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  1. #10
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ephier View Post
    No it does not destroy your dmg or cause you to waste your mudra (at least if you are paying attention), but that is like saying I have a broken pinky but I'm going to leave it like that cause its just an "annoyance". You can still function fine with a broken pinky but why would you want to leave it that way? Same situation here.
    Going "Ninjutsu is harder because latency!" and balancing it accordingly, is, to continue your metaphor, the same as going "Some of our players have broken pinkies so balance content around that".

    The solution is to fix latency/get a new ISP, not to go "Some people play on dial up so we'll make Ninjutsu powerful, since they'll easily mess up a simple 3 skill combo".

    Also, I disagree with this;

    Heavy Thrust and Chaos Thrust have no dependency on latency if you miss them that is all on you.
    "I have latency issues and Titan turned to do Landslide as I hit Impulse Drive". That's also why Dragoon #349 ate Landslide and fell off, by the way.

    Heck, I don't see how Monk is hard given this... If Dragoon missing directionals is all on them, the same is true for Monk. At least when Monk misses, it's just a potency decrease (if that), not something which disrupts the flow of their rotation.

    It doesn't even matter about latency when it comes to Dragoon and Monk. Fight mechanics can simply make it either impossible, or unfavourable, to meet directional requirements. It has always been that way, regardless of latency adding to the problem on occasion. The difference is Monk keeps going while Dragoon has to stop and try again. If I remember correctly, that's basically why Monk has always been favoured by players over Dragoon. If anything, Monk is easy, and Dragoon and Ninja are hard.
    (2)
    Last edited by Nalien; 11-18-2014 at 01:21 AM.