You know they've already mentioned jobs with more than one class (Famtisu translation) so how would they handle the weapon of those classes?

As I've said dozens of times in this thread: I'm all for allowing each job to use a variety of weapons but some restrictions are necessary. The job system is completely different than the Armoury system. Jobs are meant as a specific party role, classes are meant as a more vague customizable concept. Which one is better? Well we'll have to wait and see that.

Also I'd just like to add all the restrictions and whatnot were what people wanted the day this forum was created. I fought to keep the freedom but in the end the jobs are what everyone back then wanted and now that we are going to have it the masses want it back to being free.

Which is better:

Highly defined jobs with restrictive (yet superior) roles

Highly customizable classes with very loosely defined roles

People argued that the freedom we have now makes classes boring and homogeneous. What's the difference between the DD classes if we can cross class? What's the difference between the mages if we can cross class? etc... Now we're given more class definition and people are freaking out asking for the freedom again.

Personally: I don't give a damn either way. I trust the dev team to make a good decision and I'll keep playing either way they decide.