Quote Originally Posted by EirlysC View Post
While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
When i first viewed this thread, I was under the impression it was just rage about the positionals.
Aside from having to dance with bosses in end game, what number range are people expecting from DRG.
I'll admit it is quite annoying when a boss turns, yadda yadda, but i've managed to work around this and go with the flow.
Even in a 9 minute i don't think the gap is a insane margin that everyone is making it out to be. Collectively as a group if the dps is high enough to me the checks, then thats good.
But seeing drgs in final coil averaging between 430-450 dps I don't consider it being THAT far behind.