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  1. #1
    Player
    Natida's Avatar
    Join Date
    Aug 2013
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    10
    Character
    Karen Starr
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I've always viewed DRG to be burst DPS rather than sustaining super high numbers.
    I don't have much input regarding this matter, because tbh I am content as to where DRG is now.
    I've seen this trend so much in previous MMO's once said class is buffed it becomes SOOOOO OP that other classes begin to bitch and whine, demanding a buff to compete.
    (0)

  2. #2
    Player
    EirlysC's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Eirlys Castillo
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Natida View Post
    I've always viewed DRG to be burst DPS rather than sustaining super high numbers.
    While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
    (1)
    "You know you've made it when you have haters"

    Server : Tonberry
    Eirlys Castillo
    http://na.finalfantasyxiv.com/lodestone/character/4680248/
    http://www.ffxivguild.com/

  3. #3
    Player
    Natida's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Karen Starr
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by EirlysC View Post
    While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
    When i first viewed this thread, I was under the impression it was just rage about the positionals.
    Aside from having to dance with bosses in end game, what number range are people expecting from DRG.
    I'll admit it is quite annoying when a boss turns, yadda yadda, but i've managed to work around this and go with the flow.
    Even in a 9 minute i don't think the gap is a insane margin that everyone is making it out to be. Collectively as a group if the dps is high enough to me the checks, then thats good.
    But seeing drgs in final coil averaging between 430-450 dps I don't consider it being THAT far behind.
    (0)

  4. #4
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EirlysC View Post
    While it is true that DRGs have quite insane burst damage, as long as the fight goes on for anything more than about two minutes, the difference becomes extremely clear. This means that for end-game content such as FCoB where fights last about 9 minutes at least, DRGs are really at a disadvantage. Even if they manage to burst up a little bit again mid-fight with BFB, MNKs/NINs have their own job-respective buffs to give them little periods of increased DPS as well.
    NIN also has a higher 2-3 minutes burst opener than DRG, anyway, and provides more synergy for parties oriented around performing high burn phases.

    Quote Originally Posted by Natida View Post
    Aside from having to dance with bosses in end game, what number range are people expecting from DRG.
    A number range in both damage and defenses competitive with the other melee DPS classes in the game, one of which provides far more party utility and burst than Dragoons ostensibly do, while requiring less hassle.

    We're literally asking for there to be a mechanical, numerical reason to bring a DRG over a MNK or a NIN. That's called game balance. Currently, there are multiple pro's and con's between NIN and MNK, but both of them visbily outclass DRG.
    (0)
    Last edited by Krr; 11-12-2014 at 02:16 PM.
    video games are bad

  5. #5
    Player
    Natida's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Karen Starr
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Krr View Post
    A number range competitive with the other melee DPS classes in the game, one of which provides far more party utility than Dragoons do.
    But that doesn't answer my question.
    I'm out of the loop when it comes to mnk/nin, although I've been following Wabakisnatcher's stream, and seeing his dps on Nin has set a standard of what to expect from competent nins.
    Seeing him peak 475 sustained on NIN and the MNK in his static ranging anywhere between 450-495.
    I still don't believe DRGs are as shafted as people are making it out to be.
    Now, utility is definitely a legitimate concern. Although I have no constructive feedback in providing a solution to that.
    (Have a bard? Doesn't hurt to bring a DRG.)
    (0)
    Last edited by Natida; 11-12-2014 at 02:30 PM.

  6. #6
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Natida View Post
    But that doesn't answer my question.
    I'm out of the loop when it comes to mnk/nin, although I've been following Wabakisnatcher's stream, and seeing his dps on Nin has set a standard of what to expect from competent nins.
    Seeing him peak 475 sustained on NIN and the MNK in his static ranging anywhere between 450-495.
    I still don't believe DRGs are as shafted as people are making it out to be.
    Now, utility is definitely a legitimate concern. Although I have no constructive feedback in providing a solution to that.
    You don't believe that a difference of 45 dps (using your own example) between the max potential of a Monk and a DRG is DRGs getting as shafted as we claim? That's 10% more damage, which is far from what I would refer to as balanced, especially considering how much more utility a monk has over a DRG.
    (2)

  7. #7
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Natida View Post
    I still don't believe DRGs are as shafted as people are making it out to be.
    Now, utility is definitely a legitimate concern. Although I have no constructive feedback in providing a solution to that.
    (Have a bard? Doesn't hurt to bring a DRG.)
    Well I mean, it hurts, because you could have another melee that brings more.

    It's not the dps, which is 40~ according to your example. It's the lack of dps combined with the lack of utility.

    If you do less damage, then you must bring something to the party.

    If monk did less damage than dragoon, people would still take them for dragonkick int debuff and traited mantra. The current issue is that there's no reason to bring a dragoon. You do less damage, you do not bring any utility as disembowel is a straight dps buff and the 6-7% increase for a single bard doesn't catch you up to ninja or monk. You take more damage. You lose more dps over mechanics forcing you to miss positionals. You even use more tp.

    You mentioned that dragoon was supposed to be the burst class but burst is usually not that relevant in fights and even so bard, summoner, and even perhaps ninja with +10% for the entire party during those 10 seconds all out burst dragoon.
    (6)