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  1. #1
    Player Adrian74's Avatar
    Join Date
    Jan 2014
    Location
    Islas Canarias, España
    Posts
    762
    Character
    I''''''''l I''''''''l
    World
    Phantom
    Main Class
    Fisher Lv 90

    2.41 patch, Ninja nerf for the Ninjas and Dungeons.

    Hi... Dear people of the forum, nooby neko here.

    Just... Going to express my concern with the 2.41 patch, having in mind that they didn't tease us anything for this patch, having in mind the low number it is (Just 2.41) and having in mind the speed with they developed it... I fear we're speaking of a NERF-ADJUSTMENT patch only, without really new features to add at all... Having to say, these are the things I, sadly, think that will be nerfed, just based in people whining in the forum.

    <-- The possible 2.41 patch adjustments -->


    They'll probably balance the damage made by ninja, in other words, nerf the job now that the ninja hype finished and many people, for some reasons, stoped to level or gear it and now are just using their main (At least in my server). Especially DRG are having a good time explaining this...

    I fear... They'll just lazy do it by lowering the potency of the skills...

    Another thing I fear is they'll, once again taking feedback of the forum, nerf the bosses of the new dungeons, etc etc... I have to say I see it bad, because... I love difficult content for 4p people (I dislike 8p parties). And this content is not so even difficult at all, it can most of the time be cleared even with four first timers just by giving extra effort... Also, think possitive! When some DPS get kicked of these new dungeons another one with have privilege of entering in progress! (That feels awesome, have to say).

    <-- What I hope for 2.41 -->

    But... Let's be possitive too! This is what I hope Square Enix will do in 2.41.. (Your dreams...).

    -> Ninja adjustments, adding side and rear attacks or even combos. If adjustments have to be made, I'd honestly prefer, (And even want!) to see this, instead of just reducing the skills potency, it would be awesome to give the class the same skill that the other two need for dealing damage... Ninjas are unique class with enhanced speed during battle (Without risking 10% damage, like monks), but alas they have not so many uses for this aside of using trick attack... I'd love to see how we need either to deal attacks from side or rears to continue combos or to deal the full damage of the combos. (It was a sad discovering when I noticed Dancing Edge had a translation error and it doesn't need to be applied by a side to deal the damage combo and bonus... I really enjoyed striking it by the side.)

    People would stop complaining about the balance, and people who likes to work a lot the DPS with melees would enjoy this changes (Even if my happy FATE ultra-zerg with ninja would suffer from this).

    -> Leave the dungeons as they are. As I said before, having difficult, or at least, a bit, a bit challenging 4p content is not bad, all the opposite, it is quite welcome and I'd like to have more than it!... Who cares if some people can't clear it in DF? Is people expecting to clear Titan EX or T5, or some other stuff in DF 100% the times they go? No? The player database already mentalized that they can't do that stuff there?... Then... Then why there aren't some especial extreme dungeons for 4 persons where people has to be mentalized that they can't go there with anyone?... To see all the hard content is focused in 8p while the casual just in 4p is painful for many of us....

    I know it, SE likes to please the majority of the Database, and it is wise to do it, most of the times, have to say... But, please, some claims are just... Stupid? I mean.... Come on people! Duty Roulette EXPERT... Is it not? Word easy is not mentioned around...

    -> DRG adjustments I have to.... Admit it... Perhaps you could say I suck with my DRG if I say this but...If it wasn't so worth as using my monk before, not that there's also ninja DRG feels like... Uhm!... It is cool to use and all that, difficult to max out and I appreciate it too!.. the new adjustments it had in 2.4 were plain useless, aside of making it even better in aoe thanks to having Dragonfire Dive more accessible... But aside of it... They are very weak in what damage to a single target means and I'm worried if they were intended to it... I mean, in AoE they're clearly very good and consistent, even more now. People doesn't want to see the utility of DRG at all, so they whine... But I clearly see it, better AoE burst than the other melees, disembowel for helping bards, better physical defense and some good skills you can take from tank. (Blood bath, foresight...)...

    But adjustments indeed have to be made in what respect to one single target damage, even if you max it out they are clearly outdps even by average ninjas... Not because ninja is so awesome to use, just because they have not that side limitations, they don't have to put a heavy thrust to maintain a good damage, etc... In my opinion, the solution is not in nerfing the ninja. Solution is buff the dragoon. (Aside with adding rear and side needed attacks to ninja, that in my opinion is not a nerf but a good addition to the job's design.)

    And please... Make it so their so damn famous low magic resistance is equal to the rest even if their defense is enhanced... People would stop the complains about that bad fame of DRG and magic resistance.




    Thanks for reading, sorry for not explaining it correctly or not having a perfect syntax-grammar of """"INGLISH PUTINGLISH"""" (Not my native language)
    (1)
    Last edited by Adrian74; 11-17-2014 at 08:15 PM.

  2. #2
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Ninja should be nerfed, at least in Frontlines.
    (18)

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    http://eu.finalfantasyxiv.com/lodest...patchnote_log/

    Notice the only other time we have a 2.#1 patch, it was right after a new Coil was introduced and involved the addition of Echo to the previous Coil? Take a guess that 2.41 will be now.

    Quote Originally Posted by Evangela View Post
    Ninja should be nerfed, at least in Frontlines.
    Ninja in Frontlines is as powerful as you let it be, people just need to learn how to deal with the new Job in PvP... At best Raiton needs a potency nerf, though in PvP all Ninjutsu can effectively be rendered moot by stunning mid cast.

    I honestly find it no more powerful than Monk, except Ninja suffers from having two of the most worthless PvP skills ever; Malmsight, which does nothing people with a keyboard can't already do (half the time I can't even get it to display enemies on map), and Detect, which is worthless when you consider you can just have an Arcanist put down Shadow Flare to do exactly the same thing. People sitting solo at a flag with their thumb up their arse just suck in the new PvP dynamic, they should be moving about to render Trick Attack moot and/or using AoEs. Had a very good White Mage best me the other day by using Blizzard II as they stopped and then Fluid Aura'ing me off the level (I was hidden up mid camping the enemies side to get any soloists coming up).
    (3)
    Last edited by Nalien; 11-17-2014 at 08:28 PM.

  4. #4
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nalien View Post
    NIN snip.
    The tools that NIN brings to frontlines makes it rather OP. A passive 20% dmg increase. A passive movement speed increase independent of that (the real killer). Ninjitsu for ranged damage, few directional requirements for its core dmging attacks. The trick attack vuln up is just icing on the cake. It melts casters in ways DRGs and MNKs simply can't.

    I know it's hard to admit when you're having fun playing a particular job in PVP. I used to be that way in Wolves Den with SMN before the nerf, but in retrospect it was very obvious how broken it was. I think that's how it will be when they (hopefully) nerf NIN. In PVP anyway.
    (3)

  5. #5
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Evangela View Post
    Ninja should be nerfed, at least in Frontlines.
    Yes they should, Was attacked by a ninja on my Summoner, usually I can take on most classes one vs one. The ninja killed me in3 seconds, I had enough time to apply one dot.
    No other class can do that
    (1)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  6. #6
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kiara1 View Post
    Yes they should, Was attacked by a ninja on my Summoner, usually I can take on most classes one vs one. The ninja killed me in3 seconds, I had enough time to apply one dot.
    No other class can do that
    Did they get Trick Attack off on you? Because if they did that was your fault for not sitting in Shadow Flare.

    I'm not usually one to laugh at my enemies in Frontlines, but when I Trick Attack (which has a directional requirement btw OP) and melt a Scholar/Summoner who was just sitting there solo, I can't help myself. Put Shadow Flare down and make Hide irrelevant, and don't hold a flag solo, have someone else hiding off somewhere. Drawing a Ninja in for a 1v1 only to turn it into a 2v1 is the easiest way to deal with them.

    Playing to the same old dynamic when they've just added an entirely new dynamic to Frontlines (a stealth class) is what's getting most people killed by Ninjas and claiming they're overpowered.
    (9)
    Last edited by Nalien; 11-17-2014 at 08:48 PM.

  7. #7
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    Quote Originally Posted by Nalien View Post
    Did they get Trick Attack off on you? Because if they did that was your fault for not sitting in Shadow Flare.

    I'm not usually one to laugh at my enemies in Frontlines, but when I Trick Attack (which has a directional requirement btw OP) and melt a Scholar/Summoner who was just sitting there solo, I can't help myself. Put Shadow Flare down and make Hide irrelevant, and don't hold a flag solo, have someone else hiding off somewhere. Drawing a Ninja in for a 1v1 only to turn it into a 2v1 is the easiest way to deal with them.

    Playing to the same old dynamic when they've just added an entirely new dynamic to Frontlines (a stealth class) is what's getting most people killed by Ninjas and claiming they're overpowered.
    No they used some kinda charge attack (like monk shoulder tackle) when node spawned, and killed me I guess node could've done some damage to me as well, but still no other class could've done that
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kiara1 View Post
    No they used some kinda charge attack (like monk shoulder tackle) when node spawned, and killed me I guess node could've done some damage to me as well, but still no other class could've done that
    Except Monk? Heck, I've done the same thing on Paladin; run around using Stun at the right time so people eat AoE and finishing them off in seconds. For Monk though, Shoulder Tackle, Arm of the Destroyer, Steel Peak is basically the same as Ninjas Overwhelm, Ill Wind, Jugulate. Both are very good at taking down mages, Ninjas only real advantage comes from opening from stealth (which is easy enough to counter) and Raiton, which I do think needs a potency nerf. Mid is really too hectic to base Job balance on though, in my opinion. 1v1 at mid while nodes are up sounds extremely odd to me, unless it was the last set.
    (0)

  9. #9
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Kiara1 View Post
    Yes they should, Was attacked by a ninja on my Summoner, usually I can take on most classes one vs one. The ninja killed me in3 seconds, I had enough time to apply one dot.
    No other class can do that
    Oh please lol

    On BLM I've melted pld (and many other classes burning CD's) down in just a few seconds. (not including start cast time of fire III because they hadn't seen me yet) magic debuff - fire III - fire 1 - (proc) fire III proc - swiftcast flare - scathe and they were dead. If I surprise the enemy and start getting my rotations off before they even start moving. they are most likely going down and going down fast. The only ones semi immune to this have been healers, which I can typically get down to under 20% health before they use abilities like benedition or other massive hp restore abilities (or reduced damage)

    Pretty much any class can take down most classes if they know how to play their class, burn CDs, sometimes get lucky quick procs and know how/when to kite as needed. Its a matter of your skill vs their ability.
    (1)

  10. #10
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Evangela View Post
    Ninja should be nerfed, at least in Frontlines.
    Ninja is the LEAST class which i really bother about in PVP..

    i dont know what should be so "overpowered" about ninjas.

    As a blm i need about 4 spells to kill them.. i just can sleep, slow them.. and thats about them.
    Magic shield grunts me an instant "stoneskin" against magic damage like raiton.


    For me as a caster Bards are much more of a danger than Ninjas are.. (instant ranged attacks that rupt)
    i myself think ninja is incredibly weak if you ask me^


    I remember Dark Age of Camelot where assassins ripped off about 60% HP with one single stealth attack.. that was the trade of for just wearing leather and having low HP. in FFXIV the stealth attack steels me just around 15-20% HP wohoo..
    and the fire AEO of Ninja is completely gimped as well, especially if you have that long recast time in mind.. i dont think ninjas need a nerf. they should be glass canons. right now they are more glass than canons if you ask me.

    Quote Originally Posted by Nalien View Post

    Raiton is the main issue
    Raiton does not make much more damage as the third skill of a melee skill chain.

    Plus you have to have in mind, that raiton has a long reuse time.. and you need to perform 3 clicks in a row which takes about 2 s..
    as a blm i do definatley more damage with one fire spell that has about 3 s cast time and no re-use timer.

    Raiton has to make more damage than one single melee attack skill to be even worth to cast it..

    if you lower the damage and range it is almost as useless as shuriken and the fire aeo.

    the fire aeo is just usefull when you want to hit about 4-5 enemies at the same time. but the damage itself is laughable.


    just to show you how an assassin in Dark Age of Camelot used to be, damage wise:
    DAOC Nightshade PVP - Youtbe
    (0)
    Last edited by Tonkra; 11-17-2014 at 10:15 PM.

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