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  1. #541
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Regarding the jukebox (incoming wall of text):

    I believe Yoshi-P sama mentioned about this before fc housing was released. If memory serve me right, some copyright issues was the biggest problem preventing them from implementing this.

    Assuming SE can handled that, I propose we start with a jukebox with basic functions. Probably just start off with a basic list of soundtracks such as the town and events BGM, then additional like primals BGM can be collected by doing contents. Nothing that will drive a player insane like the 1/8% primal pony drop rate of the past, or gating BGM like Answers behind t13 clearance, or camping for hours for a specific weather like the sight seeing log.

    I'm proposing for something that can be done/collected at a leisure rate, maybe events BGM from doing events, purchasing some common BGM like fat choco BGM from npc for 50 or 100k gil, primals BGM from rowena tokens, or 10% drop rate from slaying said primal. To top it off, it can even be set up as a mini gil sink, 10 or 100 gil to play a soundtrack once, similar to how a jukebox in the olden days does. We can work something like giving guest the permission to use the jukebox on a later date.

    With this, it's possible to add more content, sink a tiny amount of gil, and give the players something we want at the same time. What does the rest of you think about this?
    (0)
    Last edited by SokiYagami; 11-14-2014 at 08:20 PM.

  2. #542
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by SokiYagami View Post
    Regarding the jukebox (incoming wall of text):
    [Snip]
    I believe they said long ago that Answers is the most complicated piece as far as copyright goes. We may have to give up on it. All the usual in game music should be readily available though.
    (0)



  3. #543
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I'm cool as long as I get my jukebox and whisky furnitures
    (0)

  4. #544
    Community Rep Grekumah's Avatar
    Join Date
    Jul 2014
    Posts
    260
    Quote Originally Posted by Camate View Post
    I have word that the development team is looking into a new type of NPC you can add to your homes, but they may end up making your house reek of fish…

    When leveling fisher, the location of bait merchants are placed such that as you level you will naturally run into them as you move from fishing location to fishing location, and they’ll supply the appropriate bait for your level. However, once you hit 50 it's a bit inconvenient to track down the bait you want and the development team feels it would be nice if there were a convenient NPC that supplied all of your bait needs.

    In the event that this potentially smelly NPC is added to the array of NPCs that can be placed in your houses, we will also add a similar NPC to open field areas as well for players who do not possess a house.
    Just wanted to let you all know that the team is moving forward with this and getting it ready for implementation! Stay tuned for details.
    (30)
    Colby "Grekumah" Casaccia - Community Team

  5. #545
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,775
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Will they allow us to add more than 2 NPC's to a small house with the implementation of this?
    (39)

  6. #546
    Player
    WHS's Avatar
    Join Date
    Dec 2011
    Posts
    610
    Character
    Lord Rulkar
    World
    Hyperion
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vespar View Post
    Will they allow us to add more than 2 NPC's to a small house with the implementation of this?
    This, I hit like but cant strenuously suggest this enough so double post. Please allow more than 2 npcs in small houses.
    (11)

  7. #547
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Grekumah View Post
    Just wanted to let you all know that the team is moving forward with this and getting it ready for implementation! Stay tuned for details.
    Can we have increased item limit for housing??? This is getting old to ask every time so can you just ask the dev to give us a yes or no answer so we can rest???
    (12)

  8. #548
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Grekumah View Post
    Just wanted to let you all know that the team is moving forward with this and getting it ready for implementation! Stay tuned for details.
    Sigh, I wish we'd have seen some comments on the reservations and comments we made on this potential addition.

    How about using some of that "Housing" dev time to fix it so the Gardening UI can show the cooldown on Fertilize? The Chocobo menu has an easy to see Cooldown. The retainer menus show how long til a venture is complete, can we get a timer on Fertilize please?
    (6)
    I'd rather be in Zitah

  9. #549
    Player
    Wavytiger's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Temujin Borjigin
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by niwaar View Post
    Sigh, I wish we'd have seen some comments on the reservations and comments we made on this potential addition.

    How about using some of that "Housing" dev time to fix it so the Gardening UI can show the cooldown on Fertilize? The Chocobo menu has an easy to see Cooldown. The retainer menus show how long til a venture is complete, can we get a timer on Fertilize please?
    I can see needing/wanting a timer for when plants need tending or when the plant will be done, but for a once per hour fertilize? no not needed, nor is the 1h chocobo feed timer (6 h fruit timer still needed).
    (2)

  10. #550
    Player
    mbncd's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by niwaar View Post
    Sigh, I wish we'd have seen some comments on the reservations and comments we made on this potential addition.

    How about using some of that "Housing" dev time to fix it so the Gardening UI can show the cooldown on Fertilize? The Chocobo menu has an easy to see Cooldown. The retainer menus show how long til a venture is complete, can we get a timer on Fertilize please?
    I get around this by timing my hourly activities together: feed chocobo its krakka, fertilise+tend plants, claim/re-assign retainers' quick ventures. By looking at my venture timers, I can now see roughly when I need to get back to the house to rinse and repeat.

    One garden related thing I REALLY want however is more detailed chat log records.

    I plant 8 things in my plot, 4 of one and 4 of another in an alternating pattern. This is what I see when I fertilise and tend them:
    [13:54]Almonds
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Almonds
    This crop is doing well.
    [13:54]This crop is doing well.
    [13:54]Mandrake
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Mandrake
    This crop is doing well.
    [13:54]This crop is doing well.
    [13:54]Almonds
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Almonds
    This crop is doing well.
    [13:54]This crop is doing well.
    [13:54]Mandrake
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Mandrake
    This crop is doing well.
    [13:54]This crop is doing well.
    Etc.


    What I really want is something more like this:

    I highlighted the changes just to be clear.
    [13:54]Almonds in 1st Bed, 1st Patch (copied directly from the tending interface)
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Almonds in 1st Bed, 1st Patch
    This crop is doing well.
    [13:54]You water this crop and it is now doing well.
    [13:54]Mandrake in 2nd Bed, 1st Patch
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Mandrake in 2nd Bed, 1st Patch
    This crop is doing well.
    [13:54]You water this crop and it is now doing well.
    [13:54]Almonds in 3rd Bed, 1st Patch
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Almonds in 3rd Bed, 1st Patch
    This crop is doing well.
    [13:54]You water this crop and it is now doing well.
    [13:54]Mandrake in 4th Bed, 1st Patch
    This crop is doing well.
    [13:54]You fertilize the crop.
    [13:54]Mandrake in 4th Bed, 1st Patch
    This crop is doing well.
    [13:54]You water this crop and it is now doing well.
    Etc.

    The bed data is already accessible when right clicking on the plant and it would make it so much easier to keep track... So many times I've been distracted or called away mid tending and have no idea what plant I was up to so had to go through them again one by one to see which hadn't yet been fertilised and then go back to the one before and water it just to make sure it was.
    (1)



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