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  1. #21
    Player
    ChibiChan_Hyperion's Avatar
    Join Date
    Oct 2014
    Posts
    65
    Character
    Chibi Chan
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eirwen View Post
    Sure, it's inconvenient to walk/run places, but I like to sit back and enjoy the scenery. And I wouldn't have gotten some atma (when it was hard to get) from random FATEs I randomly entered if it was possible to just teleport to a spot within a 20 yalm radius of my destination. So step out there and smell the roses! Get some ingame vitamin D! Work on your characters condition before his knees lock up from not enough use![/URL]
    So, which is it? You claim to enjoy these things and then immediately admit you wouldn't do them if you had an alternative! It seems more that you don't like doing it, you like being forced to do it. As another poster said earlier, enjoying the scenery is great! ...the first few times it's shoved in your face. There is nothing fun, interesting, nor exciting about travelling the path between Dragonhead and Whitebrim for the 800th time. If the world had more to offer, this would be a different story. Right now? Nothing but an additional time sink.
    (2)
    Last edited by ChibiChan_Hyperion; 11-13-2014 at 11:33 PM.

  2. #22
    Player
    Sadana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,533
    Character
    Valia Rosa
    World
    Balmung
    Main Class
    Thaumaturge Lv 71
    Yep, another shard for the Ul'dah market would be a big help. Having the shards so close (main & market) in Limsa make the walk to the market in Ul'dah rather frustrating in comparison. Only because there are so many quests in Whitebrim would I say add a shard there, otherwise it's not that bad.

    As others have said, don't like em, don't use em. If we had changing seasons or migrating herds of mobs or ANYTHING that would add variety to the environment, maybe I wouldn't mind walking everywhere. But we don't, so it's just an annoyance.
    (2)

  3. #23
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    While we are at it, add a Shard to Armor/Blacksmith guild in limsa. Kind of dumb we have 3 aetherytes for the market, 1 for each other guild, but none for 2 guilds sharing a single space.
    (4)

  4. #24
    Player
    Eirwen's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Eirwen Mackenzie
    World
    Excalibur
    Main Class
    Bard Lv 60
    Also, while we're at it, place one at Minfilia so we don't have to go zone through two doors. or, a bit more seriously, one at St. Coinach's.

    Quote Originally Posted by ChibiChan_Hyperion View Post
    So, which is it? You claim to enjoy these things and then immediately admit you wouldn't do them if you had an alternative! It seems more that you don't like doing it, you like being forced to do it.
    I admit to the inconvenience, then immediately say I enjoy running around.
    (0)

  5. #25
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Edited my original topic with the most popular Aetheryte choices.

    Didn't add Vesper Bay because, as much as I 100% agree that it needs one, especially when going through the 2.0/2.1 storyline, it's that lack of an aetheryte that is one of the major reasons the Scions move from Thanalan to Mor Dhona. If they have an aetheryte, that part of the story becomes completely contradictory.

    Quote Originally Posted by Eirwen View Post
    Also, while we're at it, place one at Minfilia so we don't have to go zone through two doors. or, a bit more seriously, one at St. Coinach's.
    To be honest, it would be nice to remove the zoning from the Waking Sands/Rising Stones to the Solar. Makes very little sense.
    (5)

  6. #26
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by HakuroDK View Post
    To be honest, it would be nice to remove the zoning from the Waking Sands/Rising Stones to the Solar. Makes very little sense.
    That is there due to player load problems. They can instance the Solar and Waking Sands/Rising Stones separately if there are to many people. During the early part of 2.0 there were occasions where you could have close to 200+ players in that small room at one time.
    (0)

  7. #27
    Player
    Eirwen's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    114
    Character
    Eirwen Mackenzie
    World
    Excalibur
    Main Class
    Bard Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    That is there due to player load problems. They can instance the Solar and Waking Sands/Rising Stones separately if there are to many people. During the early part of 2.0 there were occasions where you could have close to 200+ players in that small room at one time.
    But now it's two seperate instances and you are the only player in that small space now, which should allow for the door to the Solar to just be a door. Makes little sense to me otherwise now in 2.4.
    (1)

  8. #28
    Player
    LegendWait's Avatar
    Join Date
    May 2014
    Posts
    231
    Character
    Poutine Smasher
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Vespar View Post
    Another thing that would be nice, is adding aethrytes to places like "Red Rooster Stead, Vesper Bay, etc"

    Or give Horizon an aethernet shard to teleport to Vesper Bay from the main Aetheryte.
    & Moraby Dry Docks an aethernet shard to teleport to Red Rooster Stead.
    Main Story in 2.1 explains why there's no aetherite in Vesper Bay
    (0)

  9. #29
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd rather not see more aetherytes in the open world maps; however, I think the city shard being in zone with the market board makes a lot of sense and +1'd OP for that reason alone.

    Maybe a compromise to those wanting even more instant travel is a one way aether gate like 1.0 had (from a gate you can travel to the zone's aetheryte but may not teleport to the gate itself). Anyway, the zones are not that big and adding more instant travel just makes everything feel smaller. You may argue you don't have to use them so ignore the people who care about scale, but you then do not understand people, people will generally do what is most effective even if it isn't the most enjoyable choice.
    (1)

  10. #30
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shougun View Post
    I'd rather not see more aetherytes in the open world maps; however, I think the city shard being in zone with the market board makes a lot of sense and +1'd OP for that reason alone.

    Maybe a compromise to those wanting even more instant travel is a one way aether gate like 1.0 had (from a gate you can travel to the zone's aetheryte but may not teleport to the gate itself). Anyway, the zones are not that big and adding more instant travel just makes everything feel smaller. You may argue you don't have to use them so ignore the people who care about scale, but you then do not understand people, people will generally do what is most effective even if it isn't the most enjoyable choice.
    Agreed, the world already feels small as it is, adding more instant travel options just trivializes the world that was created in the first place. And don't get me started on the zone lines implemented because of the PS3. The world already feels small and with each zone being instanced it takes away the feel from the being one large world.
    (2)

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