


There is a special circle of hell for DPS who pull things out of impatience with the party's pacing. For me, it's always Bards in Syrcus Tower right in the middle of a Ready Check.As a Paladin, I make sure that I never pull more than I can keep aggro on. But lately, I've been getting pressure from DDs to pull bigger. To the extent that some of them will run ahead of the party, pull more monsters, and bring them back to me, expecting me to pull the additional monsters off them.
I don't.
When I over pull, I always blame myself or under estimating the party.
As the tank I don't over pull the 1st group because it lets me find out what the group will be able to do and the rest goes good.
Finally DPS shouldn't be pulling anything it mess with hate, the tank may not be ready, the tank maybe low on TP/MP(TP mainly because that stat is hidden).
Last edited by Kewitt; 11-16-2014 at 12:21 AM.
Commendations.
If I play dps I only give it out to other dps.
If I play tank I only give it out to healers.
If I play healer I only give it out to tank.
Only if they should be getting a commendation.
There are always exceptions to the rules!


I wish I could get tanks that do big pulls. I normally end up with a tank that only pulls one group and a melee DPS that may as well not be there because he'll single target one mob until it dies leaving us with two mobs around 60% health. As a BLM this is frustrating because now I have to switch to single target DPS when I could have been AoEing three mobs (AoE not worth it on two). The melee DPS is wasted because had he spread his DPS the mob he killed would have lost HP from my AoEs. As for the tank pulling a single group, well my Mega Ethers certainly aren't coming out for those extra Flares. With Convert, Raging Strikes and Quelling strikes also down after the first group the next two groups are going to be painfully slow and you're likely to lose hate to my Fire IIs. It's fine I'll pop Manawall and tank it for you since they're so weak.


they do it because they used to be able to do it with other party.
don't see anything wrong with large group pulling but tanks should have ask the party first if they can do it or not.
And those that abuse vote kick can expect to speak to the GM. And then you can get stuck waiting as well.
Speedrunners do NOT get the right to run roughshod over everyone else. They do NOT get to force their play style on everyone the meet in the DF. There is nothing wrong with slowing it down. The tank gets to initiate, but the tank nor the healer nor the DPS gets to set the pace. The pace gets worked out by the group as whole. Too many times I had to tell the tank that the healer needs to recharge mp or wait for the healer to get protect on everyone. Slow down, there is no need to blindly rush everything. Whatever happened to playing for fun and having a good time talking, communicating, and making strategy and tactics work out well? There are too many people that muddle thru stuff like Sastasha HM and Qarn HM, and still do NOT know what they are really supposed to do with the second bosses.
Last edited by NyarukoW; 11-16-2014 at 01:50 AM.
Have to this date never been contacted by GM for kicking a healer who is simply not healing, or healing far from (s)he ought to be capable off. Not in this game, nor in any other single MMO.
That is utter BS. You go from "slack" to "simply not healing", a great way to move the goal posts and misrepresent healers. AFK healer being vote kicked is never the issue. Healers that can not keep up with crazy speed runs being vote kicked is vote kick abuse. You may have gotten lucky not getting reported, but I would advise you NOT to test your luck. Fact is, there was problematic FC member well known for their troll like behavior who was eventually kicked out of the FC back in the 2.2 era, complain to us how some little "expletives" reported him for big pulls and wiping the party. We all told him, he deserved the penalty he got.
Last edited by NyarukoW; 11-16-2014 at 02:04 AM.
Like everyone i do a few checks before concluding i can do some big pulls.
Everyone above atleast i105?
What classes do I have? 2 BLM ? yep. BLM and BRD? yep. Melee + BLM/BRD. Doable might just be a bit longer. Summoners at all? Doable just might drag a bit. 2 Melees? mayybbb pushin it a bit but can still do it if they aoe properly. People might not like melee's for AoE but they can do AoE pretty effectively (Doomspike, Ring of Thorns, Dragonfire dive, Perfect Balance + Monk AOE, Ninja Blossom AoE, Katon and Doton).
Its also nice if the Tank or I know how the architecture of the dungeon is. Knowing exactly where each pull is at can help determine how You or the tank can pull and use cooldowns.
but than again ever so often you get dem impatient dps and healer that just goes out of their way to pull things that they think the party can handle and NOPE.
I did read this :
There is no informations about other people stuffs, Ilevels, jobs, skills or what were the exact situations......then just scale back and take it slower. In the last 2 days, I have been in expert and high level roulettes where the tank pulled more monsters than they were capable of handling and in 4 of those cases, after the tank died on the first pull, they either quit or blamed the rest of the party for dying and got kicked immediately thereafter.
It seems that the crazies from Brayflox's Longstop Hard have gotten loose from their cage and are spreading throughout the other dungeons. If this is a sign of things to come, I am worried for everyone who doesn't play dungeons as a tank.
It's kind of easy to tell an horror story by starting to the moment where everyone get killed by a monster, sorry but I'm too old for fairy taleI just wanted to point out that blaming tanks in your shared story doesn't answer all questions and mostly one :
Why did people died... And the common/usual answer to this is :
The real problem is lack of communications between players when starting the duty.
...snip...
For a matter of respect, even if you consider yourself as a good and well geared player, you have to carefuly examine and talk with your team mates before trying to do a speed run.



It only seems to be an issue in Snowcloak for me and not a common one. I think out of all my runs so far, maybe two have gone bad. Speed runs are doable, but I feel like they're better reserved for a party you've composed yourself than random Duty Finder participants.
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I just wanted to point out that blaming tanks in your shared story doesn't answer all questions and mostly one : 

