And if they all queued up as individuals, they could each withdraw 3 times which results in the exact same 9 troll pops. If you only hand out strikes to the person that actually withdraws in a partial group the result is exactly the same. This loophole would not exist.They only get a penalty after three strikes. Therefore they can withdraw two times without penalty before not being able to queue. Now if you have system that wildsprite suggests there is a loop hole for the trolls.
So three strikes you get a penalty which prevents you from queuing. Now to get round this if it not implemented as a joint strike would be rather simple. You have a party with three players we'll call them A,B & C. Now they have between them six free passes before a penalty will be applied to any off them.
They queue up. Player A does two troll pops. Doesn't get a penalty - no strikes against B or C. B repeats the process & then C repeats the process. So they just done six troll pops with no penalty against a single player due to no joint strike system. If they didn't care about lock out. They could push it to nine troll pops, with one member dropping from the party as each one gets a locked out. Its rather simple loop hole and relatively easy to see why its a joint strike system.
As for last point. Maybe people need not queue with lazy people and do ready checks.
anyone in a party can start a ready check, not just leader.
Ready check is a bandaid over a problem that shouldn't exist. Mistakes can still happen after a ready check and the leader doesn't need to wait for ready check to complete before queuing. Yet if someone else misclicks, has an emergency, goes afk or disconnects the whole group gets the strike even though most of the people in the group did everything they were supposed to. Group punishment is just asking for drama between casual players for no particularly good reason.
@Fellisin,
not hypothetical at all...! they come in an d sit down in a corner and do nothing waiting to be kicked, or they disconnect...or they log out which happens too
nothing hypothetical in this...it happens often...all wat this new lock out function did is increase this situation..but as said, all wanted this function, now you have got it, why complain of something the *democracy* wanted ? live with it and bare with it
before screaming, at times, is more sensible to think a bit further and try to foresee what the problem would be rather then* I want this because this annoyed me.*.without realizing the consequences....SE has given in to what the majority wanted, be happy you got what you asked for
Mei
This attitude needs to stop. You don't need to punish 7 people because of one person. That 1 person hits withraw and gets locked out so the 7 people find someone who won't screw around and the new group of 8 queues and runs content. The assumption that they would queue endless relies entirely on them having a huge pool of people for that 8th player slot all who are willing to incur a penalty if their attempt fails. Only to be cycled for the next person in that event. This is a ridiculous scenario that won't be happening.This might mean clearly watch who you party with. I agree with the way it is working is as intended. As other people in this thread have said, it should be even stricter but at least it's something. How do you prevent a party from constantly withdrawal from frontlines to
promote wintrading? you lock the whole party out that's doing it. Sorry but there is no other way.
This is a terrible, awful, no good very bad system. I do not appreciate losing a daily allowance because my teammate disconnected when the window popped. I don't appreciate my ability for personal enjoyment being placed directly in the hands of other players. Send the feedback to Yoshi. People don't like how draconian this system is and those that do haven't had to sit out for 30 minutes because of someone else's mistake yet. It is ridiculous that they ever thought this system would be acceptable. This isn't like Japan. We in the the rest of the world don't live in a super polite society where this type of system would easily work. We live in a messy world where things happen and people step away for a second due to babies, phone calls, etc. Punish them. I was sitting there. I accurately hit commence. I should no in any way be penalized. This system is terribad.
Last edited by Tiggy; 11-10-2014 at 10:28 PM.
nope ....working as intended AND requested, the community as a whole wanted it, they asked for punishments to be handed over to those that withdraw. So let think for a moment, you group, 3 people, you queue in DF AS a group, one of the group withdraws it seems fair enough that the group as a whole gets punished, because by withdrawing he withdrew the entire group of three, leaving the 1 remaining or the other 4 or 21 depending without 3 people to replenish imagine that it was 1 tank 1 healer and 1 dps and you ahve the idea, said group may never recover and will have to start over with long waiting maybe. How fair is that to them ? why should they be penalized because someone of you withdrew by that withrawing the entire group ? in a way you are complaining of the exact same thing that people are complaining when the otehre dont confirm when window pop up.
The answer is simple, dont group with people that cant commit...or assume the consequences..I would say well done SE ! maybe this will force the community to stop asking for dumb things...
Kick should be removed from teh game and so should this penalty...the only penalty that should be introduced is abuse of kick in case kick is maintained..:THAT is a problem for everybody...for the rest, SE responded to a demand ....how can you complain to them now saying is wrong ? when the community wanted it ? majority rules !! this is ironic in a way and funny.
Mei
The "community" asked for a solution to the problem of people fishing the DF. This is SE's interpretation of that request and it's not a very good one. There are other ways to solve exploitation problems that don't include punishing your playerbase because they changed their mind about entering a dungeon. Making it impossible to fish the queue for in progress would have solved the problem of people fishing in progress. Leaving you in the party after you hit the Commence button regardless of what other people in the group have done would have solved the annoyance of commence popping 50 times. There were other ways, but I agree that many of the people in this very forum are so angry at life that they just want to see other players punished no matter what. It's actually rather sad.
For me, I'd much rather see players encouraged to continue playing the game instead of micromanaging their penalties.
Please by all means point out the post where players requested to be punished for the actions of their teammates. I'd love for you to prove that someone actually requested this poorly thought through feature.
Asking for some sort of method to stop withdraws is not the same as specifically asking for what we got. You can't turn this around on the players since not one post I ever saw asked for a system like this. There are many other methods they could have used that wouldn't have been as bad as this. The poor implementation is on square and square alone.
Last edited by Tiggy; 11-11-2014 at 01:23 AM.
@Souljacker.....oh I agree....It remains it was upon request of the community to PUNISH those that withdraw PRIOR to enter the dungeon that this solution was found, the demand was set programers found the best way TO THEM to meet requirements. Just because you dont lik eit doesnt make it wrong, well it is wrong but equally there are many that considers it right....
From your post I deduce that you were part of those that asked for this...too late now to complain....because of your demand (general your) we all have to deal with this, the community that found this dumb, I am part of it, say thank you for annoying us more, and the community that found this good, says thank you to you for helping them to put into place something totally dumb.
Mei
Not the entire party. It was never ever asked to punish the whole party. You should probably stop trying to defend this like what we got is what the players wanted because it obviously isn't.
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