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  1. #161
    Player
    Avatar de SDaemon
    Inscrit
    aot 2013
    Messages
    1 489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Rôdeur vipère Lv 100
    Citation Envoyé par polyhedral Voir le message
    Too bad that does not happen very often in T5, at all. So easy, you say? You can 4 man it, you say?

    BLAH
    BLAH indeed brave little lala. The words easy or 4 man it weren't spoken by me. However I'll say it now, it is easy to carry 1 or 2 dead players through T5, especially with i110 gear.
    (2)

  2. #162
    Player
    Avatar de Ellatrix
    Inscrit
    juillet 2014
    Messages
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiateur Lv 80
    Citation Envoyé par polyhedral Voir le message
    Too bad that does not happen very often in T5, at all. So easy, you say? You can 4 man it, you say?

    BLAH
    Yea I can. It really isn't that hard when your dps are doing 500+ (600+ now probably with i130 gear and weapon upgrades...).
    (2)
    Dernière modification de Ellatrix, 12/11/2014 à 11h48

  3. #163
    Player
    Avatar de Giantbane
    Inscrit
    aot 2013
    Messages
    1 534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Chevalier noir Lv 60
    I'm not opposed to them easing up on T5 eventually. But probably not until second coil has full or near full echo.
    (2)

  4. #164
    Player
    Avatar de WinterSolstice
    Inscrit
    juillet 2014
    Messages
    203
    Character
    Winter Solstice
    World
    Midgardsormr
    Main Class
    Occultiste Lv 50
    I don't think they should, honestly. We know they are planning on creating a casual-coil of sorts, just for the story. I'd say just wait until then.

    They won't be able to make it easier without changing the mechanics completely. If they are going to do that, then you might as well just wait for them to put in the story-mode version.
    (0)

  5. #165
    Player
    Avatar de KarstenS
    Inscrit
    aot 2013
    Messages
    6 246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Faucheur Lv 90
    Citation Envoyé par Kuwagami Voir le message

    Then dun even think about trying final coil if u really need echo for 2nd coil
    have you even read what I wrote ?

    not needed but easier to catch up and then go tackle T10-13
    odds are my group started to work on T6 2 days ago, 2 hours on it so far. echo would just push us (dps is slow to start on middle bulb) enough to go through. We have the hang of every mechanic of P1 and P2, our only problem comes from slow dps on middle bulb (lag on free weekend mostly, we still have to re enter).
    No. It would not ease catching up. If your DPS is not high enough to get your described issues away without echo you don't need to enter FCoB. For T10+ you will need really high DPS. Our group DPS was not really bad for SCoB. No second bee (T6). Phase push to alagan field at the end of the last 2 tower set (T8). Phase change to the last phase within the second heavens fall (T9). But at our first time we reached the "Enrage" in T10, the boss still had 23% of life left. Groups that need echo for "clean" kills in SCoB will see no light in what is coming after.

    Citation Envoyé par Vhailor Voir le message
    I'll put it this way; if I'm playing a team-based FPS and one of my teammates sucks, it doesn't mean that I lose every round.
    As far as I remember, muiltiplayer FPS is PvP. You can't compare PvP with PvE.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  6. #166
    Player
    Avatar de Kuwagami
    Inscrit
    octobre 2013
    Lieu
    Limsa Lominsa
    Messages
    4 330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Citation Envoyé par KarstenS Voir le message
    No. It would not ease catching up. If your DPS is not high enough to get your described issues away without echo you don't need to enter FCoB. For T10+ you will need really high DPS. Our group DPS was not really bad for SCoB. No second bee (T6). Phase push to alagan field at the end of the last 2 tower set (T8). Phase change to the last phase within the second heavens fall (T9). But at our first time we reached the "Enrage" in T10, the boss still had 23% of life left. Groups that need echo for "clean" kills in SCoB will see no light in what is coming after.
    except we won't be in i110 so we'll have more dps, and it's just a way to go faster (and circumvent lag on dps bursts). And tbh, I couldn't care less of other groups' performances. I'd just enjoy echo, that's it.
    (0)

  7. #167
    Player
    Avatar de Lord_Zlatan
    Inscrit
    octobre 2013
    Lieu
    Ul' Dah
    Messages
    1 188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Citation Envoyé par Thistledown Voir le message
    It's not that I can't, it's just that without a static, there's always one person who doesn't get the mechanics.
    u don't need a static. You need to make a party competent party one time to clear the content. or you need to plug away at it in the DF. Are you in an FC? has no one in ur fc cleared T% yet? Have they cleared and won't help you? If so, you are in the wrong group.

    the "I can't clear because i don't have a static" is a crutch too many people are using. Take the time in the DF, take the time recruiting in PF, or simply beg ur FC to help u out.
    (0)

  8. #168
    Player
    Avatar de Pterois
    Inscrit
    fvrier 2014
    Messages
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiateur Lv 60
    i have ran t5 and failed enough times to know that, without making it to easy, all they need to do is drop the death wall. that damn wall is just to unforgiving to people who cant time the Divebombs... and since there is no way to practice the movements then it will always continue to be this way. with just 1 or 2 deaths it makes the snakes very hard to manage.
    (1)
    "Try not. Do or do not. There is no try."

  9. #169
    Player
    Avatar de SDaemon
    Inscrit
    aot 2013
    Messages
    1 489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Rôdeur vipère Lv 100
    Citation Envoyé par Pterois Voir le message
    i have ran t5 and failed enough times to know that, without making it to easy, all they need to do is drop the death wall. that damn wall is just to unforgiving to people who cant time the Divebombs... and since there is no way to practice the movements then it will always continue to be this way. with just 1 or 2 deaths it makes the snakes very hard to manage.
    practice the movement? for dodging divebombs? You can go to the pit as a group and practice moving in and out of it without starting the encounter. Also in i100-i110 gear 1 or 2 deaths even if its 2 dps deaths makes the snakes a bit harder sure, but still much easier than when 4 dps in i80-90 gear were doing in last year.
    (0)

  10. #170
    Player Avatar de Tiggy
    Inscrit
    aot 2013
    Messages
    2 645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Maraudeur Lv 53
    Citation Envoyé par Pterois Voir le message
    i have ran t5 and failed enough times to know that, without making it to easy, all they need to do is drop the death wall. that damn wall is just to unforgiving to people who cant time the Divebombs... and since there is no way to practice the movements then it will always continue to be this way. with just 1 or 2 deaths it makes the snakes very hard to manage.
    What practice is there? See a big green symbol and hear a ding and INSTANTLY AND AS QUICKLY AS POSSIBLE run 4 feet up a hill and 4 feet back down directly where you were standing. This isn't rocket science. It's only 4 feet and only after a very simple and specific signal. It's not ambiguous or anything. It's not on the other side of the screen. Every player is stacked on top of one another so it's right there in front of your face AND it has an audio queue. I completely fail to understand why this is a difficult concept for people.

    The thing people mess up the most isn't even the dodging. It's the simple concept that you need to be at the lowest part of the hill stacked on everyone or you'll get people killed. That's what I see go wrong the most.

    If people can't handle this mechanic they will have a very rough time in the second coil. This is about as simple as the bigger mechanics get and it's only tougher from here on out. If you really want to practice go pick a spot in the world, have a friend go *ding* on mumble and then move 4 feet and back as quickly as you can. It's not hard. This is literally all this mechanic is.

    If for some reason your always "late" then you may have either a high ping, are on a ps3, or you have graphics lag due to graphics settings being too high for your machine or just an old machine in general. I can understand those preventing you from getting it down, but not the difficulty of the mechanic.
    (1)
    Dernière modification de Tiggy, 13/11/2014 à 00h45

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