While we are at it, add a Shard to Armor/Blacksmith guild in limsa. Kind of dumb we have 3 aetherytes for the market, 1 for each other guild, but none for 2 guilds sharing a single space.
While we are at it, add a Shard to Armor/Blacksmith guild in limsa. Kind of dumb we have 3 aetherytes for the market, 1 for each other guild, but none for 2 guilds sharing a single space.



Edited my original topic with the most popular Aetheryte choices.
Didn't add Vesper Bay because, as much as I 100% agree that it needs one, especially when going through the 2.0/2.1 storyline, it's that lack of an aetheryte that is one of the major reasons the Scions move from Thanalan to Mor Dhona. If they have an aetheryte, that part of the story becomes completely contradictory.
To be honest, it would be nice to remove the zoning from the Waking Sands/Rising Stones to the Solar. Makes very little sense.
That is there due to player load problems. They can instance the Solar and Waking Sands/Rising Stones separately if there are to many people. During the early part of 2.0 there were occasions where you could have close to 200+ players in that small room at one time.

But now it's two seperate instances and you are the only player in that small space now, which should allow for the door to the Solar to just be a door. Makes little sense to me otherwise now in 2.4.That is there due to player load problems. They can instance the Solar and Waking Sands/Rising Stones separately if there are to many people. During the early part of 2.0 there were occasions where you could have close to 200+ players in that small room at one time.



They are 2 separate rooms because the story.
1 room that you enter before the garleans raid it, 1 room you enter after this event.
More or less this. The game has to check your mission flags when you enter Waking Sands etc to load the proper version of the area. If they were a part of the zone as a whole the game would have to check the flags every time you zone into Western Thanalan which is a traffic increase on the server and more loading time when you zone.





I'd rather not see more aetherytes in the open world maps; however, I think the city shard being in zone with the market board makes a lot of sense and +1'd OP for that reason alone.
Maybe a compromise to those wanting even more instant travel is a one way aether gate like 1.0 had (from a gate you can travel to the zone's aetheryte but may not teleport to the gate itself). Anyway, the zones are not that big and adding more instant travel just makes everything feel smaller. You may argue you don't have to use them so ignore the people who care about scale, but you then do not understand people, people will generally do what is most effective even if it isn't the most enjoyable choice.
Agreed, the world already feels small as it is, adding more instant travel options just trivializes the world that was created in the first place. And don't get me started on the zone lines implemented because of the PS3. The world already feels small and with each zone being instanced it takes away the feel from the being one large world.I'd rather not see more aetherytes in the open world maps; however, I think the city shard being in zone with the market board makes a lot of sense and +1'd OP for that reason alone.
Maybe a compromise to those wanting even more instant travel is a one way aether gate like 1.0 had (from a gate you can travel to the zone's aetheryte but may not teleport to the gate itself). Anyway, the zones are not that big and adding more instant travel just makes everything feel smaller. You may argue you don't have to use them so ignore the people who care about scale, but you then do not understand people, people will generally do what is most effective even if it isn't the most enjoyable choice.
My legs they don't work!
There are some shortcuts available, although a bit circuitous and occasionally just one-way.
Ruby Road Exchange/Airships:
Take the aethernet to the Chamber of Rule and then hop on the elevator. I agree, though, that the Adventurer's Guild aetheryte shard could stand to be moved just inside the zone border on the Sapphire Avenue Exchange side (I figure that's where you actually want it) or a brand new one by the FC chest in the markets. Likewise to the airships, Gridania's airship area could benefit from an aetheryte shard.
Red Rooster Stead:
Limsa Aetheryte to residential aethernet and leave out the front door, but of course everyone should know that. What you may not know is that there's a ferry in the residential area that takes you back to Limsa. Aethernet over and talk to the Maelstrom soldier by the boat and choose to leave the residential area (also works in Gridania's residential area, I don't know about Ul'dah's, but that's just around the corner from the city anyway).
Blacksmith/Armorer's Guild:
Coming back from the Limsa residential area puts you nearby, but loading times easily make up the difference from just running there from the Aftcastle. Could really use an aethernet shard to get back to the rest of the city.
Moraby Bay:
Take the Fishermen's Guild ferry to Aleport, then take the Aleport ferry to Candlekeep Quay (80 gil total one-way). Return the same way.
Vesper Bay:
Take the Arcanist Guild ferry straight to Vesper for 80 gil one-way, also returns. Great for getting to Cape Westwind in a hurry.
Whitebrim Front:
Nope, no shortcuts. This one definitely needs an aetheryte. If you just need to get to Boulder Downs, it's faster to go from Mor Dhona. The Observatory, however, is about equidistant between Mor Dhona, Fallsgourd Float, and the Coerthas aetheryte.
St. Coinach's Find:
While closer to Mor Dhona than Whitebrim is to Coerthas, and certainly shorter than the distance between Quarrymill and Camp Tranquil, it's still a fair jog out to go to a dead-end. An aetheryte here isn't really necessary, but it wouldn't be a dealbreaker. It's even longer getting to the Fogfens (Ceruleum Processing Plant is faster to the imperials, about the same to swamps), but I somehow doubt they'd want to set up an aetheryte in enemy territory.
Last edited by Grey_Cain; 11-14-2014 at 10:27 AM.
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