That doesn't mean the encounter in itself is difficult per say. It just means you have to find better players to do it with.
Well you can 4 man T5 (it has been done) so more like "find 3-7 other people"
But if your bringing in the short bus crew to do it that is your own fault. I'm sorry but the excuse "I'm the only person good enough willing to do it on my server is not going to fly"
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
You guys keep saying you can 4 man T5. I've seen one video of it done. Reminds me of Avesta in FFXI.
Post a video of YOU doing it before pretending you could.
Call me a scrub because I came back a few months too late if you want, but my old FFXI LS was one of the first to figure out citadel buster before ToAU came out.
You don't know any of us, quit pretending you do. Quit pretending you could 4 man this, or make a video showing us you can.
Last edited by polyhedral; 11-07-2014 at 04:27 AM.
Sorry to break it to you but actually, A LOT of people had Proto-Ultima figured out before ToAU came out. Did you really think your LS was the first one to figure out to stun at the end of the cast ? The go to strategy for most LS when facing a new mechanic was to see if you could toss a RDM/DRK and Chainspell Stun it then adapt if you could not.
That doesn't change the fact the encounter is easy: see green blinker ? Move. /focustarget Twintania and when you see Twister, move around without going close to party members and backtracking. How hard is that, really ?
It just shows you how outdated Twintania is.
With echo and inflated ilevels, Twintania no longer cares if you are playing your class efficiently. You could solely focus on the mechanics while playing a butchered version of your job and clear it.
Hell, on my clear we had a dragoon that stood out of melee range the entire time after snakes. He did not do any damage the rest of the fight, just stood away from everyone else and avoided Twisters and Liquid Hell.
More like shows how powerful i110 characters are compared to i70 to i90 characters. 4 i110 characters output at least as much damage as a party of 8 i80s.It just shows you how outdated Twintania is.
With echo and inflated ilevels, Twintania no longer cares if you are playing your class efficiently. You could solely focus on the mechanics while playing a butchered version of your job and clear it.
Hell, on my clear we had a dragoon that stood out of melee range the entire time after snakes. He did not do any damage the rest of the fight, just stood away from everyone else and avoided Twisters and Liquid Hell.
Twin's non-number based difficulty has not changed. Need for Conflag/Fireball awareness has not changed. Need for Divebomb awareness has not changed. Need for movement path awareness for Twisters has not changed.
Wait you see T6-7 hehe..
Let be serious, T6-7 in PF is only good to spiridbound your gear... Because on first wipe on the actual boss, someone will rage and quit.
Work as intended. (Seriously DEV, Remove the trash, or put a Shortcut, if player want to spiritbound they can...)
Last edited by Pr0c3ss0r; 11-07-2014 at 05:45 PM.
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