Quote Originally Posted by Bishop81 View Post
My point is, so what if there is redundancy?

How is that harmful to the game? I have asked this many times, but no one has given me a satisfactory answer.
It's harmful because it's an inefficient allocation of developer time. They could make ROGv2, GLAv2, or whatever. But what does that accomplish? You're not creating a whole new feel of class. You're creating GLA with different skills to PLD. That's is not a good investment of time when you can creat DRK from a different class which will play vastly different from GLA (which is what they are doing)

Quote Originally Posted by Bishop81 View Post
By your logic, adding Jobs at all was redundant. They share almost all of the abilities of their base class[1]. SE had to add extra abilities and a stat boost to differentiate them.

Thus I don't see how extending Classes into full Jobs by adding extra abilities that other Jobs won't get and a stat boost is any different.

It will be like, you play an ACN to 30, at which point you can,
  • continue with ACN as a Job and get your own unique set of abilities and the stat boost or
  • you can pick SMN or SCH with their own unique abilities and the stat boosts.

[1] They could have just added Flare to THM and called it a day.
You're very good at misunderstanding the logic. I'll make it as simple as possible.

Class A has 3 abilities called 1, 2, and 3.
Ability 1 flows into ability 2 which flows into ability 3.
It branches in Job A.
Job A adds 2 abilities E and F.
Class A's rotation is this; 1-2-3-1-2-3 (repeat)
Job A's rotation is this: 1-2-3-E-1-2-3-F (repeat)

You want to add job B. Same role as job A.
Job B adds 2 abilities G and H
Job B's rotation is this: 1-2-3-G-H-1-2-3 (repeat)

This is how ARR works right now. Jobs just give some kind of iconic look to the classes but in the end it's just <class> with some new flashy moves. It's easily demonstrated by how DPS SCH and SMN play (hint: it's almost the exact same).

Jobs were added because Hiromichi Tanaka, original director of FFXIV, was going to just have classes but then when Naoki Yoshida took over they were added ontop of the classes. It was to give people the "Final Fantasy" feel by having jobs fans of the series would recognize.