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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd rather not see more aetherytes in the open world maps; however, I think the city shard being in zone with the market board makes a lot of sense and +1'd OP for that reason alone.

    Maybe a compromise to those wanting even more instant travel is a one way aether gate like 1.0 had (from a gate you can travel to the zone's aetheryte but may not teleport to the gate itself). Anyway, the zones are not that big and adding more instant travel just makes everything feel smaller. You may argue you don't have to use them so ignore the people who care about scale, but you then do not understand people, people will generally do what is most effective even if it isn't the most enjoyable choice.
    (1)

  2. #2
    Player
    Rocco's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Skai Rossi
    World
    Leviathan
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shougun View Post
    I'd rather not see more aetherytes in the open world maps; however, I think the city shard being in zone with the market board makes a lot of sense and +1'd OP for that reason alone.

    Maybe a compromise to those wanting even more instant travel is a one way aether gate like 1.0 had (from a gate you can travel to the zone's aetheryte but may not teleport to the gate itself). Anyway, the zones are not that big and adding more instant travel just makes everything feel smaller. You may argue you don't have to use them so ignore the people who care about scale, but you then do not understand people, people will generally do what is most effective even if it isn't the most enjoyable choice.
    Agreed, the world already feels small as it is, adding more instant travel options just trivializes the world that was created in the first place. And don't get me started on the zone lines implemented because of the PS3. The world already feels small and with each zone being instanced it takes away the feel from the being one large world.
    (2)