Quote Originally Posted by Ghishlain View Post
This is definitely one aspect I miss about XI. The challenge of taking on content not designed to be handled by one individual - was quite the thrill.
I wish SE would give us a chance to see this game mechanics in FFXI world.

Say like a seasonal event, give us FFXI dunes, level sync it to proper level and see what happens.

The days of running for the zones, healers bail first, tanks last.
If you got mobbed, you were dead. One goblin was a fight, a second would destroy the party.

The only way I can explain it to someone that has played FFXIV and not FFXI, imagine doing primals where you could aggro another primal in the middle of the fight. Like Titan HM? Imagine if two or more titans could just random aggro the party.

I also liked FFXI for trying weird stuff, in the end I was doing SAM/DNC or RDM/SCH. It was even more funny to me when I thought a job/subjob would be awesome and just got beat down. Even at those fails I would laugh at.