People will probably use them that way anyways.If they are going to remove all the elementals from Conjurer and just remake the class they might as well have just renamed them to the classic jobs as well. That is a retarded change.
Also, I doubt "Samurai" is going to be the name of the Weapon Class. It'll be something like Wanderer, Ronin, Bushido, Parivr, Vagrant, etc.
Samurai would be the job it unlocks.
Peach Parfait/Khulan Angura on Gilgamesh
Now that I think about it, I don't actually see the problem with the whole BLM WHM thing.
Think about it. Conjurer has pretty much every single black mage spell already, right(haven't taken it up to 50 so I could be talking nonsense)? If Conjurer unlocks WHM at first(which we're not even sure that'll be the case), all that means is that those that want to heal strictly in a group switch to WHM and gain any and all abilities/bonuses conferred therein , whereas anyone who wants to nuke now has full leave to equip every single black magic spell they want and have at it as a straight up Conjurer. It's a win win scenario.
That's more of a temporary stopgap than anything though, assuming they stick with the 1-to-1 class/job unlocking for a long while at first, which I still don't like the sound of.
Why are you guys even trying to consider ways in which this horrible idea could be implemented?
You know they've already mentioned jobs with more than one class (Famtisu translation) so how would they handle the weapon of those classes?
As I've said dozens of times in this thread: I'm all for allowing each job to use a variety of weapons but some restrictions are necessary. The job system is completely different than the Armoury system. Jobs are meant as a specific party role, classes are meant as a more vague customizable concept. Which one is better? Well we'll have to wait and see that.
Also I'd just like to add all the restrictions and whatnot were what people wanted the day this forum was created. I fought to keep the freedom but in the end the jobs are what everyone back then wanted and now that we are going to have it the masses want it back to being free.
Which is better:
Highly defined jobs with restrictive (yet superior) roles
Highly customizable classes with very loosely defined roles
People argued that the freedom we have now makes classes boring and homogeneous. What's the difference between the DD classes if we can cross class? What's the difference between the mages if we can cross class? etc... Now we're given more class definition and people are freaking out asking for the freedom again.
Personally: I don't give a damn either way. I trust the dev team to make a good decision and I'll keep playing either way they decide.
Yes - they have shown with 1.18 that they are willing to put up with whining if it's for the betterment of the game. I'm hoping to see that same spirit of doing what's best for the game as a whole continue to carry forward.
you forget that when you cross class skills they do like 30% less dmg/potency and are less accurate. so subjobing elemental spells is never the answer for a real DD. and its kind of backwards that you would have to level the whm job to be a DD.Now that I think about it, I don't actually see the problem with the whole BLM WHM thing.
Think about it. Conjurer has pretty much every single black mage spell already, right(haven't taken it up to 50 so I could be talking nonsense)? If Conjurer unlocks WHM at first(which we're not even sure that'll be the case), all that means is that those that want to heal strictly in a group switch to WHM and gain any and all abilities/bonuses conferred therein , whereas anyone who wants to nuke now has full leave to equip every single black magic spell they want and have at it as a straight up Conjurer. It's a win win scenario.
That's more of a temporary stopgap than anything though, assuming they stick with the 1-to-1 class/job unlocking for a long while at first, which I still don't like the sound of.
Jobs like WHM aren't going to level up in the traditional sense, and since you're using conjurer and conjurer black magic(I.E., not actually cross-classing), you aren't incurring any penalty for strictly nuking. Unlocking WHM doesn't suddenly kill your ability to nuke as a standard conjurer. It only limits you to healing and buffing actions and maybe bonus upon equipping it. You're not "sub-jobing" stuff that already belongs to your class.
Don't wanna be a healing conjurer, then don't equip the WHM job. When parties are looking for a healer, they'll just grab a WHM conjurer and not force the role onto you, so you can be free to cast fire spells to your heart's content.
Last edited by Malakhim; 07-27-2011 at 08:09 AM.
true, except that if thaum gets blm, which it will have to sinced blm is confirmed, if they dont add another class, it means they will now probably get skills that increase thier dmg or ability to do damage, sooooo the con DD will be noticeably weaker, but i guess it can back up heal.Jobs like WHM aren't going to level up in the traditional sense, and since you're using conjurer and conjurer black magic(I.E., not actually cross-classing), you aren't incurring any penalty for strictly nuking. Unlocking WHM doesn't suddenly kill your ability to nuke as a standard conjurer. It only limits you to healing and buffing actions and maybe bonus upon equipping it. You're not "sub-jobing" stuff that already belongs to your class.
Don't wanna be a healing conjurer, then don't equip the WHM job. When parties are looking for a healer, they'll just grab a WHM conjurer and not force the role onto you, so you can be free to cast fire spells to your heart's content.
Its all ass backwards if they do implement it that way. I mean they will have chosen conjurer as whm just because of the cure/na spellsets when thaumaturge lacks the entire core of Blm's spells aka Elemental nukes/dots and ams.true, except that if thaum gets blm, which it will have to sinced blm is confirmed, if they dont add another class, it means they will now probably get skills that increase thier dmg or ability to do damage, sooooo the con DD will be noticeably weaker, but i guess it can back up heal.
Last edited by Alaltus; 07-27-2011 at 09:20 AM.
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