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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ephier View Post
    I honestly think Dragoons are the hardest melee in the game. They have a blessing and a curse of having a set in stone rotation, but are plagued by positionals. Also Ninjas damage should not be justified by their "difficulty" because they are not hard to play. Mudras are just really annoying with the inconsistency.
    Agreed. The only reason I even think Raiton should be nerfed is because it utterly wreaks people in PvP (especially double Raiton), but that nerf can be applied solely to PvP. Other than that I just think the range on it is ridiculous, since it renders Fuma Shuriken completely moot. 5y on Raiton seems reasonable, range and potency seems overpowered to me.

    I guess there's also the issue of DoT; Ninja offers 70 potency/tic in DoTs, Monk 65, and Dragoon 55 (iirc). Given the fact that Ninja and Monk have zero directional requirements, while Dragoon requires a rear attack for the Chaos Thrust combo, they seem backwards. Perhaps they feel the superior instant potency of Chaos Thrust balances that out, though.

    Quote Originally Posted by Scrammbles View Post
    this is so wrong lol /facepalm
    Because it sounds wrong, or because having only a single directional requirement in Trick Attack is somehow harder than the multiple Monk and Dragoon have? Heck, if you have a Warrior tank you can knock Dancing Edge off your rotation on Ninja, it is insanely easy to play. Ninjas rotation is both less complex than Dragoon or Monks, and has no directional requirements outside Trick Attack. It is by far the easiest of the three to play.
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    Last edited by Nalien; 11-18-2014 at 02:03 AM.