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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59

    BLM nerfs much over the top?

    Im asking myself what these "nerfs" are for?

    Is Black Mage THE KILLING machine in pvp?

    what SE nerfed:

    - sleep 15 s duration in pvp (30s in PvM)
    - lethargy who inflicts the status "heavy" (slow) to the target for 6 seconds(!) (12s in PvM)
    - freeze: root for 12 seconds (most of the BLM's dont even bother to cast freeze in pvp)
    - swiftcast 50% of original damage (newest nerf)


    As for the crowd control durations it seems that CC in FFXIV ARR seems to be very pathetic and doesnt play a tactical role at all.

    Is this really the right formula to half every single effect of the BLM's skills? It is almost USELESS now to do a swiftcast dd spell. Flare inflicts less damage than a regular fire I spell and drains completely ALL of my MP as well.
    Since the nerf i just use swiftcast for sleep and root, but thats about it.

    concidering that 15- 12 s for crowd control skills, which are essential for a black mage to survive, seems to be quiet less. BLM's are interrupted by every small damage received. Especially having in mind that 90% of the first sleeps are purified anyways. which means that the following sleep only grants you a >10s sleep. the tactical advantage for group pvp with crowd control seems to be very pathetic at this point.
    I mean there are often these situations where there are about 3-4 healers in one group and its hardly to kill all these.
    If we had a good Crowd Control system (which means sleeping the enemies longer than just 10 seconds) this issues with overpowered healing could be decreased.


    I personally come from DAOC where AEO mezz (sleep) was one important factor to tactical group gameplay (duration from 30s - to 60s). There have been also pvp skills such as purify and passive skills to reduce sleep duration by 10-15% as well. im not shouting for a 1 minute sleep. but up to 10s in pvp is just pathetic and almost non existent to help the group play as well.






    i just mean.. a small nerf of around 25% on damage for swiftcast spells would have been okay... but is it the right formula to nerf everything that blm has to the ground by just half the effect of every single effect? is it that?

    "oh thats too overpowered -> lets nerf it by 50%".

    huh?!

    for me good balancing looks different than just keeping it to the "lets decrease it by 50%" formula. which blm bothers using a swiftcast damage spell now? to do 100 points of direct damage with firega? and i dont many blms who bothers with spells like freeze, also. (12s root)
    (3)
    Last edited by Tonkra; 11-18-2014 at 12:40 AM.

  2. #2
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Use SC for thunders or an ice to get mp after 5 minutes of constant scathe spam because of interrupts. The issue isnt that blm is overpowered(the interrupt alone takes care of that and the babies complaining that blm does to much obviously don't lock a blm down so its their own fault) its the special kids whining until w/e job the OF kiddies bandwagoned this week is top dog.

    Every job will have its turn getting knocked down piece by piece until they get what they want, Smn is next then I imagine tanks.

    Oh and I've seen more SC cast flares this past week then in a month, even under ice......... the amount of bad blm out there is astonishing.
    (0)

  3. #3
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    I am not sure how many matches you have done. BLMs and WHMs bot suffered nerfing from class stacking. You ever see 6 BLMs swiftcast nuke another party. Literally 6 of them can kill 8 other players in less then 60 seconds.
    (0)

  4. #4
    Player Deelo's Avatar
    Join Date
    May 2011
    Posts
    165
    Character
    Dee Loe
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Stormrider View Post
    I am not sure how many matches you have done. BLMs and WHMs bot suffered nerfing from class stacking. You ever see 6 BLMs swiftcast nuke another party. Literally 6 of them can kill 8 other players in less then 60 seconds.
    That's the point. He wants the CC to be long and dumb so he can be overpowered again. I had a lot to say, but there's just no point anymore. These threads will just keep popping up. The biggest problem SE has: not having an "Unlike" button on these forums.
    (3)

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Tonkra View Post
    If we had a good Crowd Control system (which means sleeping the enemies longer than just 10 seconds) this issues with overpowered healing could be decreased.
    I personally come from DAOC where AEO mezz (sleep) was one important factor to tactical group gameplay (duration from 30s - to 60s). There have been also pvp skills such as purify and passive skills to reduce sleep duration by 10-15% as well. im not shouting for a 1 minute sleep. but up to 10s in pvp is just pathetic and almost non existent to help the group play as well.
    What you are essentially asking for is the ability to completely handicap opposing players by leaving them unable to move, use any abilities, or take any action whatsoever for 20 or 30 seconds or whatever you feel will give u enough time to sleep/nuke them to death. You honestly don't see any problem with that? You talk about people will just pop purify but at most you can only purify every 60 seconds leaving you susceptible to all the other status effects (bind, heavy, stun) as well as any follow up sleeps that are directed on you. That's 60 seconds of vulnerability to status effects (48 seconds for melee if they use maxed fetter ward). And how is 10 seconds pathetic when in the 10 seconds that one healer is slept the team can zerg down the other focused healer to the point that they must expend most of their cooldowns extremely early to survive (if they are a skilled enough healer to even survive it at all). At worst once those cooldowns have been blown its only a matter of time before the healers fold. And that is assuming the party doesnt have a pld cause if they do that healer is dead.
    (1)
    Last edited by Dimitrii; 11-18-2014 at 03:19 PM.

  6. #6
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tonkra View Post
    - sleep 15 s duration in pvp (30s in PvM)
    Good. It was needed.
    - lethargy who inflicts the status "heavy" (slow) to the target for 6 seconds(!) (12s in PvM)
    Also needed. Being slowed for forever is stupid and OP, especially with Sleep in the equation. Don't even mention gap closers. The cooldowns on them are too long to even be considered a reliable counter.
    - freeze: root for 12 seconds (most of the BLM's dont even bother to cast freeze in pvp)
    Not my problem. You have it, use it.
    - swiftcast 50% of original damage (newest nerf)
    More than one BLM swiftcast nuking people was a bit crazy. Should be used for utility anyway.

    It really isn't even that bad. People just can't adapt.
    (3)

  7. #7
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    Dont forget the Scathe nerf too.


    Quote Originally Posted by Stormrider View Post
    I am not sure how many matches you have done. BLMs and WHMs bot suffered nerfing from class stacking. You ever see 6 BLMs swiftcast nuke another party. Literally 6 of them can kill 8 other players in less then 60 seconds.
    The only reason this was ever an issue was that people were bad and didn't know how to split one person to each BLM so that they can't cast. Plus, after 6 flares they are wet noodles.

    It's just not fun playing BLM in frontlines anymore. They lost their omph, and there's absolutely no reason to bring one to a party over SMN. If you need the CC that badly to win then you're party doesn't have good enough healers anyway. And what's with the heavy handed balancing anyway? The right way to do it would be to slowly reduce the impact of balancing as the games normalize. Ie: start with radical changes, end up with small 5% tweaks. A straight up 50% nerf to a core ability? WTF god tier BLM do they have over in Japan?

    I think Yoshi's LA fanfest where he started taking off his BLM cosplay was a metaphor for what they were doing to BLMs.

    You might as well give up on the class for PvP, you wont see any changes with like 9 other jobs dancing over your grave.
    (1)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Zagam View Post
    Smn is next then I imagine tanks.
    SMN already got huge nerfs like
    - ress removed from pvp
    - healing reduction effect reduced from 50% to 20%
    - aetherflow stacks are removeable by monks one iml punch / with some pvp skills
    - miasma disease do not apply heavy anymore
    - Tri-Disaster bind duration reduced 20sec to 12 sec
    - swiftcast is doing 50% less damage with next ability

    what else you think 2 be nerfed from us?
    (0)

  9. #9
    Player
    Zagam's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Zagam Zixion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Sunako View Post
    SMN already got huge nerfs like
    - ress removed from pvp
    - healing reduction effect reduced from 50% to 20%
    - aetherflow stacks are removeable by monks one iml punch / with some pvp skills
    - miasma disease do not apply heavy anymore
    - Tri-Disaster bind duration reduced 20sec to 12 sec
    - swiftcast is doing 50% less damage with next ability
    what else you think 2 be nerfed from us?
    -So? hardly anyone recovers from a raise mid fight unless you have 4 healers spamming, but then you have 4 raises....
    -The only one that rarely comes into play. Mnk have higher priorities than a smn so if hes on you your team already lost.
    -ok 1 thing, compared to other jobs you have no right to complain.
    -Every single job has debuffs lowered for pvp.......
    -Are you serious? this nerf does nothing for smn, your not a burst job, oh noes a few hundred damage.

    If you actually think smn has been nerfed even remotely then you're living in a dream world. Blms core has been scaled down from the core.

    I only said smn next because the number they put up are bigger then the OF backed crybaby DRGs and everything will be dumbed-down until drg is king. Smn only gets big numbers because they are no threat and are killed last because they tickle people to death, then tank. The longer you stay alive the more damage you do.
    (0)

  10. #10
    Player
    Layth's Avatar
    Join Date
    Oct 2014
    Posts
    36
    Character
    Layth Manzana
    World
    Malboro
    Main Class
    Lancer Lv 60
    Why are people pretending that CC duration reductions are a "nerf" to their class? ALL CLASSES HAVE REDUCED CC IN PVP.
    (1)

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