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  1. #1
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    These dungeons aren't intended to be hard. They serve a few purposes but being hard isn't one of them. Also please remember, these dungeons aren't even intended to be challenged at ilvl 110. The gear we have removes a lot of the challenge, just like in Coil. Second Coil was hard in 90-95 gear, in item level 110? Nope. Same will happen with Final Coil, at the moment it's very challenging and meeting the DPS requirements is rather challenging in 110, in 130 that will be a different story. The same is with the dungeons. Perhaps go and challenge the dungeons in their minimum item levels and see what you think of them then?

    Anyway, the purposes of the dungeons at the moment:

    1) Easy content for everyone to enjoy without much difficulty
    2) Level 50 starter gear for new players/alternative jobs
    3) Tomestones

    The only thing I dislike about the current system is that to max my Tomestones I don't really have many options. The options I have is either dungeon running or doing Frontlines, the latter of which has horrendous queue times and some changes they made that put me off playing it almost completely. Sure Final Coil gives me 30/turn but that still leaves me with a tonne to gather.

    But atleast in the current system, with duty roulette I basically just have to run expert 6/7 days of the week and I will cap my tomestones.

    As for the speed running aspect of them, even with the limitations they are insanely fast. If you find them too easy and too limited, push your party more. Drop shield oath/defiance, have your black mages bring ethers for triple flares, have your healers stance dance, heck, if it's so easy, don't even bring a healer, like lucrezia did with Brayflox HM to get a 7:55 speedrun of the entire thing: https://www.youtube.com/watch?v=aRnkWpx8F3c There's always something you can do to make the dungeon quicker and perhaps more enjoyable to yourself.
    (0)

  2. #2
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by SongJoohee View Post
    ...
    Yeah, most dungeons are aren't hard, that's the problem. Their mechanics make them slow and boring. I however would like dungeons that take a little more than put "circle shape into circle shape" logic.

    Just giving mobs more HP and hitting harder is not a something that challenges the entire party. It needs more battle mechanics, no mechanics that slow you down before each fight.
    (0)

  3. #3
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jinrya-Geki View Post
    Just giving mobs more HP and hitting harder is not a something that challenges the entire party. It needs more battle mechanics, no mechanics that slow you down before each fight.
    Half the fun is speeding in spite of these lockouts. You can't shake a stick at 16m Sastasha when everyone else takes twice as long.

    Qarn for example:
    1. 3 skeletons + 2 scarabs + facer + ghost.
    2. 2 bats + scarab + 2 scarabs + demonsaur: DPS opens the gate to spike trap room.
    3. Jump down the hole, get a cure 3 and Medica. Don't need 100% HP to engage boss.
    4. 2 scarabs + snake + warden head/hand: DPS should take point to get groped so tank can manage the other mobs.
    5. Long tunnel - 2 scarab + snake + facer + 2(3?) scarab + snake: Great place for mage LB.
    6. Warden head + 2 hands.
    7. Boss.
    8. Three raiders: must kill for key.
    9. 2 mummies: must kill to open wall.
    10. Mummy + 2 skeletons: must kill to open wall.
    11. 4 skeletons + 1 golem.
    12. Boss

    SR isn't throttled until after the second boss, what with small groups in isolated rooms.

    Not everything can be Brayflox.
    (2)
    Last edited by Almalexia; 11-14-2014 at 03:59 AM.

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