

But you can never really lose, no matter how much you die, no matter how many times you fail you can never "lose" the game. You just have to retry as many times as it takes you to "win".
Yeah well, that's why they are games. Because you can retry.
This does not change the fact that you reach a point where you can hardly fail at something if it becomes too easy - thus, making it impossible to fail unless external influence not related to your skills is involved.
But in general I agree with your statement: "you just have to retry as many times as it takes you to win", which usually means that you will get better at every try, until your skills will reach a high enough level to clear the content. As I have already said, it's a matter of effort. Dumbing down the difficulty is just an insult to the intelligence of players - this is why I don't understand how people can be happy when nerfs happen (unless the pre-nerf version of something was making the fight literally unbeatable, which is not the case currently).
SE is literally saying that you are bad and you need an easier version if you wish to progress.
There are different kinds of "boring". One thing is finding a challenge so trivial that it's hardly fun or satisfying to overcome it - another thing is being "bored" (I'd say "frustrated" is a better term for it, tho) by other people's failures. I can relate to that, but as I said in another reply: never surrender.
Last edited by Remilia_Nightfall; 11-18-2014 at 07:31 PM.
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