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  1. #251
    Player
    Natida's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Karen Starr
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I've always viewed DRG to be burst DPS rather than sustaining super high numbers.
    I don't have much input regarding this matter, because tbh I am content as to where DRG is now.
    I've seen this trend so much in previous MMO's once said class is buffed it becomes SOOOOO OP that other classes begin to bitch and whine, demanding a buff to compete.
    (0)

  2. #252
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by HeavenlyArmed View Post
    We're not basing DRG damage on the majority of players.
    Yeah, let's be clear here. When we say "Dragoon's damage is low", we're literally talking about perfect high level play where you never miss a single Heavy Thrust and always get a perfect Impulse Drive on the exact tip of the GCD every single time. You still won't reach the DPS of a Monk repeatedly making mistakes.
    (4)
    video games are bad

  3. #253
    Player
    ActionPetlura's Avatar
    Join Date
    Apr 2012
    Posts
    5
    Character
    Action Petlura
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Powress View Post
    What I think they need to do:

    -Make Heavy Thrust give a 30% buff
    -Increase Dragonfire Dive potency

    These two buffs could make DRG godly.
    Maybe take Feint off the GCD, too. Maybe 130 potency on a 35 second cool down. That would add up over a long fight, just like Leg Sweep does.
    (0)

  4. #254
    Player
    EirlysC's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Eirlys Castillo
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Natida View Post
    I've always viewed DRG to be burst DPS rather than sustaining super high numbers.
    While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
    (1)
    "You know you've made it when you have haters"

    Server : Tonberry
    Eirlys Castillo
    http://na.finalfantasyxiv.com/lodestone/character/4680248/
    http://www.ffxivguild.com/

  5. #255
    Player
    Natida's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Karen Starr
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by EirlysC View Post
    While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
    When i first viewed this thread, I was under the impression it was just rage about the positionals.
    Aside from having to dance with bosses in end game, what number range are people expecting from DRG.
    I'll admit it is quite annoying when a boss turns, yadda yadda, but i've managed to work around this and go with the flow.
    Even in a 9 minute i don't think the gap is a insane margin that everyone is making it out to be. Collectively as a group if the dps is high enough to me the checks, then thats good.
    But seeing drgs in final coil averaging between 430-450 dps I don't consider it being THAT far behind.
    (0)

  6. #256
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EirlysC View Post
    While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
    NIN also has a higher 2-3 minutes burst opener than DRG, anyway, and provides more synergy for parties oriented around performing high burn phases.

    Quote Originally Posted by Natida View Post
    Aside from having to dance with bosses in end game, what number range are people expecting from DRG.
    A number range in both damage and defenses competitive with the other melee DPS classes in the game, one of which provides far more party utility and burst than Dragoons ostensibly do, while requiring less hassle.

    We're literally asking for there to be a mechanical, numerical reason to bring a DRG over a MNK or a NIN. That's called game balance. Currently, there are multiple pro's and con's between NIN and MNK, but both of them visbily outclass DRG.
    (0)
    Last edited by Krr; 11-12-2014 at 02:16 PM.
    video games are bad

  7. #257
    Player
    Natida's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Karen Starr
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Krr View Post
    A number range competitive with the other melee DPS classes in the game, one of which provides far more party utility than Dragoons do.
    But that doesn't answer my question.
    I'm out of the loop when it comes to mnk/nin, although I've been following Wabakisnatcher's stream, and seeing his dps on Nin has set a standard of what to expect from competent nins.
    Seeing him peak 475 sustained on NIN and the MNK in his static ranging anywhere between 450-495.
    I still don't believe DRGs are as shafted as people are making it out to be.
    Now, utility is definitely a legitimate concern. Although I have no constructive feedback in providing a solution to that.
    (Have a bard? Doesn't hurt to bring a DRG.)
    (0)
    Last edited by Natida; 11-12-2014 at 02:30 PM.

  8. #258
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    140+ likes and still no rep response?!

    Please don't leave us jumping for nothing SE.
    (0)

  9. #259
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Natida View Post
    But that doesn't answer my question.
    I'm out of the loop when it comes to mnk/nin, although I've been following Wabakisnatcher's stream, and seeing his dps on Nin has set a standard of what to expect from competent nins.
    Seeing him peak 475 sustained on NIN and the MNK in his static ranging anywhere between 450-495.
    I still don't believe DRGs are as shafted as people are making it out to be.
    Now, utility is definitely a legitimate concern. Although I have no constructive feedback in providing a solution to that.
    You don't believe that a difference of 45 dps (using your own example) between the max potential of a Monk and a DRG is DRGs getting as shafted as we claim? That's 10% more damage, which is far from what I would refer to as balanced, especially considering how much more utility a monk has over a DRG.
    (2)

  10. #260
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Krr View Post
    Back when I mained DRG I honest to god thought that having even a second thunderstorm on you meant hard-coded instant death no matter what and that there was no avoiding it, because of how much damage they do to us even with one ball out. I also thought Ancient Quaga in ST was designed to instantly kill people instead of severely damaging them. After I switched to NIN I realized I could actually take a second thunderstorm and live, among various other things. This is NIN, which we're told frequently is the 'most fragile' melee DPS of the three by NINs who desperately don't want to get nerfed.



    That's how bad DRG's MDef is, people.
    But this is a gear issue, not a job issue.
    (2)

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