Last edited by Danbo05; 11-14-2014 at 03:43 AM.
On a high level, looking at all the Damage Dealer Jobs, there is something to be said about:
* Is there a need or want for the "Glass Cannon" Archetype in Final Fantasy XIV? (Super High Damage, Super Low Defense)
That would be one way to separate out one DD Job vs. another (for overall feel).
That is what Black Mage is "supposed" to be.
And it makes no sense for Dragoons to be wearing the 2nd strongest "armor type" or at times even shared armor type with the tanks and yet somehow not be able to take the hits. Which is what one of the issues is.
http://tvtropes.org/pmwiki/pmwiki.php/Main/GlassCannon
"I'm the caster, y'know! It's like I'm a cannon made out of glass. Like a... y'know, like a dainty figurine so ornately decorated you can't imagine how something so fragile manages to exist in this brutal, ugly world... And it makes you weep."
— 8-Bit Theater's Black Mage, on himself
Last edited by zeth07; 11-14-2014 at 03:45 AM.
It wouldn't be such a problem is the damage in end game content wasn't all magic damage. 100 of a dragoon' magic defense was thrown into its physical defense, for who knows what reason.
I think the glass cannon type is a nice thing in single player games but comes with too many balancing issues in MMOs. Basically highly skilled players will dodge all the things so the lower def will be less of an issue in a game where someone else takes the hits for you (tanks). So in high lvl play everyone would just play the glass cannon type for the higher dps, excluding other dps.
I can only see this working the other way around, having higher def as a bonus, which could be a thing for DRG flavor wise (maybe as a trade off for lack of utility).
I feel like the actual design of said end game content is also at fault just due to the concept of how magic damage is usually represented as a "ranged attack" in other games, so having low magic defense would make sense in theory. Where Dragoons shouldn't even be put in those kinds of situations from a tactics standpoint to NEED the magic defense, since they are a close-range fighter. Which makes me slightly angry because of their comment a long time ago about adjusting fights to be more melee friendly.
If ranged/casters don't have to deal with melee ranged AoEs, then melee shouldn't have to deal with "magic" based attacks and those should be focused more outwardly towards the actual ranged/caster characters. Turn 7 is a pretty good example of this I think, but a lot of content has raid wide damage going out, or too many instances of players needing to stack together.
Last edited by zeth07; 11-14-2014 at 04:02 AM.
Funny idea thanks to NIN, all "jump/dive" abilities share recast timer, with a twist...
"Jump" sets recast low at 20 seconds, closes distance to target (no longer returns to starting position). After using Jump, can "combo" into Elusive jump, which resets the recast timer for jumps to 20 seconds again when used in this way.
"Spineshatter Dive" sets all recasts 30 seconds and additional effect is changed to silence.
"Dragonfire Dive" sets all recasts to 40 seconds and mod is switched to strength while maintaining magic damage AoE for flavor, now returns to original position after use.
"Elusive Jump" no longer lowers enmity, sets all "jump/dive" recasts to 10 seconds when used on it's own. 20 second cooldown when used as a follow-up for "Jump"
"Power Surge" Changes next "Jump" into "Super Jump". Cooldown remains the same at 90 seconds.
"Super Jump" A spinning jump attack that hits all targets within a range for 300 potency physical damage. Using "Super Jump" resets all "Jump/dive" cooldowns, allowing for a follow-up. Can only be used when under the effect of "Power Surge"
Last edited by Knives; 11-14-2014 at 05:23 PM. Reason: So many letters, not enough space!


All the drg problems can be solved with a wyvern pet. Coming in Hevansward maybe?
"Full Thrust" should be changed to "Stardiver" from ffxi!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote




