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  1. #81
    Player
    Trovyria's Avatar
    Join Date
    Apr 2011
    Location
    Limsa-Lominsa
    Posts
    16
    Character
    Trovyria Nelhart
    World
    Hyperion
    Main Class
    Dragoon Lv 62
    I understand why it has to be done this way, but I do hope sometime in the future the armoury system gets reworked a bit to allow multiple weapons per class. It's really not set in stone that Marauders have to use Great Axes, why can't say a Scythe or Great Sword also trigger being a Marauder? Perhaps a specific style of Great Sword or Scythe is Marauder, whereas another style may be Gladiator. This is already present in the Gladiator class where they really have 3 different weapon types. Sword, Dagger, and Machuaitil (sic). I think that would be a good way to allow classes a little more customization and also open up the road for new jobs. Because as it is right now... some jobs will make no sense linked to only one weapon. I mean how many jobs can you think of that only use Hand-to-Hand? Monk... that's about it. So what will Pugilists other jobs be? I guess Puppetmaster if they want to bring that back, but even still that's only two when I'd wager they'd want atleast three per class. Same with Lancer, Dragoon is pretty much it. And yes I realize the word "Lance" is right in their title, prehaps a rename to open it up a bit? Pugilist could be renamed Fighter. Just my opinion, but I hope multiple weapon types is something they consider. It's going to be a bit boring if we're stuck with the same-old never expanding weapon types.
    (0)

  2. #82
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by SilvertearRen View Post
    WAH WAH, I DUN WANT PREREQUISITES FOR JOBS. WAH WAH.

    That's all I heard from this thread. Seriously? You want this game to be "easy"? Get out.

    That said, I'm more interested in finding out if Dragoon will become an unlockable job for Lancers. :3
    I didn't didn't say I don't want Pre-reqs for unlocking them. But if they are indeed supposed to be playstyle modifiers similar to how the subjob system worked then locking one job to one class doesn't work.

    Say I want to play how I normally played my Warrior in XI in XIV. In XI I tended to play Warrior as War/Thief with a Great Axe.

    Right now I can do it on my own without this system.

    Equip Great Axe. Equip Self Buffing skills that attribute to attack power and accuracy bonuses to maximize spike damage and dealing damage from a monsters blind side.


    To Get a similar playstyle out of the Job System variably I should be using the Job THIEF not Warrior. As Marauder gives me the weapon and base skills needed to be the Warrior Part and the Thief Job acts as my playstyle modifier. Now as a Marauder/Thief I can deal massive spike damage from an enemies blind spots.

    Alternatively.

    I also used to play as a specialist Whitemage/Paladin for some special instances where being both able to tank a monster and heal myself and the party were beneficial to the whole party. (Bones Parties if you must know.)

    This Specializing allowed me to use a Hammer and Shield (WHM's highest melee damage output choices), Blind, Stoneskin, and combined with Paladin's Job Traits of things like Undead Killer to allow for me to easily tank Undead monsters while a group of 5 Monk/PLD's wailed on them.

    To be able to do a similar task I'd most likely need to be able to do

    Conjurer/Paladin. Using a Conjurer Wand and Shield , Conjurer Spells and the Paladin Job as my playstyle modifier, allowing me to act like a bit of a Cleric smiting undead and healing my friends.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #83
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I just keep thinking about how they are going to roll this out and every time I think I have got a way to get it to work right some huge flaw becomes apparent. I don't know I just can't see how all of this is going to work.
    (1)

  4. #84
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Zenaku View Post
    -.- you joking right yes there hybrids but at the end it's have it own Role FFXIV is way to hybrid and just adding something on top of a system is not very great in my books they should have made it how i said You unlock Monk from Pug go level up monk from level 1,.

    and btw how is blue mage a hybrid? it use spell from other mobs that it role copy cat Red mage may be hybrid but it never can be as good as a Black mage or a white mage or a time mage or a warrior it suck at all of them the good thing about red mage is it have Endspell and other spell which make up for it and make its is own job.
    simple fact that every character in every ff game has melee attacks and magic attacks. And actually The blu in both ff8 and ff9 were pretty good if you leveled them. And ffxi blu was pretty nice.
    (0)

  5. #85
    Player
    Join Date
    Mar 2011
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    3,208
    Quote Originally Posted by AlexiaKidd View Post
    I just keep thinking about how they are going to roll this out and every time I think I have got a way to get it to work right some huge flaw becomes apparent. I don't know I just can't see how all of this is going to work.
    Id assume like support job in ffxi, or title system from mabinogi. You guys wanted defined roles... now your asking for customization.
    (0)

  6. #86
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kilta_Firelotus View Post
    Id assume like support job in ffxi, or title system from mabinogi. You guys wanted defined roles... now your asking for customization.
    wow i give you 1point for saying something i agree on ya -.- i don't get this ppl at all who the hell wants customizations you have class for that jobs no thanks i don't want hybrid for them if they do that then we back to square one lol
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  7. #87
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Kilta_Firelotus View Post
    Id assume like support job in ffxi, or title system from mabinogi. You guys wanted defined roles... now your asking for customization.
    What I mean is for example DRK, that is coming as a Job as they already showed us the concept AF gear. Now for me DRK's weapons are Great Sword or Scythe neither of which are in the game as of yet. If they put either/both of those in then they will also by the looks of it have 2 new jobs that go with those weapons each so 4 in total.

    Do you see where I am going with this?
    (0)

  8. #88
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AlexiaKidd View Post
    What I mean is for example DRK, that is coming as a Job as they already showed us the concept AF gear. Now for me DRK's weapons are Great Sword or Scythe neither of which are in the game as of yet. If they put either/both of those in then they will also by the looks of it have 2 new jobs that go with those weapons each so 4 in total.

    Do you see where I am going with this?
    Yes and it should not be like that

    Class A unlock Job A,B,C
    Class B can not unlock job A,B,C he gets D,E,F

    Jobs should not be link with just a wep to fix this issue so a Mar can unlock dark knight but now they use Scythe DRK can use GS but really at the end there main wep is scythe and should alway be that.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #89
    Player
    Focant's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Arturia Rivaut
    World
    Balmung
    Main Class
    Conjurer Lv 70
    I skipped over several pages so I'll comment on the first few.

    As I understand it, the job system is meant to be a bit more rigid. They mentioned locking out certain cross class abilities and giving ones unique to that job alone, that on top of ranking up a specific class for even opening them. All of this is supposed to create more specific party roles, a more rigid system. They even mentioned that the current class system is good for solo and casual party play, as it offers a lot of flexibility and variety. The idea of allowing multiple, unrelated weapons to be used on jobs sounds counterintuitive to the purpose of the job system to begin with.

    If you do want to play whatever role you want, that sounds like it's the realm of the current class system. Jobs, again as I understand it, are meant to fill specific roles and will be a lot more rigid and defined. Obviously that also includes weapon usage.
    (0)
    Last edited by Focant; 05-20-2011 at 04:16 AM.
    Arturia Rivaut - WIPE! - Besaid/Balmung

  10. #90
    Player
    BloodLotus's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    539
    Character
    Blood Lotus
    World
    Sargatanas
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Jynx View Post
    I still stick by my thoughts that the new jobs may have exclusive weapons for them and retain use of items that the class that was required to obtain them is. We are still not sure how Jobs will be obtained for certain but I'll just repost what I said earlier.

    Yeah but as an extension I doubt they will be able to use anything other than the class that it branches from weapon. Unless they make specific gear for the new jobs as well. Who knows! Maybe they will use the class's equipment + new job specific junk.

    Lets say Marauder becomes.

    Dark-knight
    Or
    Warior

    Both jobs can use the Great axes, but Dark knights can also use Scyths, and Wariors can use Great swords.

    We don't have enough information to go on, so I doubt that "Jobs" will span the entire class system but who knows for sure?
    I can see the job system working this way, but I think people are still stuck in 11's mindset. Replace the word Job with Playstyle Focus and it becomes a little more clear.

    Conjurer - Black Mage (Big Attack) - White Mage (party buffs)

    Thaumaturge - Red Mage (Mob Debuffs) - Arcanist (Party Buffs)

    Gladiator - Paladin (defensive playstyle) or Berserker (offensive playstyle)

    Lancer - Dragoon (High Damage) - ?? (Party Buffs)

    Marauder - Dark Knight (Offense) - ?? (Defense)

    Pugilist - Thief (Offense) - Ninja (Defense)

    Archer - Musketeer (Offense) - Ranger? (Mob Debuff - Poison Arrows?)

    This is the way I understood it. When we unlock a new job we will have access to a new type of weapon along the same lines as what the main class has access to. Using that weapon will unlock the Job Specific traits and abilities that only that job can use.
    (2)

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