a very good chance nothing you do matters at that point. As for "bosses turning around...in a unpredictable pattern"? This game just simply doesn't have that.Of course it's my fault, as I can easily anticipate things such as:
- the tank suddenly turning the boss
- tank losing aggro to someone so that the boss turns around
- tank dying so that the boss turns around
- bosses turning around for certain skills in a unpredictable pattern
Guess I just need to dust of that crystal ball to become a better DRG such as you are.
Mnk looses dps when the boss is turned by the tank, but depending where the drg is at in their rotation the mnk does not loose the same amount of dps that the drg us going to loose.Your sarcasm is unjustified, your points hold no merit at all. Yes if a tank turns the boss you lose dps, so would a mnk, and that's the tank's fault. Tank losing agro? Very rarely is that not a sign of a bad tank. Tank dying? If the fight matters at all then there's a very good chance nothing you do matters at that point. As for "bosses turning around...in a unpredictable pattern"? This game just simply doesn't have that.
I don't know why people think that the boss being turned a critical points for drg is comparable to mnk.
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