Quote Originally Posted by SDaemon View Post
What you are arguing is an issue with server connections not with the inherent difficulty of the fight itself. This still doesn't change the fact that a farm party isn't going to struggle with the fight, that is the fight itself, not the server connection issues your branching into.
What I'm saying is that the fight difficulty will increase major if connection is the issue which in most cases is the problem why people find the fight so hard . Same as farm party's bad connection due to few sec lag can wipe you on a db or a twister no matter how accurate you are on movement . Predicting when a mechanic is going to strike so you don't wipe your farm party is the challenge itself . So all I'm saying is increase cast time will help in 2 ways . 1 help people learn the mechanic 2 give people with 2sec delay a bit of extra time to dodge to make it playable for others to farm instead of getting carried every fight or a 100 revives (exaggeration) per run