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  1. #191
    Player
    Hollowed's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    128
    Character
    Mei Tachibana
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    People are still crying about T5?
    (1)

  2. #192
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by NeaturalBomber View Post
    What I'm saying is that the fight difficulty will increase major if connection is the issue which in most cases is the problem why people find the fight so hard . Same as farm party's bad connection due to few sec lag can wipe you on a db or a twister no matter how accurate you are on movement . Predicting when a mechanic is going to strike so you don't wipe your farm party is the challenge itself . So all I'm saying is increase cast time will help in 2 ways . 1 help people learn the mechanic 2 give people with 2sec delay a bit of extra time to dodge to make it playable for others to farm instead of getting carried every fight or a 100 revives (exaggeration) per run
    Increasing the cast time, I don't believe it will have the effect you are hoping for.
    (0)

  3. #193
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,927
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    I found duty finder and party finder a good way to learn the duty. I didn't clear it with those venues but I got to know how to deal with dive bombs and twisters. I did clear when I managed to get friends who knew the game to play it with me and I was happy to actually contribute to the clear and not be just a carry.

    I don't think things need to change. I'm looking forward to Coil 2 becoming a part of duty finder.
    (0)

  4. #194
    Player
    NeaturalBomber's Avatar
    Join Date
    Sep 2014
    Posts
    103
    Character
    Tyche's Arrow
    World
    Kujata
    Main Class
    Warrior Lv 65
    Quote Originally Posted by SDaemon View Post
    Increasing the cast time, I don't believe it will have the effect you are hoping for.
    Probley not but considering most wipes are due to these casts it couldn't hurt to see if it would improve passing rate into SCoB without a major nerf to the fight and seeing players resorting to asking for major nerfing of SCoB
    (0)

  5. #195
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I agree I think increasing the casting time of dive bombs (similar to the dragon im ST) will help greatly. After that everything else is relatively smooth sailing.
    (1)

  6. #196
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Server lag is server lag. Connection lag is connection lag. No one even in second coil parties care because they can see you're disconnecting and teleporting around. Just leave the party and wait until your connection isn't so iffy. No one will judge you for that.

    As for divebombs, increasing timers won't change that some people are bad with divebombs because they tunnel vision the snakes and don't pay attention to the field itself anymore.

    The markers are there, the Twintania Focus Target meter comes back, everything there to show you to move. If you can't move in time (which even a PS3 user has no issues doing) then you have a 50/50 chance of being blown out into the arena.

    Even if you get thrown out there, you can still survive if you know what to do (i.e asking others or looking up what to do).

    Edit:
    Also, if you can't get the Divebomb timers from T5 as is, you'll most likely have trouble with half of second coil. The main big thing sticking out for me being the Nael meteor drops. They are just as quick to screw up as divebombs.
    (1)
    Last edited by Ophie-Mio; 11-13-2014 at 11:03 AM.

  7. #197
    Player
    NeaturalBomber's Avatar
    Join Date
    Sep 2014
    Posts
    103
    Character
    Tyche's Arrow
    World
    Kujata
    Main Class
    Warrior Lv 65
    [QUOTE=Ophie-Mio;2576741]Server lag is server lag. Connection lag is connection lag. No one even in second coil parties care because they can see you're disconnecting and teleporting around. Just leave the party and wait until your connection isn't so iffy. No one will judge you for that.


    Your argument is irrelevant , clearly you don't play from a ociana point of view otherwise you would realise lag can not be fixed
    Also increasing timer will increase pass rate if people have more time to react
    Yes there are some that don't figure out mechanics quicker then others , tho those who do and struggle with server lag or are a bit slower to react will have better odds at success
    Also they could apply this to second coil later on once the content is outdated or push players on to further content once new content is released
    (0)

  8. #198
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by myahele View Post
    I agree I think increasing the casting time of dive bombs (similar to the dragon im ST) will help greatly. After that everything else is relatively smooth sailing.
    Cast time on divebombs is already long enough. Changing timing is just going to throw off everyone else who is already able to do it and force them to re-learn content over a year old just because a few people have terrible reaction time?

    You can have bads go over into the other pit where they won't screw with the rest of the group, and nobody will care if they get hit or die cause it won't mess anyone else up.
    (4)

  9. #199
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by NeaturalBomber View Post
    Your argument is irrelevant , clearly you don't play from a ociana point of view otherwise you would realise lag can not be fixed
    My argument was technically protecting you. It's lag and people tend to either deal with it by kicking someone or trudging through with them or the player leaving. That is the same with everyone regardless of perma-lag or whatever.

    Quote Originally Posted by NeaturalBomber View Post
    Also increasing timer will increase pass rate if people have more time to react
    No. My PLD ALWAYS does a call macro for Twintania's divebombs that counts down. From 40 seconds to 5 seconds all with calls. People still get hit. They are ready, they are counting, they can hear the calls. They still get hit. To me, this is tunnel vision on what they are doing or just unable to pay attention. If you can't see it or hear it, turn all the sound down except for sound effects and disable all nameplates and character effects. I did this when I was doing my first clear. It cleared up the screen to have me be able to see.
    If you still cannot move in time, then you have problems.

    Quote Originally Posted by NeaturalBomber View Post
    Yes there are some that don't figure out mechanics quicker then others , tho those who do and struggle with server lag or are a bit slower to react will have better odds at success
    Also they could apply this to second coil later on once the content is outdated or push players on to further content once new content is released
    No. Just no. I had a friend last night who can do any role in Twintania and can normally 1/1 it. He had lag last night. Bad lag. Like wiping us 5 times with his lag. He was perfectly capable and fine for Divebombs BUT terrible for twisters. Server lag with delayed timing on divebombs does not give you any more time to react. You need to know it.

    And if you can't do the divebombs cause of server lag, you'll have troubles with the LOS method on T6 and the timing for the acid rain fall. Me dying to acid rain two times because of lag forced me to leave a party because I was such a hindrance to them.
    (1)

  10. #200
    Player
    Ophie-Mio's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    486
    Character
    Yoongi Mio
    World
    Mateus
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ellatrix View Post
    Cast time on divebombs is already long enough. Changing timing is just going to throw off everyone else who is already able to do it and force them to re-learn content over a year old just because a few people have terrible reaction time?
    And because this expresses my point of view on the topic... This. The timing will force players who already know the fight to relearn completely outdated content. I love helping my FC members and random PF peeps with their clears/farming needs. I want everyone to be done with T5...

    But if they do actually change the timing for Divebombs, I'm not relearning that portion of the fight. People are just gonna have to do it with people who are more used to that version of it.
    If they change it, I won't bother helping ANY of them anymore. I have to consider MY time as well and how I want to spend it considering that I have a full time job and other things pulling at my attention.
    (0)

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