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  1. #61
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    How about this? For two months, the 'Savage' dungeons will only be doable by setting up a Party Finder (or asking FC/LS members). After that time has gone by, they can then be put up in the DF. The requirement for doing the dungeons themselves can also be a little restrictive. Naturally, you need to beat all of the Normal and "Hard" mode dungeons. The minimal ilvl though...
    • i100 - Wanderer's Palace, Haukke Manor, Brayflox Longstop, Hullbreaker Isle, Snowcloak - these will not drop i115 gear or i125 weapons, but will be the dungeons to do if you want the dye-able armour (Snowcloak will drop the items needed to dye AF gear)
    • i105 - Amdapor Keep, Copperbell Mines, Halatali, Tam-Tara Deepcroft, Sunken Temple of Qarn - These will drop the i115 armour.
    • i110 - Pharos Sirius, Lost City of Amdapor, Stone Vigil, Sastasha - These will rarely drop i125 weapons (and if it'll make them happy, completing the dungeon locks the player from getting a chance of getting the weapon until next week. Example: beat Sirius, not get weapon, locked out from getting it from that particular dungeon. So you now have three-four more chances). Naturally, the lockout will be removed once The World of Darkness (CT3) drops Final Coils version of 'Sands'.

    -For those who feel i110 is too high... well, this is something for people who do Coil (or Extreme Primals). I stopped playing the game for a couple of months with my BLM sitting at around i106. It took me four days to make my BLM hit i111... and I didn't even use Hunts :/
    (1)
    Last edited by Nestama; 11-16-2014 at 07:29 AM.

  2. #62
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Nestama View Post
    How about this? For two months, the 'Savage' dungeons will only be doable by setting up a Party Finder (or asking FC/LS members). After that time has gone by, they can then be put up in the DF.
    I don't mind ilvl restrictions, but I really think that new content should be put on the DF right away. What's the point of disallowing people from trying it in the DF early on?
    (0)

  3. #63
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Riepah View Post
    I don't mind ilvl restrictions, but I really think that new content should be put on the DF right away. What's the point of disallowing people from trying it in the DF early on?
    Making sure noobs can't wipe the raid?
    (0)

  4. #64
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Morningstar1337 View Post
    Making sure noobs can't wipe the raid?
    The fact that it's in the DF doesn't prevent people from making their own premades/statics/PF groups, what goes on in the DF has no influence on people who'd rather form full groups of people they already know whatsoever.
    (1)

  5. #65
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Riepah View Post
    The fact that it's in the DF doesn't prevent people from making their own premades/statics/PF groups, what goes on in the DF has no influence on people who'd rather form full groups of people they already know whatsoever.
    I know. I was just taking a guess at what Nestama was thinking when he posted that
    (0)

  6. #66
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Riepah View Post
    Uhm, why exactly do you want to slap a GC fee on these dungeons?
    As a guess, to discourage folks from bailing as soon as it's apparent that the group isn't gonna one-shot the thing, and might need a few tries to get the job done.

    All too often in this game, I've seen groups in Duty Finder for hard stuff like Titan Ex or Coil T5 where the group shows real promise; they don't get the fight right away, but improve with each wipe, only to fall apart when someone (usually a tank or healer) decides after twenty minutes that things aren't going fast enough for their liking and drop out.

    By requiring an entry fee that depends on real work (say, 30k Grand Company seals - even if you have seal grinding down to a science, this is going to take you a while), players have more incentive to stick with a sub-par group rather than keep spamming Duty Finder until they luck into a group that meets their standards.
    (0)

  7. #67
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by LineageRazor View Post
    By requiring an entry fee that depends on real work (say, 30k Grand Company seals - even if you have seal grinding down to a science, this is going to take you a while), players have more incentive to stick with a sub-par group rather than keep spamming Duty Finder until they luck into a group that meets their standards.
    Incentive doesn't mean accidents or emergencies won't happen. If a person loses their internet connection for an extended amount of time or somebody really has to leave, the rest of the group get screwed out of their seals -- and 30k is a ridiculous amount to even suggest, honestly. Who wants to farm boring fates for hours or days for one shot at a dungeon?
    As I said, the suggestion I am trying to make in this thread is challenging content - the challenge being BEATING said content, not ACCESSING it. Let people DF it at will, most DF groups probably won't work out, but that's okay, at the very least people will be able to use it to get some experience and practice, until they either get lucky with a good set of 3 other players or find themselves a premade group of similiarly experienced ones. They can also use DF with a friend or two to improve their odds.
    (1)

  8. #68
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    Stuff
    That is the stupidest idea I have ever read. Not only are you now forcing people to grind for something on top of things they already need to grind for, you're making people grind for a currency JUST to be able to play in a raid/dungeon which already has entry "fees" in the form of character levels and gear levels. Your whole concept of entry fees destroys what duty finder stands for in the first place; no one would be able to clear anything if people can't or refuse to pay a "fee" just to play instanced content. If you really wanted to force people to "adapt or pay the price", then we should get rid of DF entirely and force everyone to use the PF.
    (0)

  9. #69
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Putting "entrance fee" for something that is harder to clear works very well in FFXI to deter potential "trolls". You have the normal mode version to practice for free over and over till your eyes bleed and master the basic mechanics. Making sure that it is party finder only and not cross servers also helps to promote camaraderie between people in your servers. Now everyone will know if you are the "trolls" who keeps bailing after a few wipes. It is the same idea why Binding Coil is not on Duty Finder right off the gate. Difficult content requires teamwork, or at least like minded people who are committed to put the time and effort. Everyone else can do the normal easy mode that are free to access via Duty Finder.
    (0)

  10. #70
    Player
    Amenian's Avatar
    Join Date
    Aug 2013
    Posts
    396
    Character
    Aminnia Bonneroo
    World
    Ultros
    Main Class
    Dancer Lv 82
    Quote Originally Posted by Luvbunny View Post
    Putting "entrance fee" for something that is harder to clear works very well in FFXI to deter potential "trolls". You have the normal mode version to practice for free over and over till your eyes bleed and master the basic mechanics. Making sure that it is party finder only and not cross servers also helps to promote camaraderie between people in your servers. Now everyone will know if you are the "trolls" who keeps bailing after a few wipes. It is the same idea why Binding Coil is not on Duty Finder right off the gate. Difficult content requires teamwork, or at least like minded people who are committed to put the time and effort. Everyone else can do the normal easy mode that are free to access via Duty Finder.
    This isn't FFXI and I hope to god it never becomes it. This is just a bad idea.
    (0)
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