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  1. #361
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Ehayte View Post
    MNK is harder to play....


    START THE BAAAATTTTLLLEE!!!
    Well I play both MNK and DRG. IMO MNKs has less buttons to press than DRGs but it all happens in a quick succession and you have to keep moving flank-rear-flank-rear, which I find easy because I'm used to strafing while attacking. DRG has more buttons to press but has the comfort of being able to stay in one spot after you're done with HT > ID, also you have to know the fight to an extent so you can time your Jumps. You wouldn't want to jump / dive after Titan does Tumult because WoL will follow after that. NINs can just go JOHN F**KING MADDEN and don't give a shit at their positions lol! So basically both MNKs and DRGs has an equal playing difficulty.
    (0)

  2. #362
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Truth_Chikara View Post
    We're on turn 12 and I'm doing 520ish as a monk at i113 and he's well up there around 500 as i116, granted the ilevel difference, but knowing how to play your class makes a huge difference. In my opinion most dragoons are just bad at being dragoons. Sure buff their magic res, other than that I see no reason to make them dps as hard as a monk.
    500 dps drg? ACT pics or it didn't happened!
    (0)

  3. #363
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Daweism View Post
    Why shouldn't DRG be top DPS? Why should Monk stay top DPS?
    Because if they want to follow the "tradition" of FF games, Monks / Black Belts are usually the best DPS in a game (Easy 9999 dmg attacks and high crit rate) but they're squishy as fack, 1 or 2 hits from a boss and they're done for - esp. most end-game bosses tend to attack twice in a row. Meanwhile, Dragoons / Lancers tend to have lots of utility (Such as Freya's 'Lancer' skillset from FF9) and tanky for being a DPS role but they deal med-high damage at best. The problem now is that DRGs has none of those utility and tankiness and they deal medium damage while MNKs in this game has utility, survivability, and being the #1 in DPS.

    What I see being balanced is not about "who deals the most DPS" but it's more of a role issue. If MNKs are the best in long-term fights, DRGs should be best in burst / short-term fights (which people always said but they're actually not as good at bursting). A MNK with GL3 will deal more burst when facing adds and they don't need the ramp up time since with most end-game adds (i.e T7 1st Lamias and Prosector / T9 Golems, Ghost) that would took a while to kill, a DRG would apply Disembowel and HT, and not to mention the tank will still try to reposition the adds while doing so, meaning that an ID or HT would miss; or hold on to attack until you get a good spot, which is basically worth 1-2 GCDs. MNKs can immediately chain whatever they're doing and won't worry about missing their DK / TS when the mobs are being positioned. MNKs also has the benefit of Shoulder Tackle where they can immediately zoom to the add. DRGs have SSD and DFD but those skills are mostly weaved into the rotation instead of being "saved" because you don't have to be in a certain range like ST does. Saving your SSD / DFD is a loss in DPS. So when adds spawn and your SSD / DFD are on cd, you gotta run boy! I am experienced enough to turn around and predict the range for Elusive Jump but for some people that would be quite a feat to do especially when you're in a hurry.

    So if MNK is the marathon-endurance type DPS, make DRGs the sprinter-type DPS. So yes they will lose DPS in the long run but in fights which has lots of adds, that would make people consider to bring DRGs to the fight because they can make short work of it.
    (4)
    Last edited by kyrios91; 11-13-2014 at 11:23 PM.

  4. #364
    Player
    Erudain's Avatar
    Join Date
    Aug 2013
    Posts
    390
    Character
    Eldarion Telcontar
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    So...no answers...

    I have both a 50 DGN and a 50 MNK, working on my NIN at the moment.
    And yes it's pretty bad....I still play my DGN on roulettes for the love I have for it, but I know I'm gimping myself and my pt going in as a DGN rather than as MNK.

    Hell and my MNK is not even greatly geared and I usually mess up positionals, and even like that I still out-dps my higher Ilvl DGN while not making mistakes.

    Lets no go down on the utility part...mantra and -10int is far more useful than disembowel.

    Edit: oohh...just saw the devs response on the japanese forums...
    (1)
    Last edited by Erudain; 11-13-2014 at 11:12 PM.

  5. #365
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Aw come on peeps, all of u are giving SE a huge headache, while all the most simple buff DRG needs is heavy thrust boost 50% dmg buff!
    (2)

  6. #366
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Empressia View Post
    Aw come on peeps, all of u are giving SE a huge headache, while all the most simple buff DRG needs is heavy thrust boost 50% dmg buff!
    50% HT, 20% Dis, and +200 potency to all of their GCD weaponskills!
    (1)

  7. #367
    Player
    Mardel's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    761
    Character
    Eru Meru
    World
    Gilgamesh
    Main Class
    Pugilist Lv 55
    500dps drg on t12? Must have hit some DFD on the fires + phoenix, AoE on adds only, and had the lb merged into their parse lol. I died on monk during t12 and wasn't at 500 (AND I DIED around the 11% transition where the phoenix flies off.) So I had weakness at the very last percentage.
    (0)
    Last edited by Mardel; 11-14-2014 at 12:34 AM.
    If whatever you're shooting doesn't die after you pump 8, 32 caliber, slugs into it, it's probably a dragon.

  8. #368
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    My suggestion for DRG improvement:

    - Change Dragonfire Dive into Dalamud Dive
    - Change Chaos Thrust into Ravensblight
    - Change Ring of Thorns to Iron Chariot
    - Change Jump into Meteor Stream

    /ggrekt
    (7)

  9. #369
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    On a high level, looking at all the Damage Dealer Jobs, there is something to be said about:

    * Is there a need or want for the "Glass Cannon" Archetype in Final Fantasy XIV? (Super High Damage, Super Low Defense)


    That would be one way to separate out one DD Job vs. another (for overall feel).

    If the "Glass Cannon" is still desirable, and SE has made Dragoons with such AWFUL Magic Defense (again, CRAFTERS have Higher Magic Defense than Dragoons LOL), then it might be worth considering boosting up Dragoons to truly have the "Cannon" portion of the Glass Cannon Archetype.

    Give Dragoons Top DPS for the Risk of Dying the Easiest.

    Just a thought.

    Or, look to great suggestions for individual Action Tweaks people are suggesting in the thread (lots of great ideas)!
    (2)

  10. #370
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Kiara View Post
    On a high level, looking at all the Damage Dealer Jobs, there is something to be said about:

    * Is there a need or want for the "Glass Cannon" Archetype in Final Fantasy XIV? (Super High Damage, Super Low Defense)


    That would be one way to separate out one DD Job vs. another (for overall feel).

    If the "Glass Cannon" is still desirable, and SE has made Dragoons with such AWFUL Magic Defense (again, CRAFTERS have Higher Magic Defense than Dragoons LOL), then it might be worth considering boosting up Dragoons to truly have the "Cannon" portion of the Glass Cannon Archetype.

    Give Dragoons Top DPS for the Risk of Dying the Easiest.

    Just a thought.

    Or, look to great suggestions for individual Action Tweaks people are suggesting in the thread (lots of great ideas)!
    Yeah I don't mind making DRG a glass cannon. our mag defense is crap already so yeah.
    (1)

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