he needed to be nerfed.. NOT.. blm is one of the HARDEST jobs to play in pvp.. its not like bard who can shoot instant arrows on range.. and inflicting "heavy" on the target for ~20 seconds.. EVERY other jobs can spam their instant skills and thats about it.. blm can not..
No no no. Us BRDs can not inflict heavy on you, unless you are on mount when you get hit. We do have a skill Heavy Shot, But it dose not inflict heavy. We do have a cross skill that can be used to inflict slow but not heavy.
Last edited by Archchancellor; 01-30-2015 at 02:31 PM.
Dont forget the Scathe nerf too.
The only reason this was ever an issue was that people were bad and didn't know how to split one person to each BLM so that they can't cast. Plus, after 6 flares they are wet noodles.
It's just not fun playing BLM in frontlines anymore. They lost their omph, and there's absolutely no reason to bring one to a party over SMN. If you need the CC that badly to win then you're party doesn't have good enough healers anyway. And what's with the heavy handed balancing anyway? The right way to do it would be to slowly reduce the impact of balancing as the games normalize. Ie: start with radical changes, end up with small 5% tweaks. A straight up 50% nerf to a core ability? WTF god tier BLM do they have over in Japan?
I think Yoshi's LA fanfest where he started taking off his BLM cosplay was a metaphor for what they were doing to BLMs.
You might as well give up on the class for PvP, you wont see any changes with like 9 other jobs dancing over your grave.
What you are essentially asking for is the ability to completely handicap opposing players by leaving them unable to move, use any abilities, or take any action whatsoever for 20 or 30 seconds or whatever you feel will give u enough time to sleep/nuke them to death. You honestly don't see any problem with that? You talk about people will just pop purify but at most you can only purify every 60 seconds leaving you susceptible to all the other status effects (bind, heavy, stun) as well as any follow up sleeps that are directed on you. That's 60 seconds of vulnerability to status effects (48 seconds for melee if they use maxed fetter ward). And how is 10 seconds pathetic when in the 10 seconds that one healer is slept the team can zerg down the other focused healer to the point that they must expend most of their cooldowns extremely early to survive (if they are a skilled enough healer to even survive it at all). At worst once those cooldowns have been blown its only a matter of time before the healers fold. And that is assuming the party doesnt have a pld cause if they do that healer is dead.If we had a good Crowd Control system (which means sleeping the enemies longer than just 10 seconds) this issues with overpowered healing could be decreased.
I personally come from DAOC where AEO mezz (sleep) was one important factor to tactical group gameplay (duration from 30s - to 60s). There have been also pvp skills such as purify and passive skills to reduce sleep duration by 10-15% as well. im not shouting for a 1 minute sleep. but up to 10s in pvp is just pathetic and almost non existent to help the group play as well.
Last edited by Dimitrii; 11-18-2014 at 03:19 PM.
Good. It was needed.
Also needed. Being slowed for forever is stupid and OP, especially with Sleep in the equation. Don't even mention gap closers. The cooldowns on them are too long to even be considered a reliable counter.- lethargy who inflicts the status "heavy" (slow) to the target for 6 seconds(!) (12s in PvM)
Not my problem. You have it, use it.- freeze: root for 12 seconds (most of the BLM's dont even bother to cast freeze in pvp)
More than one BLM swiftcast nuking people was a bit crazy. Should be used for utility anyway.- swiftcast 50% of original damage (newest nerf)
It really isn't even that bad. People just can't adapt.
And having literally every single cast interupted forever if one person decide to attack you isn't?Also needed. Being slowed for forever is stupid and OP
Dragoon has the 20s slow btw, all the other physical dps get the 10s versions.
So many veteran players rejoiced with the nerf to CCs, they were so OP when PvP was first introduced, they use to be the determining factor of winning/losing. Healers could be taken out of the game for 52s with sleep alone.
How would you feel about being taken out of the game for 1m 27s with CCs alone(sleep+bind)?
Summoner And Black Mage were quite literally the best comp in existence.
You complain about the CCs, but like others have already mentioned, all the other jobs' CCs have gotten nerfed.
Swiftcast lowered the potency, but did nothing to effect what you specialize in, CC.
CCs are still strong, they just have to be used logically now.
Last edited by Houston009; 12-09-2014 at 11:58 AM.


The CC nerf was needed, they need to remove the 100% interrupt. It's just unreasonable when physical dps get off nearly 2 hits per GCD on average with GCD skills, off GCD skills, and auto-attacks. And that's not counting the multiple stuns/silences/knockbacks that would interrupt anyway.
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