


This is what you want
The chart is a little weird though because SMN and ACN should be a single entity until 50+.
However, I'm sure many others would prefer that SMN just get Carbuncle and that time spent making ACN into a job was better spent into making a new class that uses pets in a different way (Beastmaster, Puppetmaster).
edit: I'll fix it afterwards
Last edited by Exstal; 11-18-2014 at 08:19 AM. Reason: changed image
Well, SMN and ACN should split at 30 too.
They don't have to do it for every class (ideally they should but ...), just those they can come up with ideas for - ACN was suppose to be a Class involving "patterns"; I posted some suggestions in #41 that keeps with current lore.
"Lore behind the Job" is a big part of the reason I started this thread - I find the sudden "change over" quite abrupt; some of us want to continue with the original Class (especially so for ACN since you lose spells when switching to Job). Mechanics was an afterthought that I would leave to SE to figure out - although my ACN suggestion IMHO could be interesting if done well.
I'm not asking them to add more Classes. I can totally see them moving away from "Classes" in general.I honestly don't see anything like this happening. They kind of hinted at going away from the class part of jobs during the last live letter. It honestly would make sense. I'm not sure how many more base classes they could come out with for jobs in the future. It seems like they have already got the ones they will need in the game already.
I'm asking for existing Classes to be made into Jobs.
They don't have to do all of them - some like GLD don't really make sense as an "adventuring Job". But Classes like ACN deserves a life after Lv 30.
Last edited by Bishop81; 11-17-2014 at 08:30 PM.
It takes more then 5 skills to differentiate Jobs from Classes. Most people wanted Jobs to have different play styles and mechanics form their base class. Lore wise we dump our classes when we get Jobs but gameplay wise we are an extended version of the class.
It's not the number of skills but how the skills are designed.
This is a problem IMHO.Lore wise we dump our classes when we get Jobs but gameplay wise we are an extended version of the class.
You play the Class and start to like the lore behind it ... then at Lv 30 you are told to forget about it and play something else. The transition is abrupt to the say the least.
PS:
To be frank, they could have just add a few skills to the base classes and call it a day, e.g. THM + Flare ... We got BLM from THM because players asked for it.
There is a certain cognitive dissonance when talking about "redundancy" given the current state of the Class/Job system. (Not to mention that Archer -> Bard is a tad weird ... What doesn't shooting arrows have to do with playing music?)
This is ever the favorite fall back of people who have nothing of substance to respond with...
And SE may going forward, they have at least with Dark Knight. However classes exist as they do now to highlight that you can play any class or job on a single Player Character. Cross-class skills reward players for trying more than one. Jobs requiring 30/15 also encourages players to try other classes.
Physick is the number one Healing Spell used by a Scholar. This so even when level synced Scholar will still have a healing Spell. They also make heavy use of Aetherflow, Eye for an Eye, Virus, and Resurrection. Even still a good Scholar or White Mage for that matter is going to DPS and Heal. Else they have great room for improvement. All the skills Scholar use to DPS are from Arcanist.
I guess you missed the part connecting the very similar fighting styles of a Rogue (Thancred) and a Ninja (Yugiri).
I just had to respond to this...
One of the Sangam literature works, the Kallaadam, contains a story as to how the first yaaḻ harp was created from a bow.
Allen a dale was a wondering Minstrel (depicted as playing a Harp) who in Robin Hood legend became part of Hood's Merry Men. He is cited as inspiration for D&D Bards, and D&D inspired the original Final Fantasy.
Also in the Hobbit, the character named Bard is an Archer. Mythril is from Tolkien Mythology as well.
So yeah...I care about lore too, and there exists plenty of inspirational lore to support Bards to be Archers.
Last edited by dday3six; 11-18-2014 at 12:31 AM.
The problem I have with the bard and archer thing (and by the same extent, gladiator and paladin) is that the job aspect of it seems incredibly unrepresented, or has very little presence.I just had to respond to this...
One of the Sangam literature works, the Kallaadam, contains a story as to how the first yaaḻ harp was created from a bow.
Allen a dale was a wondering Minstrel (depicted as playing a Harp) who in Robin Hood legend became part of Hood's Merry Men. He is cited as inspiration for D&D Bards, and D&D inspired the original Final Fantasy.
Also in the Hobbit, the character named Bard is an Archer. Mythril is from Tolkien Mythology as well.
So yeah...I care about lore too, and there exists plenty of inspirational lore to support Bards to be Archers.
Archers are already capable of singing and using a harp (Swiftsong) before ever advancing to a bard. It doesn't help that the 3 songs you gain from bard use the same animation for the cast... or the fact you get rain of death as a job ability when it really seems more like an archer ability. This ultimately dips into redundancy. We're dipping into the territory that we're just bards by name...heck we can't even use the Artemis Bow as both a weapon and the harp for songs (which imo, would be really nice and justify the pre 2.4 relic quest grind a bit more).
As for paladin...the two oaths match what the what the job does; Warrior has defiance to defy and tame their inner beast, represented by wrath stacks and their following abilities). Paladins swear an oath (being an elite guard of the sultana) to hit things with their sword or actually use their shield to protect. But its two abilities (and to this date I'm still wondering why shield oats is level 40 considering GLD's innate mediocre aggro generation) that take out of the job skill pool, and neither do the rest of their abilities really cover the whole paladin thing imo well too.
...that and I personally dislike the paladin questline compared to the other jobs. Lack of feels being tugged and more facepalm where I'd usually see in slyph quests.
But that's just me nit picking on the aesthetics of how the jobs are presented. I personally prefer a functioning gameplay (which they do have) above all else, and aesthetics second. Doesn't mean I still wouldn't want these changes or have ranger/some other physical ranged dps class...
Last edited by RiceisNice; 11-18-2014 at 01:07 AM.
The Hybrid Jobs aren't well represented. Summoner is Arcanist 20 I don't even know why SE calls it a Summoner when it's clearly an Arcanist with a different set of Pets. Bard is Archer 2.0 because the main abilities for the Archer into the Bard. Paladin is a Gladiator 2.0 because they don't have a White Mage skills and a dps stance. The issue is SE over balanced the classes/jobs to the point of them being bland and underwhelming.
Because it summons the pet...but I'm not sure you know what it is you're even talking about any more. I mean seriously Paladin can and often does use Stoneskin, a White Mage skill, and yeah...just wow...The Hybrid Jobs aren't well represented. Summoner is Arcanist 20 I don't even know why SE calls it a Summoner when it's clearly an Arcanist with a different set of Pets. Bard is Archer 2.0 because the main abilities for the Archer into the Bard. Paladin is a Gladiator 2.0 because they don't have a White Mage skills and a dps stance. The issue is SE over balanced the classes/jobs to the point of them being bland and underwhelming.
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