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  1. #1
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    @Souljacker.....oh I agree....It remains it was upon request of the community to PUNISH those that withdraw PRIOR to enter the dungeon that this solution was found, the demand was set programers found the best way TO THEM to meet requirements. Just because you dont lik eit doesnt make it wrong, well it is wrong but equally there are many that considers it right....

    From your post I deduce that you were part of those that asked for this...too late now to complain....because of your demand (general your) we all have to deal with this, the community that found this dumb, I am part of it, say thank you for annoying us more, and the community that found this good, says thank you to you for helping them to put into place something totally dumb.

    Mei
    (0)

  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by MeiUshu View Post
    @Souljacker.....oh I agree....It remains it was upon request of the community to PUNISH those that withdraw PRIOR to enter the dungeon
    Not the entire party. It was never ever asked to punish the whole party. You should probably stop trying to defend this like what we got is what the players wanted because it obviously isn't.
    (2)

  3. #3
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MeiUshu View Post
    From your post I deduce that you were part of those that asked for this...too late now to complain....because of your demand (general your) we all have to deal with this, the community that found this dumb, I am part of it, say thank you for annoying us more, and the community that found this good, says thank you to you for helping them to put into place something totally dumb.
    What I asked for specifically is for the "in progress" part to be completely removed from the equation. Random roulette should be just that - a random dungeon you are filtered into based on the needs of the queue at the time. That's how it works in every other game that has a roulette like this, and they don't have the kinds of withdraw issues we see here because it's not possible to fish for in progress runs for a fast daily bonus. There is no need for a punishment beyond the deserter debuff for leaving an in progress dungeon. There is no need to leave "in progress" there for friends to help finish dungeons (which they can't do now anyway) because the queue would filter the next available person in, period. No picking and choosing whether you are willing to do a partial run or not. You get the random dungeon the queue needs you for, period. Want a fresh run? Queue the dungeon by itself. Don't like the one it put you in? Drop and eat the 30 minute deserter debuff. It's really not that complicated. Random queue should be random.

    This was heavy-handed and implemented poorly, like many things SE has done in the past few months.

    However, just because I also wanted a solution and suggested one doesn't mean I don't get to post here with my thoughts about what they actually did. I appreciate you continuing the dialogue here, but the "nah nah nah nah nah u got what u deser-erved" isn't really necessary. We all want the same thing - a shorter queue, more people playing the roulette, and fewer bad experiences.
    (3)
    Last edited by Souljacker; 11-11-2014 at 01:32 AM.