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  1. #41
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JeniLinsky View Post
    As a Paladin, I make sure that I never pull more than I can keep aggro on. But lately, I've been getting pressure from DDs to pull bigger. To the extent that some of them will run ahead of the party, pull more monsters, and bring them back to me, expecting me to pull the additional monsters off them.

    I don't.
    There is a special circle of hell for DPS who pull things out of impatience with the party's pacing. For me, it's always Bards in Syrcus Tower right in the middle of a Ready Check.
    (6)

  2. #42
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,363
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    When I over pull, I always blame myself or under estimating the party.

    As the tank I don't over pull the 1st group because it lets me find out what the group will be able to do and the rest goes good.

    Finally DPS shouldn't be pulling anything it mess with hate, the tank may not be ready, the tank maybe low on TP/MP(TP mainly because that stat is hidden).
    (2)
    Last edited by Kewitt; 11-16-2014 at 12:21 AM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #43
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I wish I could get tanks that do big pulls. I normally end up with a tank that only pulls one group and a melee DPS that may as well not be there because he'll single target one mob until it dies leaving us with two mobs around 60% health. As a BLM this is frustrating because now I have to switch to single target DPS when I could have been AoEing three mobs (AoE not worth it on two). The melee DPS is wasted because had he spread his DPS the mob he killed would have lost HP from my AoEs. As for the tank pulling a single group, well my Mega Ethers certainly aren't coming out for those extra Flares. With Convert, Raging Strikes and Quelling strikes also down after the first group the next two groups are going to be painfully slow and you're likely to lose hate to my Fire IIs. It's fine I'll pop Manawall and tank it for you since they're so weak.
    (0)

  4. #44
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    they do it because they used to be able to do it with other party.

    don't see anything wrong with large group pulling but tanks should have ask the party first if they can do it or not.
    (0)

  5. #45
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Fornix View Post
    If the healer is sufficiently geared, but simply chooses to slack in an expert roulette, the healer can expect a vote kick.
    And those that abuse vote kick can expect to speak to the GM. And then you can get stuck waiting as well.

    Speedrunners do NOT get the right to run roughshod over everyone else. They do NOT get to force their play style on everyone the meet in the DF. There is nothing wrong with slowing it down. The tank gets to initiate, but the tank nor the healer nor the DPS gets to set the pace. The pace gets worked out by the group as whole. Too many times I had to tell the tank that the healer needs to recharge mp or wait for the healer to get protect on everyone. Slow down, there is no need to blindly rush everything. Whatever happened to playing for fun and having a good time talking, communicating, and making strategy and tactics work out well? There are too many people that muddle thru stuff like Sastasha HM and Qarn HM, and still do NOT know what they are really supposed to do with the second bosses.
    (5)
    Last edited by NyarukoW; 11-16-2014 at 01:50 AM.

  6. #46
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by NyarukoW View Post
    And those that abuse vote kick can expect to speak to the GM. And then you can get stuck waiting as well.
    Have to this date never been contacted by GM for kicking a healer who is simply not healing, or healing far from (s)he ought to be capable off. Not in this game, nor in any other single MMO.
    (2)

  7. #47
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Fornix View Post
    Have to this date never been contacted by GM for kicking a healer who is simply not healing.....
    That is utter BS. You go from "slack" to "simply not healing", a great way to move the goal posts and misrepresent healers. AFK healer being vote kicked is never the issue. Healers that can not keep up with crazy speed runs being vote kicked is vote kick abuse. You may have gotten lucky not getting reported, but I would advise you NOT to test your luck. Fact is, there was problematic FC member well known for their troll like behavior who was eventually kicked out of the FC back in the 2.2 era, complain to us how some little "expletives" reported him for big pulls and wiping the party. We all told him, he deserved the penalty he got.
    (4)
    Last edited by NyarukoW; 11-16-2014 at 02:04 AM.

  8. #48
    Player
    ExiaQuanta's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Reimi Namikaze
    World
    Leviathan
    Main Class
    Archer Lv 80
    Like everyone i do a few checks before concluding i can do some big pulls.

    Everyone above atleast i105?
    What classes do I have? 2 BLM ? yep. BLM and BRD? yep. Melee + BLM/BRD. Doable might just be a bit longer. Summoners at all? Doable just might drag a bit. 2 Melees? mayybbb pushin it a bit but can still do it if they aoe properly. People might not like melee's for AoE but they can do AoE pretty effectively (Doomspike, Ring of Thorns, Dragonfire dive, Perfect Balance + Monk AOE, Ninja Blossom AoE, Katon and Doton).

    Its also nice if the Tank or I know how the architecture of the dungeon is. Knowing exactly where each pull is at can help determine how You or the tank can pull and use cooldowns.

    but than again ever so often you get dem impatient dps and healer that just goes out of their way to pull things that they think the party can handle and NOPE.
    (5)

  9. #49
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Novaura View Post
    You did read my OP right?
    I did read this :
    Quote Originally Posted by Novaura View Post
    ...then just scale back and take it slower. In the last 2 days, I have been in expert and high level roulettes where the tank pulled more monsters than they were capable of handling and in 4 of those cases, after the tank died on the first pull, they either quit or blamed the rest of the party for dying and got kicked immediately thereafter.

    It seems that the crazies from Brayflox's Longstop Hard have gotten loose from their cage and are spreading throughout the other dungeons. If this is a sign of things to come, I am worried for everyone who doesn't play dungeons as a tank.
    There is no informations about other people stuffs, Ilevels, jobs, skills or what were the exact situations...

    It's kind of easy to tell an horror story by starting to the moment where everyone get killed by a monster, sorry but I'm too old for fairy tale I just wanted to point out that blaming tanks in your shared story doesn't answer all questions and mostly one :
    Why did people died... And the common/usual answer to this is :
    Quote Originally Posted by Atomnium View Post
    The real problem is lack of communications between players when starting the duty.
    ...snip...
    For a matter of respect, even if you consider yourself as a good and well geared player, you have to carefuly examine and talk with your team mates before trying to do a speed run.
    (1)

  10. #50
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    It only seems to be an issue in Snowcloak for me and not a common one. I think out of all my runs so far, maybe two have gone bad. Speed runs are doable, but I feel like they're better reserved for a party you've composed yourself than random Duty Finder participants.
    (0)

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