

Point is that those world first clears did not have DRGs. At all. Because they are a liability.aside the fact that nearly every big party hit in this game is magical which is a pain for DRGs, you do realize you're not supposed to beat T12/13 in i110 right ?
for T13, when the teams are finally able to meet the dps check, you'll see that DRGs are just as much viable as any other class. Not surviving an enrage doesn't make a job bad or anything. Or else every job should be upped to be able to survive Garuda's enrage or similar enrages (higher damage per add remaining) at programmed ilevel minus 10
Yes you're not intended to be clearing Final Coil in i110. But you can. Except DRGs cannot.
XI: Zeroblade, Titan Server



yeah but that's not a design error. The groups clearing T13 did not meet the dps check yet afaik, or at least they didn't on their first downs. Would have they met the dps check, DRGs could have survived.
As I said on some various threads or forums, should there be a physical enrage, every mage would get wrecked and noone would complain. People only complain now because there is at the moment only one magic vulnerable job, while every big hits are magical.
If you ask me, devs' error here was to allow anyone to survive the enrage if any add remains alive. DRGs are only collateral damage here.
we have different calling then. Anyway, it kills you if you don't kill adds in time. This doesn't change the other things I said.
Last edited by Kuwagami; 11-14-2014 at 05:56 AM.
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