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  1. #1
    Player

    Join Date
    Oct 2011
    Posts
    1,561
    Quote Originally Posted by Ophie-Mio View Post
    And because this expresses my point of view on the topic... This. The timing will force players who already know the fight to relearn completely outdated content. I love helping my FC members and random PF peeps with their clears/farming needs. I want everyone to be done with T5...

    But if they do actually change the timing for Divebombs, I'm not relearning that portion of the fight. People are just gonna have to do it with people who are more used to that version of it.
    If they change it, I won't bother helping ANY of them anymore. I have to consider MY time as well and how I want to spend it considering that I have a full time job and other things pulling at my attention.
    I hope your not being serious. It will be the same mechanics as before in which you still look for the green marker and listen for the ping noise then run out to same positions did before, wait till does the dive and head back in. It does not make it harder for you or me to adjust to it. Bringing up this whole you have a full time job and other things has no relevance, if having a second or so added between marking and bombing actually impacts such things in any way then you have a problem in general outside of the mechanics on that phase. Quite simply put it's mountains out of molehills and I hope your just overreacting or underestimating your own ability to handle or cope with something so minor and so simple rather than the other way around.

    There is plenty of time to head back in after it does the dive bomb if never got knocked half a screen away and that would not change if they added a second or so between the time it marks someone and when does the dive itself, nothing that matters much changes for those who have done it before except they would have more time to make their run outwards. I do not personally mind the current timer myself and have no problems with it at all these days but I would not be crying over increasing the time between mark and dive for those that still do or lying/misleading about how much it actually would impact those of us who have done it in what would then be consider the old way. Sure you would still get people messing up but it would be less people than before.

    When learning that phase no-one needs to remember how long they stay out of the pit for, you run out and wait for the dive then run back in of which it does not matter whether dive happens 5 seconds or 5 minutes after...you stay out of the pit until it does. You do not need to count the seconds when outside the pit you just need to see that the dive has happened and safe to run back in. Adding a second or so between the marking and diving does not make life harder or the mechanics harder at all, it makes it easier and anyone who claims they would struggle to adjust or spend a lot of time relearning it as far as I am concerned is either not as good as they think they are, perhaps overreacting or just underestimating their own competence.
    (0)
    Last edited by Snugglebutt; 11-14-2014 at 08:36 AM.

  2. #2
    Player
    PrimeEvilPanda's Avatar
    Join Date
    Oct 2013
    Location
    Melbourne, VIC
    Posts
    173
    Character
    Gigi Silk
    World
    Tonberry
    Main Class
    Conjurer Lv 90
    Would be good if you could cross server invite players for instance runs like in GW2 - that way all the ones struggling (supposedly) could team up with each other and get it over with.
    (0)

  3. #3
    Player
    Irie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    94
    Character
    Irie Gwynbleidd
    World
    Lich
    Main Class
    Archer Lv 80
    Quote Originally Posted by Gumiho View Post
    I managed to pass T5, but T9 is nothing compared with this.

    scob and fcob is not made for human beings, only people like this: http://i.ytimg.com/vi/MT0-OL_71yU/hqdefault.jpg raid succesfully, for me at least, I will try to buy a t9 run on 3.0 expansion or 4.0... 5.0.

    At that time coil might be done by people... and not fat nerd guys.
    This is just disgusting.

    "Oh, I can't clear Coils! So instead of a healthy portion of self-criticism, I'm gonna insult and humiliate other ppl with more skill than me. That's totally gonna make me feel better!"

    And I srsly hoped that we were past this bloody stereotype.
    (3)

  4. #4
    What is wrong with people? I get around 2 hours a night of play time and I take the time to learn things. Granted i have a great fc, but even before then I put in the effort to get things done. Have I done much endgame stuff? no but I take my time to learn the fight. And if I can't beat it in a pug then i'll ask my fc. If I can do it on two hours per night then why cant other people who i'm sure get more time then that.Would rather fail 1000 times but learn rather than get carried.
    (0)

  5. #5
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    T5 really has no business being remotely difficult anymore. But due to the numerous instakill mechanics, it still is, just like fights like Titan EX. Echo and better gear in this fight (again, much like in Titan EX) does virtually no good for this reason, so I don't know why people keep bringing it up as a factor.
    (2)

  6. #6
    Player
    Parodine's Avatar
    Join Date
    Aug 2013
    Posts
    1,044
    Character
    Cullen Dionysion
    World
    Adamantoise
    Main Class
    Gladiator Lv 70
    The echo buff helps with the snake phase, the dreadknight phase, beating the conflags, etc. It's worth mentioning because you don't need all 8 people alive to take down Twin anymore. If someone can't master Twister mechanics, it's not an instant wipe for your raid during the dreadknight phase. If someone is bad at divebombs, you all can still take down the snakes (that's not even an instakill really, but if they get thrown into the wall I guess).

    Now, if multiple people can't deal with the mechanics, yes, it's useless. But most DFs probably only need 6 solid people now for the win. Maybe less once the gear keeps increasing.

    I think people are reluctant for nerfs because once you get past this 'wall', Turn 6 is going to be even harder. Will people immediately start demanding for a nerf with that? If you can't win Turn 5 without a nerf, there's not much hope for Turn 6 in its current state.
    (0)
    Last edited by Parodine; 11-07-2014 at 01:53 AM.

  7. #7
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Fynlar View Post
    T5 really has no business being remotely difficult anymore. But due to the numerous instakill mechanics, it still is, just like fights like Titan EX. Echo and better gear in this fight (again, much like in Titan EX) does virtually no good for this reason, so I don't know why people keep bringing it up as a factor.
    All that would do is remove an easy stepping stone. T5 has two difficult mechanics that you must get through to win. If you can't do that then you are going to have a tougher time moving forward through the later turns. All nerfing turn 5 would do is move the complaints to T6 instead. Sometimes you need these types of fights in order to help teach players and prepare them for later mechanics and that's what T5 does. There are negatives to making it easy just because it's old.
    (1)

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