Lol nope, Ninja is already the hardest DPS class in the game and wanting to make it even harder for the sake of "balance" is an absolute nonsense.-> Ninja adjustments, adding side and rear attacks or even combos. If adjustments have to be made, I'd honestly prefer, (And even want!) to see this, instead of just reducing the skills potency, it would be awesome to give the class the same skill that the other two need for dealing damage...
Btw, Monk is still the top DPS for single target and the damage difference between Ninja and Dragoon is minimal.
The point of the analogy* not metaphor, was to fix the pinky, not leave it broken just because you can. Its not just "some" people who have this issue, its quite a few who have this issue there is a thread in the English and Japanese DPS sections about it. Its not about messing up the combo, its about the speed at which the combo comes out. No one wants the Mudras more powerful. We just want them to fix the input delay on them.Going "Ninjutsu is harder because latency!" and balancing it accordingly, is, to continue your metaphor, the same as going "Some of our players have broken pinkies so balance content around that".
The solution is to fix latency/get a new ISP, not to go "Some people play on dial up so we'll make Ninjutsu powerful, since they'll easily mess up a 3 skill combo".
You are just agreeing with my points here. There is no other class in the game that is latency dependent. Ninja is the only one. All other classes can be played smoothly with upwards of 140 ping.
Last edited by Ephier; 11-18-2014 at 01:23 AM.
At which point, preforming Ninjutsu stops being "hard", and the argument that "Ninja is powerful because Ninjutsu is hard" falls flat, which was the point I was originally arguing against.
The idea that Monk and Ninja are difficult to play, so that's why they're better than Dragoon, completely baffles me. Ninja camps a mobs butt for Trick Attack every 60 seconds, it's the easiest to play. Monk moves between Flank/Rear, and failing to meet those requirements doesn't slow down your rotation. I would honestly say Dragoon is the "hardest" to play, simply because being unable to get the requirements messes with your rotation (I guess there's also the issue of Dragoon having ability animation lock while Monk doesn't), honestly though they're all easy to play.
Well, I don't think we really disagreed anyway, more misunderstood. I disagreed with another posters notion than Ninja and Monk are harder than Dragoon, and the only reason anyone could claim Ninja is hard is Ninjutsu latency. Sitting on a mobs rear is not hard, after all. Nor is weaving between flank and rear, for that matter, but whatever.
Last edited by Nalien; 11-18-2014 at 01:37 AM.
I honestly think Dragoons are the hardest melee in the game. They have a blessing and a curse of having a set in stone rotation, but are plagued by positionals. Also Ninjas damage should not be justified by their "difficulty" because they are not hard to play. Mudras are just really annoying with the inconsistency.At which point, preforming Ninjutsu stops being "hard", and the argument that "Ninja is powerful because Ninjutsu is hard" falls flat, which was the point I was originally arguing against.
The idea that Monk and Ninja are difficult to play, so that's why they're better than Dragoon, completely baffles me. Ninja camps a mobs butt for Trick Attack every 60 seconds, it's the easiest to play. Monk moves between Flank/Rear, and failing to meet those requirements doesn't slow down your rotation. I would honestly say Dragoon is the "hardest" to play, simply because being unable to get the requirements messes with your rotation, honestly though they're all easy to play.
Well, I don't think we really disagreed anyway, more misunderstood. I disagreed with another posters notion than Ninja and Monk are harder than Dragoon, and the only reason anyone could claim Ninja is hard is Ninjutsu latency. Sitting on a mobs rear is not hard, after all. Nor is weaving between flank and rear, for that matter, but whatever.
Last edited by Ephier; 11-18-2014 at 01:44 AM.
People claiming ninjutsu is the "hard" part of ninja. You talk as if ninjas just go in an spam buttons and win, when they are probably just better than you at making good use of their kit.
Agreed. The only reason I even think Raiton should be nerfed is because it utterly wreaks people in PvP (especially double Raiton), but that nerf can be applied solely to PvP. Other than that I just think the range on it is ridiculous, since it renders Fuma Shuriken completely moot. 5y on Raiton seems reasonable, range and potency seems overpowered to me.I honestly think Dragoons are the hardest melee in the game. They have a blessing and a curse of having a set in stone rotation, but are plagued by positionals. Also Ninjas damage should not be justified by their "difficulty" because they are not hard to play. Mudras are just really annoying with the inconsistency.
I guess there's also the issue of DoT; Ninja offers 70 potency/tic in DoTs, Monk 65, and Dragoon 55 (iirc). Given the fact that Ninja and Monk have zero directional requirements, while Dragoon requires a rear attack for the Chaos Thrust combo, they seem backwards. Perhaps they feel the superior instant potency of Chaos Thrust balances that out, though.
Because it sounds wrong, or because having only a single directional requirement in Trick Attack is somehow harder than the multiple Monk and Dragoon have? Heck, if you have a Warrior tank you can knock Dancing Edge off your rotation on Ninja, it is insanely easy to play. Ninjas rotation is both less complex than Dragoon or Monks, and has no directional requirements outside Trick Attack. It is by far the easiest of the three to play.
Last edited by Nalien; 11-18-2014 at 02:03 AM.
you are judging the difficulty of a class by the amount of positionals it has. that alone is just illogical.
Because it sounds wrong, or because having only a single directional requirement in Trick Attack is somehow harder than the multiple Monk and Dragoon have? Heck, if you have a Warrior tank you can knock Dancing Edge off your rotation on Ninja, it is insanely easy to play.
How so? More positional moves = more chance to fail them, weakening your DPS. Even if we ignore that though, Ninja simply has an easier basic rotation anyway (primarily because of Venoms being a static buff rather than an additional effect from part of its rotation), again more so with a Warrior tank since you can just cut Dancing Edge out completely.
Ninja is the Bard of melee DPS. Anyone who thinks it is a difficult Job to play needs to stop deluding themselves...
You first, maybe then you'll realize how ridiculously simplistic it is. You can keep ignoring simple facts like Ninja simply gets a damage buff, while Monk and Dragoon have to work it into their rotation, though.
I like how you're assuming this account is the one I play.
So... It doesn't sound too bad, but when dealing with boss mechanics which everyone has to deal with, it becomes difficult?
Again; Ninja just has to glue itself to a mobs butt for Trick Attack. Monk and Dragoon have to weave between rear and flank. "When dealing with lots of mechanics" already makes itself twice as "difficult" for them. Ninja can miss Trick Attack every 60 seconds. Dragoon can mess up its rotation every time it gets to Heavy Thrust or Impulse Drive. Monk can lose potency at almost every turn, and can typically say goodbye to Greased Lightning at various mechanics. Ninja simply is easier to play, and it will remain that way as long as Monk and Dragoon have to continually apply their damage buff while Ninja just gets to keep it up full time.
At the very least I was hoping it would wear off... Perhaps have it as an Aetherflow style buff which lasts for X GCD attacks, since it is fairly odd that venoms I've applied to my blades are some how effecting the damage of my magical lightning stance... That at least makes for a fairly interesting secondary mechanic of balancing which venom you have for Mug/Jugulate and even having venom at all for various parts of your rotation.this is the only point which i think is quiet ridiculous... i mean for what do i have a permanent buff, that grants me 10% additional damage? for what? Then they could increase the damage of ninja in general by 10% and leave that nonsense buff completely out..
i rather would have liked if the venom buff grants you a 10% chance to inflict poison on your enemy.. would have made much more sense than this permanent buff.. and it would fit to the skill name as well.
Last edited by Nalien; 11-18-2014 at 02:40 AM. Reason: bleh daily post limit, bleh
this is the only point which i think is quiet ridiculous... i mean for what do i have a permanent buff, that grants me 10% additional damage? for what? Then they could increase the damage of ninja in general by 10% and leave that nonsense buff completely out..
i rather would have liked if the venom buff grants you a 10% chance to inflict poison on your enemy.. would have made much more sense than this permanent buff.. and it would fit to the skill name as well.
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