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  1. #241
    Player
    Megumino2's Avatar
    Join Date
    Feb 2014
    Posts
    16
    Character
    Shiro White
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Tbh, I'd imagine them buffing drg just like they did with blm
    (6)

  2. #242
    Player
    EllPii's Avatar
    Join Date
    Apr 2014
    Posts
    59
    Character
    Ell Pii
    World
    Tonberry
    Main Class
    Lancer Lv 80
    The positionals definitely do not need to be removed, it's the play style of DRG. Frankly i love the reward for hitting a positional correctly, there's a sound difference with a successful hit.
    Just buff the potency of a couple moves for better sustained damage (ie. Heavy Thrust %/TTT).
    Or give something like Disembowel a 10% deduction in Def instead of just piercing dmg. Make up for the lower dmg with higher party dmg. ('More utility')
    Or make Blood for blood exclusively for DRG. (Call it Dragon's blood or something)
    Raise M.def is a given.

    There's also a point where if you miss the second move in the chain (ie. Vorpal Thrust/Disembowel) you have to restart the combo; this is not the same for MNK afaik.
    There needs to be a better payout for playing DRG, BRDs burst harder than DRGs...
    (0)
    Last edited by EllPii; 11-12-2014 at 10:24 AM.

  3. #243
    Player
    Powress's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Noctem Vanitas
    World
    Balmung
    Main Class
    Pugilist Lv 50
    What I think they need to do:

    -Make Heavy Thrust give a 30% buff
    -Increase Dragonfire Dive potency

    These two buffs could make DRG godly.
    (2)

  4. #244
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Megumino2 View Post
    Tbh, I'd imagine them buffing drg just like they did with blm
    The only thing I'd really ask for other than a raw Potency buff is better MDef and maybe a way to allow multiple DRG's to stack well in the same way multiple NINs and MNK's do. It's really bizarre how two DRG's don't actually benefit from each other due to how impulse drive->disembowel->chaos thrust is structured but the flexible combos NIN and MNK have let one give the other a very substantial DPS boost if you stack them in a party.

    DRG's only real problem, as I'll stress, is numbers. As many have noted, the positional all-or-nothing system is a playstyle many of us actually enjoy. The problem is, regardless of whether we like it, we just can't compete with other melee DPS regardless of how well or poorly we do. Even the 12% DPS boost across two bards doesn't compare to the 20% more top-end DPS a MNK or NIN does than a DRG.

    Edit:
    Quote Originally Posted by EllPii View Post
    There's also a point where if you miss the second move in the chain (ie. Vorpal Thrust/Disembowel) you have to restart the combo; this is not the same for MNK afaik
    MNK combos are so flexible it's not even funny. It's part of why a good MNK can still consistently outdo a NIN in real-fight scenarios, contrary to what people claim.
    (1)
    Last edited by Krr; 11-12-2014 at 11:24 AM.

  5. #245
    Player
    ShinigamiZero's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Kannagi Rin
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    I personally feel like ninja and monk have to work a lot harder to get that dps with more room for error. Ninjutsu CAN mess up if you press and perhaps it lags and press the wrong input again. Yes you can mess up a sneak attack/trick attack if the tank moves the monster JUST how you can mess up heavy thrust/impulse same way. Monk you can lose your greased that you have to build up and have to constantly use positional. All in all I personally don't have a problem with positional attacks on dragoon and think they are fine. Every job brings something different to the party. Monks will have SUSTAINED damage while a dragoon will have BURST damage. You gain some and you lose some. I can tell you personally that monk and ninja are significantly more difficult to play than dragoon. I can also tell you that the majority of dragoons I see play don't play properly so to base the damage of dragoon on the majority of players is illogical to me.
    (1)

  6. #246
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ShinigamiZero View Post
    I personally feel like ninja and monk have to work a lot harder to get that dps with more room for error.
    This is ironic, right?

    NIN is the easiest DPS class I have played in my life and I mained DRG for 8 months.

    The only hard part is maintaining Hoton, which is miles easier than maintaining HT or GL because all you have to do is tap 1-2-3 every 60 seconds and make sure you don't tap 2-3-1 or 2-3 with 1/3rd of your CDs instead. Missing Trick Attack is pretty bad, but you have plenty of time to land it and it doesn't hold up your entire knife rotation just because you can't get it right away. Whereas, as a DRG, you pretty much need to stop doing anything until you can get Hthrust + IDrive->Disembowel out because of how much the Full Thrust combo sucks.
    (0)
    Last edited by Krr; 11-12-2014 at 11:34 AM.
    video games are bad

  7. #247
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by ShinigamiZero View Post
    I can tell you personally that monk and ninja are significantly more difficult to play than dragoon. I can also tell you that the majority of dragoons I see play don't play properly so to base the damage of dragoon on the majority of players is illogical to me.
    DRG is so much easier than MNK/NIN that most people can't do it right ...

    uh, what?
    (6)

  8. #248
    Player
    Powress's Avatar
    Join Date
    Nov 2014
    Posts
    3
    Character
    Noctem Vanitas
    World
    Balmung
    Main Class
    Pugilist Lv 50
    How exactly does Square Enix go on about "balancing" whem Dragoons do the least damage in the game? It is ridiculous how they are constantly outclassed by their competition, a major buff is overdue.
    (1)

  9. #249
    Player
    EirlysC's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Eirlys Castillo
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ShinigamiZero View Post
    I personally feel like ninja and monk have to work a lot harder to get that dps with more room for error.
    Personally I consider this to be all but correct, coming from someone who has played all three classes. The issue here, however, is not whether or not a player is able to maintain his/her individual buffs/debuffs, but is the fact that when done correctly, the difference in DPS is still massive.

    Quote Originally Posted by beowulf81 View Post
    So to summarise:
    -Dragoons that perfectly execute their rotation will not be able to touch the dps output of a monk or ninja that executes their rotation perfectly.
    (0)
    Last edited by EirlysC; 11-12-2014 at 11:57 AM.
    "You know you've made it when you have haters"

    Server : Tonberry
    Eirlys Castillo
    http://na.finalfantasyxiv.com/lodestone/character/4680248/
    http://www.ffxivguild.com/

  10. #250
    Player
    HeavenlyArmed's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    174
    Character
    C'thuuko Tohka
    World
    Cactuar
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ShinigamiZero View Post
    I personally feel like ninja and monk have to work a lot harder to get that dps with more room for error. Ninjutsu CAN mess up if you press and perhaps it lags and press the wrong input again. Yes you can mess up a sneak attack/trick attack if the tank moves the monster JUST how you can mess up heavy thrust/impulse same way. Monk you can lose your greased that you have to build up and have to constantly use positional. All in all I personally don't have a problem with positional attacks on dragoon and think they are fine. Every job brings something different to the party. Monks will have SUSTAINED damage while a dragoon will have BURST damage. You gain some and you lose some. I can tell you personally that monk and ninja are significantly more difficult to play than dragoon. I can also tell you that the majority of dragoons I see play don't play properly so to base the damage of dragoon on the majority of players is illogical to me.
    We're not basing DRG damage on the majority of players. The fact is, DRG brings NOTHING that other classes don't bring in far better ways when played perfectly. Burst Damage? Ninjas have just as good if not better burst than DRGs and they're able to bring near-monk level sustained damage. Sustained damage? Again, far inferior to the best a monk or ninja can bring. Utility? My post earlier covers just how little of that DRG has in comparison to the other melee classes. That leaves... nothing! DRG brings absolutely nothing to the table that other classes don't bring in an even better way.
    (2)

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